
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.9Kreviews | 60% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
scummy. went from buy to play....to buy and now pay a sub. Devs are scummy.
After returning its sad to see that not only do you have to purchase the game but also have to purchase a subscription. Utterly criminal. It should be one or the other not both. shame Uninstalled just like most of the player base has done. I paid £30 maybe bin the subscription and you will see your player base return with with only 500 active players at the time of writing this I highly doubt it. Another greedy developer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Would be a great game if Starvault didn't cater to toxic gameplay loops, bias and overall dumb ♥♥♥♥♥♥♥
The starter tutorial zone is better than the main game, got about 145hrs and the part that was the most fun was actually the starter zone. as soon as you get out to the main world its nothing but toxic players, guilds gatekeeping good loot/spawn areas and nobody willing to explain or help anyone at all. On top of all this you then have to PAY FOR THE GAME AGAIN because they added in a subscription on top of buying the game. the core gameplay itself isn't bad but the players and overall money grabbing is what makes me not recommend this game for new players. There's better options out there I wouldn't waste your time.
If you need glowing quest markers and instant gratification, skip this game. As a millennial tired of games holding my hand, this is the slow, grindy, dangerous MMO I’ve been looking for. The expansion is in one single server (I played as an archer, foot-fighter, and tamer on the Sarducaa server). You start on a safe, non-PvP tutorial island, but when you reach the mainland, it’s full-loot, open-world PvP. You will die and lose your gear. A lot. No GPS: The map doesn't show your location. You navigate using a compass and world landmarks.No Classes: You build your character exactly how you want. No Handholding: You can't rely on wikis (there is not a lot of resources online and are outdated). You have to actually explore and learn by playing. Surviving solo is brutal, so you are forced to socialize. Veteran players griefing noobs is a real negative, but you'll also meet awesome, cool players who will help you.(Devs: Please add native controller support. My wrists would appreciate it).If you like hardcore, unforgiving sandbox MMOs, this is it.
Early Impressions – Second Account (Mixed Bag, Straight Up) I’m running a second account now and getting a cleaner look at the game from a fresh angle. Not brand new, not fully established either. Right in that middle ground where the cracks start to show. Let’s talk about the elephant in the room… ganking. I had a long conversation with a veteran about wars and sieging, and the reality is pretty simple. It’s not worth it most of the time. There’s a real cost barrier around 1000 gold just to get things rolling, and beyond that, the defender controls the timing. They pick when it happens. They pick when they show up. No surprise, no pressure, no real opportunity to outplay through strategy unless both sides agree to play along. So what happens? High-end PvP players, the ones who should be driving meaningful conflict, end up sitting outside towns or along routes, picking off newer players or non-combatants. Not because they’re all griefers, but because the system gives them nowhere better to go. That’s the problem. You’ve got a hardcore PvP game where the best PvP isn’t being incentivized properly. So it spills downward. And yeah, that sucks for new players. But it also sucks for the PvPers. Farming soft targets gets old fast. There’s no real pride in it, no real stakes. If wars and sieges actually mattered, if they were accessible, dynamic, and worth fighting over, you’d see a shift. Not perfect, but better. Ganking would still exist, it’s part of the sandbox, but it wouldn’t dominate the experience like it does now. Balance and Friction There are still some obvious imbalances. Some systems feel half-finished or poorly tuned. Progression can feel inconsistent. Certain builds or mechanics clearly outperform others with very little tradeoff. You can feel when something hasn’t been fully thought through. And some design choices… they just fight the player instead of challenging them. There’s a difference. So Why Keep Playing? Because when this game works… it really works. No other game gives you this level of tension. Travel matters. Risk matters. Losing something actually means something. When you win a fight, you earned it. When you escape with your gear, your heart’s pounding. The world feels dangerous in a way most MMOs are too afraid to commit to. And that’s the hook. Bottom Line Right now, the game feels like it’s missing its top layer of meaningful conflict. The systems for war and siege should be the backbone of PvP, but instead they’re gated, predictable, and often avoided. That leaves a vacuum, and ganking fills it. Fix that, and a lot of the “toxicity” people complain about probably drops naturally. Don’t fix it, and you’ll keep bleeding new players while your veterans get bored or cynical. Still playing. Still invested. But it’s one of those games where you can clearly see how good it could be… and that’s both the best and worst part.
