
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.9Kreviews | 60% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is cruel. very little is explained, the world is lawless and full of danger. but it cant help but feel alive in a way that other modern MMOs dont. those games have become theme parks. fun, but sanitized, toothless experiences. mortal is opposite in every way. you are not expected to experience everything. you are not expected to be able to thrive on your own. you are dropped naked and alone in a world that wants you dead. any joy to be found is carved through sweat and toil out of granum and steel. and because of these, the light moments are so much brighter. taming an animal you've had your eye on for the first time. working your way up to crafting with good materials. vibing in the town square while a mage sets off magic fireworks. and because of that, the darker moments are highlighted too. rest in peace henrique, my first wisent companion, only true casualty of the first time i was ganked. there is something special buried in this game's bones, and if you have the patience, time, and fortitude to dig it out, you will find an experience that feels unique in a time where the norm seems to be boiling any sense of self out of every game on the market
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most modern take on an old school MMO on the market. Think of Skyrim and DayZ put together, only there is only 1 single official game world, and it's huge. The game systems are still but quite a bit to take in from items and resources to skills and locations. The entire game is player driven. Don't know how to find the next town or a camp you are looking for? Go exploring maybe ask for directions. Expect to get bullied by players who hunt for noobs. The game is hard but not impossible as a solo, joining a big guild opens up new areas of the game with territory control and other stuff. Unique crafting system, action gameplay, The dev team is working on a big expansion.
monthly subscription is a deal breaker
Что сказать Онлайн игры задушен подпиской до 100-200 человек на сервер. Локализация очко собаки, поддержка ГМ отвечает так будто одолжение тебе делает. Написал в общий чат на русском или любом другом языке кроме английского лови бан на часик. Посиди подумай, посмотри в чат где на твоё сообщение отвечают Russian dog и больше так не делай. Говорить что тут русских вообще не любят думаю не стоит вы и так это поймёте. Так же опустим все баги этой маленькой инди студии и сложность самого вхождения в это хардкор ммо. В целом проект "был" отличный он правда влюбляет в себя свой сложностью, механиками и обширностью мира но разрабы напоминают лично мне не без известного Никиту Буянова и у них в отличии от него ничего не вышло и не выйдет. Они как будто искренне хотят чтобы в это никто не играл и способствуют всеми силами. Хотите чтобы за ваши бабки вами вытерли жопу покупайте данный продукт.
Absolutely the largest amount of griefers in any online game I've seen in 20 years. Game is meh/ok and graphically great but the majority of players make it a miserable place. Recommend if you want to get in a big group of other players and swarm newbies to pk.
Very cool idea, but unfortunately the subscription is killing this game.
Subscription is kill game.
I'd love to recommend this game and yes you would get some enjoyment from it but the company that runs it is consistently, well, inconsistent. Features that are previewed but never released, inability to revisit content for a polish because the employee/intern in charge has left the company, bugs span years until they're fixed and an anti-cheat that is basically the free version. They won't (can't?) hardware ban repeat abusers despite a community's worth of input and evidence. In that regard it feels like a private server just not in the good way. There are a large number of players consistently abusing/exploiting, many who drive RMT and many who do both. It's like the perfect storm: dev team too small to tackle the problem head on, profit incentive isn't there to aggressively remove accounts and Star Vault sees financial gain by just the repurchase of fresh accounts. On many occasions staff has been found to be facilitating these people, returning items against policy or ignoring reports. Often staff will ask for video evidence but once submitted declare that video evidence is not evidence. There is a term for this but is isn't polite enough for this review, quite a show of feces. MO2 has come a long way, it spent many years in a release beta, but it seems like at every turn Star Vault is putting sticks in their own spokes. The potential might still be there for MO2 to ascend to be a great game but with the current trajectory it looks very grim. Only a sale of the IP could salvage this project which is a shame considering all they have tried to do. As many hours as I have running this client bottom of my heart wish I could encourage others to try it out but in it's current state just stay away until a course correction is made. Despite all these core issues highlighted above this company spent their last patch overhauling... the journal system. You're going to be disappointed.
Have 3.4k hours solo and consider this the best game on the market. Highly recommend it.
Great game on paper but FAR too grindy for a hardcore MMO. It's hard to find your footing with players that have no-lifed the game when you can barely keep a horse to your name. Pick the wrong race/skills at the start as a noob then get ready to throw all your progress away later. It's just a hardcore game, it's a game with a slight identity crisis without much properly thaught out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 1.4K | 60% | Free | |
| $1.6M | 94.4K | 74% | $0.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $1.7M | 5.9K | 68% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3M | 39.1K | 97% | $12.99 | |
| $11.2M | 11.9K | 91% | $24.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.3M | 6.6K | 69% | $59.99 | |
| $11.2M | 20.3K | 76% | $24.99 | |
| $11.2M | 11.9K | 77% | $29.99 |