
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 19Kreviews | 79% | — | $38.6M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Came for Proxima stayed for an awesome game I spent a full day dyeing, exploring, and adapting. I enjoy the dungeons being different not knowing what you will encounter. The enemies are menacing the environment and world are amazing nice variation of shells and weapons each having different skills and also learning more about the shell you possess. Still more to do but right now I am very entertain
น้องๆ elden ring สนุกมากครัช
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #33, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun systems, multitude of build options, dark and gritty world... fun game. two thumbs up.
[spoiler] very good [/spoiler]
오베때 는 재미 없더만 핵꿀잼이네 ㄷㄷ 한번씩 팅 기는거 빨리패치해라
Проксима)
取り急ぎ SteamDeckで快適にプレイしてます ※lossless scaling を入れての感覚です
топ
La verdad despues de 10 horas , esta perfecto el juego , dificultad parecida al Elden ring , lo unico malo es la exploracion , se siente forzada , y no libre como el elden , dps todo clean
-Foes do tons of damage. -Player chips their health. -Always huge groups so you can't outplay them. -Healing is almost non-existant so the only thing to do is run past or never get hit, but... -Enemy lock on is insane and they will hit you even when you dodge, requiring block/parry, but... -Many enemies have unblockables that go off super fast -Checkpoints are insanely spread out, making exploration a tedious chore -The story is just vaguebooking in a way that makes Dark Souls look like Stephen King I could go on and on, but the game is just overtuned, high budget garbage. They wanted so badly for their game to be hard that they made it unfun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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|---|---|---|---|---|
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