this game is cruel. very little is explained, the world is lawless and full of danger. but it cant help but feel alive in a way that other modern MMOs dont. those games have become theme parks. fun, but sanitized, toothless experiences. mortal is opposite in every way. you are not expected to experience everything. you are not expected to be able to thrive on your own. you are dropped naked and alone in a world that wants you dead. any joy to be found is carved through sweat and toil out of granum and steel. and because of these, the light moments are so much brighter. taming an animal you've had your eye on for the first time. working your way up to crafting with good materials. vibing in the town square while a mage sets off magic fireworks. and because of that, the darker moments are highlighted too. rest in peace henrique, my first wisent companion, only true casualty of the first time i was ganked. there is something special buried in this game's bones, and if you have the patience, time, and fortitude to dig it out, you will find an experience that feels unique in a time where the norm seems to be boiling any sense of self out of every game on the market
Хочу сказать главное, игра мне понравилась но играть по подписке по такой цене я скорее всего не буду. У игры есть проблемы. Единственная проблема, которая действительно ломает всё, - это отсутствие людей Гигантские пустые локации и пиковый онлайн в хороший день 800 человек, опускающийся летом до 300. Весь движ вокруг городов, где ты можешь увидеть людей и сдохнуть от скучающих вокруг городов ПК_шеров, которые вечером развлекаются вырезая людей, при этом большинству в целом всё равно и они просто стараются избегать их. Если уберут подписку или снизят её до адекватных размеров, с учётом уровня игры и состояния её компьюнити то даже так, в неё можно играть. Remove the subscription and you will be online in the game, well, and make an advertisement.
Хер когда в этой игре будет всё хорошо... Все проблемы начинаются уже при создании персонажа.все делают персонажей по шаблону, иначе получается отсталый,одноглазый салабон,который проигрывает на старте всем остальным. Хотелось бы ещё зайти поиграть, посмотреть на изменения, вдруг затянет,но подписка...которой не было раньше и предупреждения об её появлении в дальнейшем не было. Ну ладно,зашел...подписка весь онлайн слизала, оставшееся комьюнити крайне недружелюбно. солисту или дуэту тут делать нечего,тебя убьют...даже ради того,чтоб кожу содрать...просто чтоб убить... даже голого и босого...просто чтоб посмотреть, вдруг несёшь что... В самой игре заниматься по большому счету нечем.ходить траву щипать или рыбу ловить можно,но для кого? Да и донесешь ли свое добро до рынка... На данный момент это не игра,а недоразумение.песочница для пары сотен фанатов. для особо одаренных:надпись в стиме об подписке ввели непосредственно с самой подпиской.комменты удалил и закрыл,так как не хочу в комментах видеть мат и оскорбления.как и написано выше,комьюнити в игре крайне недружелюбное и местами неадекватное.собственно,какая игра,такое и комьюнити...хочется платить за полуфабрикат-платите,это ваше личное дело.как по мне,так лучшеб этот скандинавский д***к сделал випку для работяг и отдельнно взятых фанатов.был бы хотяб онлайн.
I've probably played just about every MMO on the market, and none of them hooked me quite like this one. Despite all its flaws and Henrik's broken promises, I still highly recommend it to new players. Since I first started playing, the game has received a ton of new content. There's never been a better time to start on Sarducaa
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 1.4K | 60% | Free | |
| $1.6M | 94.4K | 74% | $0.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $1.7M | 5.9K | 68% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3M | 39.1K | 97% | $12.99 | |
| $11.2M | 11.9K | 91% | $24.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.3M | 6.6K | 69% | $59.99 | |
| $11.2M | 20.3K | 76% | $24.99 | |
| $11.2M | 40.3K | 92% | $14.99 |