
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.14/day in the week to Sep 3 → 27.57/day in the week after.
About
Since launch, Moonlighter has received a wealth of updates—from quality-of-life improvements and balance tweaks to major roadmap additions. The current version expands the original experience with new mini-bosses, gear, over 100 new room layouts, Companions, deeper lore, and a New Game+ mode packed with fresh challenges.

During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.
Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.
While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!
Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.
Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.
Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.
Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.
Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 24.5Kreviews | 81% | — | $9.1M |
| $19.99 | 4.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eu me diverti muito com o jogo. Ele me trouxe um mix muito bom de paz, desafio e grind. A parte de explorar as dungeons, pegar os itens e depois voltar pra loja pra vender e melhorar meus equipamentos me prendeu bastante. É aquele tipo de jogo que você fala "só mais uma run" e quando vê já passou horas kkk. Gostei muito também da evolução, sempre tem alguma coisa pra melhorar, seja a loja, os equipamentos ou o personagem. Pra mim é um jogo muito gostoso de jogar, principalmente quando você quer algo pra relaxar, mas ainda ter aquele desafio e sensação de progresso. Recomendo bastante.
Es cozy cuando vendes objetos en la tienda pero es un dungeon crawler cuando exploramos la mazmorra al estilo rougelike, no siempre hay juegos en donde manejamos a un comerciante
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Italian, Turkish +1 more
| $19.99 |
| 3.6Kratings |
| 74% |
| — |
| not modelled |
| $2.99−85% | 622ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
20/10
güzel oyun
Honestly? Peak game. I'm glad that I managed to grab this game when it was free for a short time. Its honestly a really nice experience to undergo that feels notably different from other dungeon crawlers. As of writing this, I'm looking forward in trying to defeat every dungeon guardian with the broom and beating them without taking a hit! Challenges that I'll truly enjoy!
jogo lindo, gostosinho de jogar
This is a good game, not a perfect game though. There are parts to the game which feel unnecessarily frustrating and ill-thought out, like when you're just trying to find out how much an item sells for and the game's inbuilt mechanics strictly prevent it (i.e. rich customers, when you have to assist the customer, the popularity of the item not being neutral). Another is the display shelves - functionally not very useful, just give me more space. The discount bin - not sure who uses this apart from maybe to roughly calculate the base value of an item or as an in-town mirror. Speaking of the mirror, why isn't there a quick use button feature? Also swapping items in and out of the inventory gets stale pretty quickly, when you're scrolling left and right on the inventory/chest you're trying to loot. The banker only being available once a week, and if you miss it, tough luck because you gotta wait again (I literally beat the game without finding out what he does at all) - also it doesn't even put it in your calendar which basically has no use because the random sidequests customers ask you to do (which actually fills the calendar) is completely pointless and you might as well just sell the items instead, as the items don't get wishlisted so you're manually filtering out their items, swapping between menus to check etc. Just bad design. The weapons are cool, and offer a lot of variety, however the amulets you pick up very sparingly and at the end of bosses are just downright ♥♥♥♥♥. Most of them just give you more health at the expense of something you want way more (e.g. damage) or only activate when you're below 20% HP or something. No one is hanging around below 20% HP to get use out of an amulet which gives you a little speed boost and risking their entire haul. Needs a bit more thought to make them actually REWARD the player for beating the tough bosses. All in all, even with these annoyances the game provides a unique enough experience to be very fun. The way the looting drives the selling, and vice versa, is a very cool mechanic. 7/10.
игра очень крутая и я её получил примерно за 20 рублей во время скидки, она того стоила
A truly sweet and delightful game.
it is intended to be difficult... and it is... As it is I wouldnt pay what they want. Im glad i got it for free on a deal. input timing feels bad. my first dungeon run that i actually felt good about and was doing a good job on it locked me in and wouldn't let me use my bell to get out. For once i had a good amount to bring back and didnt just die, only to loose it all because i timed out and COULDNT get out any way other than death. Which means i got to bring basically nothing home. Its fine. Just not very fair. Is it fair to not recommend due to a bug? idk but this was the straw that broke the camels back for me. i really wanted to like it more.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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