
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.14/day in the week to Sep 3 → 27.57/day in the week after.
About
Since launch, Moonlighter has received a wealth of updates—from quality-of-life improvements and balance tweaks to major roadmap additions. The current version expands the original experience with new mini-bosses, gear, over 100 new room layouts, Companions, deeper lore, and a New Game+ mode packed with fresh challenges.

During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.
Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.

While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!

Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.

Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.

Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.

Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.

Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 24.5Kreviews | 81% | — | $9.1M |
| $19.99 | 4.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Günlerin bu kadar hızlı geçmesi oyunlarda en kıl olduğum şeydir ! Bir keşif oyunu yapıcaksan günü bu kadar hızlı geçmemeli görev için zindana giriyorum görevi bitiremeden gün bitiyor kıl oldum ya ne salak bir sistemi var zaten savaş sistemi de çok vasat yukarı aşağı sağ ve sol yönleri haricinde saldırı hareketi yapamıyosun çaprazdan vurmak gibi bişey yok sırf o yüzden defalarca öldüm... Sabrım tükenene kadar oynadım oyunu ama tükendi artık sayılı düşman olduğum oyunlar listesine girdi helal olsun diceğim bişey yok.
i don't really think it's okay to release games with this level of neglect for the keyboard/mouse ux. it is then doubly aggravating to see communications from the devs on the internet/forums saying they aren't going to address any of it. oh well, i got the game for free (as part of their promotion for moonlighter 2), wasted my time. this doesn't exactly entice me to check out your sequel guys. my main takeaway is that you're making console games and dumping them on steam. specific thoughts on the mouse/keyboard ux: - the main menu keybindings are bafflingly unintuitive (press J to select options). the first thought any pc gamer has is mouse to click on options. second thought is w/s to move up/down and enter to select. - not even the "press any key to continue" prompt (before the main menu) works correctly. only bound keys (like WASD/JKL) work. you could've just changed the prompt to "press w to continue". - inventory management is just very slow and clunky with the keyboard. let me drag n' drop. bare minimum would be clicking on items to transfer them ("quick move") between inventories. - menu navigation is also really unnatural. pressing z/c or q/e or whatever is technically fine, but it would just be *so* much less clunky to let me click the tabs or the edges of the screen. ugh. - combat is okay with the keyboard but the bindings are weird. the game would probably benefit from the *bare minimum* effort of binding the attacks to left/right mouse button. maybe i could do that myself though idk? game doesn't seem to recognize that i *have* a mouse at all since it doesn't show up on screen when i move it. - you can't/won't convince me to plug in a controller to play your game on pc. as for the game mechanics themselves i was also a bit disappointed when i tried putting some items in a chest in the back of my shop and found no way to put them directly on the shelf from there. this is the kind of tedious inventory management that i am completely and totally over, and it definitely contributed to me putting the game down. for all i know though maybe there are some upgrades for this kind of thing later? idk. tl;dr: keyboard controls are ass, and i don't think that's okay when releasing games for pc.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Italian, Turkish +1 more
| $19.99 |
| 3.6Kratings |
| 74% |
| — |
| not modelled |
| $2.99−85% | 622ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Рогалик + магазин. Интересная идея и реализация довольно хорошая в 2д. Есть баги, но не критичные. В целом хорошая игра
极其拉胯的操作手感,玩起来跟坐牢一样,人物攻击的后摇很长,举盾后摇也很慢,跟怪物的性能完全没法比,并且有一堆的远程怪,触碰怪,怪的出手频率又特别高。打BOSS就跟小游戏一样,和小怪完全不是一个级别的,小怪才是真逆天。完全不推荐
动画过长不能跳过,键位有点反人类,玩几分钟就不想玩了
Las primeras horas (2 horas de juego) me sentía algo perdido y confundido respecto a lo que se espera que hagas en el juego. A medida que iba avanzando en la primera mazmorra me di cuenta que la misión en sí no es solo vender y evolucionar la tienda moonlighter sino descubrir la historia de cada mazmorra y dejarte sorprender por su historia. El final es sorprendentemente intrigante en mi opinión lo cual deja expectativas ambiguas en cuanto a lo que pasará en su siguiente entrega. 40 Horitas de pura diversión (menos cuando perdía los putos recursos por un fantasma verde).
As much as i want to enjoy the game because i like the idea of it, it's hard. the shop system is just trial and error, the combat system is super stiff, and the tutorials for different things in the game just doesn't tell you everything
中评,模拟经营加肉鸽这个玩法我是认可的,但是战斗体验实在是一言难尽,而且boss战设计的一坨大狗屎。
무료로 풀렸다길레 관심있는 내용이라서 해봤는데 조작감이 불편하고 중간 퀘스트가 없고 최종 목표 하나만 있어서 어느 순서로 플레이해야할지 모르겠어요
A ideia do jogo é legal, mas o combate é simplesmente absurdamente desprazeroso.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 9.5K | 87% | $14.99 | |
| — | 0 | — | — | |
| $7.6M | 47.8K | 67% | $7.99 | |
| $3.1M | 6.5K | 82% | $19.99 | |
| $773.7K | 23.3K | 88% | $2.19 | |
| $15.2K | 174 | 78% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 12.2K | 62% | $29.99 | |
| $9.1M | 5.6K | 60% | $44.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $9.1M | 18.3K | 93% | $19.99 | |
| $9.1M | 26K | 84% | $12.99 | |
| $9.1M | 19.8K | 90% | $34.99 |