
Morbid Metal is a hack-and-slash action rogue-lite where you shapeshift into powerful characters. Switch in real time to unleash unique combos and slaughter hordes of deadly machines and intense bosses.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Engagement
Reviews
Themes across 264 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
头晕,视角很广而且无法设置,手动转镜头以及锁定敌人的时的自动转镜头都有奇妙的拖延感,大多数战斗需要面对多个敌人,由于需要频繁调节视角并努力避免头晕,包括要应付屏幕外的攻击,所以我并未觉得有其他评论说的那么爽快。另外,目前版本还没有手柄震动。 对A卡只支持fsr1,几乎没法玩。 到底是EA,期待完成度更高的正式版。
i love it
when i exit the game,it become black screen and i cant do anything.It make me mad as hell.Uninstall immediately!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, French*languages with full audio support
Hours played at review time, across 264 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
looks great, but even more important: Morbid Metal feels great. Your attacks feel like they have weight and the gameplay loop feels good despite you play a still limited number of enemies over and over again. performance optimization could be improved but hey, it's early access.
i ♥♥♥♥ with this game HARD. im a fiend for 3rd person roguelikes and i loved playing dmc so this is peak. edit: HOLY ♥♥♥♥ THE SUB BIOME IN THE 2ND AREA KILLS FRAMES HARD. EVEN ON LOWEST SETTINGS. i was playing perfectly fine on med-high settings until i got here edit to the edit: seems like my computer just hated me at that time or maybe it was a specific seed that killed frames but it was... better this time. it was still pretty choppy but not as bad past here is original review :> couple notes to the devs tho: please make it so sprint and dash are separate or make sprinting more consistent/fluid. needing to do a weird dash sprint every time sprinting stops for some reason is rlly annoying. the momentum also feels really bad because like i said sometimes it would just stop sprinting after doing certain things like grappling and bounce pads. i feel like this could really benefit from classic assassins creed like sprinting. y'all already got the hold RT down, now you gotta make it so its an actual hold to sprint instead of a hold to toggle thing that feels weird. oh ya and maybe you're aware maybe not but sometimes ekku's skills just dont wanna combo correctly or at all and it kills momentum. i try to combo from updraft to the echo strike and vise versa but the transition just doesnt happen sometimes and i sit there like an idiot getting hit cause he wont move his big ass sword lmao
太爽了,巨好玩,最值的一款游戏
it's like godbreakers
这作者有点魔了,这游戏就像简化版的鬼泣然后把怪物的伤害拉的满中满,然后路上还要给你弄点屎潭子和莫名其妙的跑酷,游玩体验非常拖沓,迭代十次并没有感觉到与第一次游玩的区别,谁懂?
So first of all what is morbid metal. It is an hack and slash combo rouglite (you get stronger the more runs you do). I love dmc games and this game is perfect for me i love rouglites and rouglikes and the combination of dmc aspects makes this game to behold. I am very happy with this however i know this is still early in but i feel like the first character you unlock (flux) is way overtuned deals so much damage to the point where its really easy if you know how to build it and a little luck. But this games flaws are minimal which is really good considering its still early development. Just waiting for the end game.
Really good game. Pretty hard too. I haven't figured out a build to beat the 2nd boss XD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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