
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.14/day in the week to Sep 3 → 27.57/day in the week after.
About
Since launch, Moonlighter has received a wealth of updates—from quality-of-life improvements and balance tweaks to major roadmap additions. The current version expands the original experience with new mini-bosses, gear, over 100 new room layouts, Companions, deeper lore, and a New Game+ mode packed with fresh challenges.

During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.
Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.

While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!

Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.

Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.

Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.

Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.

Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 24.4Kreviews | 81% | — | $9.1M |
| $19.99 | 4.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2089 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Works amazing in my Steam Deck OLED. Got it for free. I did not face any bugs. Game supports only 16:9 aspect ratio. Fun game for someone who enjoyes dungeon crawler and shop simulator. This is not my type of game. Leaving a thumbs up to support Indie Devs.
The game was free to keep, it’s quite fun for a short while, but in my opinion, it doesn't really measure up to other games in the genre. The animations are great, though.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Italian, Turkish +1 more
| $19.99 |
| 3.6Kratings |
| 74% |
| — |
| not modelled |
| $2.99−85% | 622ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Peguei de graça na Steam e gostei. O jogo possui exploração de dungeons, loot, craft e gerenciamento de loja, onde você vende os itens para conseguir dinheiro e melhorar armas e armaduras. A progressão é bem divertida, além de enfrentar os bosses no final das dungeons. É simples, viciante e que vale a pena.
Bad controls, boring story and gameplay.
白天开店经商、夜晚下地牢寻宝的组合玩法十分新颖。物品需要试探顾客反应摸索售价,当个小店老板的代入感很强,地牢搜集物资变现的正向循环很上头,休闲刷玩格外舒服。后来还有一个游戏与之类似,叫dave。 缺点是两套系统深度都很浅,地牢只是单纯打怪捡材料,肉鸽随机性偏弱,地图布局重复度高;经营仅有标价售卖,没有货品布局、商铺装修等深度玩法,两边都做的比较表面,玩久只剩机械循环刷取。
[h1]ユーザー目線での作りが粗すぎるゲームです。[/h1] まず、新機能などのチュートリアルが1回しか表示されず、あとから見返すことが出来ないせいでゲームの理解が非常に遅れます。 しかもチュートリアルやゲーム内で有益な情報が一切表示されないものも多く、例えば鍛冶屋では昼夜問わず金額は同じですが、ポーションショップでは昼だと高く夜だと少し値引きされた金額になっており、脈絡がなくゲーム性もないため不具合かと思ったほどです。 セーブは実質的に手動セーブが無いせいで武器整えてからゲームやめたいと思ってもできません。 ベッドで寝ればセーブが入りますが半日過ぎるため客からの個別依頼の納期に迫られ、[b]たかがゲームをやめるためにユーザーが支払うコストが多すぎます。[/b] ダンジョン内ではどれほど時間経過してるのかがわからず、夜に行っても次町に戻って来たときは昼だったり夜のままだったりで法則性がわかりません。 また、おそらくの条件ですが長時間ダンジョンに籠もっていると無敵の化け物が現れ、さっさと退出せざるをえない状況になります。最初のダンジョンで初めて大ボスにたどり着いたときにこの無敵の化物が現れ、当然無惨に殺されて極めて不愉快でした。世界観の説明として存在するのかも知れませんがユーザーからは脈絡がわからないまま出てくるギミックな上にダンジョン探索の自由度を下げるため存在する意味がわからないギミックです。 細かい不具合や調整不足も多く、店で客がレジにならんでるときに客がアイテムを置く前に売るボタンを押しても売れず、そうなると若干のクールタイムが存在するのかワンテンポ遅れてからでないと再度売るボタンが表示されません。やっててフラストレーションが溜まります。 装飾品は客がくれるチップの量を増やすもの一択です。ダンジョンクリアごとに手に入るアイテム、鍛冶屋やポーション屋で必要なコストが共に一気にインフレしていく以上チップが増える装飾品を複数置く前提のバランスだと思われます。 客からの個別依頼も納期が短すぎます。特定のアイテムを集めるやつはまだ良いですが討伐系は出現率低いやつでも必ず10体でまあ間に合いません。納期を1日伸ばす装飾品に「サハイヤの布」がありますが、これは[b]購入しても何故か手に入らない致命的な不具合がある[/b]ため意味がわかりません。 [h2]このレベルの作りを放置して良く続編を出す気になれたと思います。 同じ設計思想なら続編を買う必要はないでしょう。[/h2] (追記) バイトに店を任せてダンジョンに潜るとその日が納期の個別依頼はものが揃ってても強制的に失敗になります。いやバイトでも商品渡すくらいしろや。売上の30%も持っていってこれか?
The actual gameplay is really fun. The only thing is that the controls are the worst thing to every exist. I had to spend 20 minutes just fixing all the controls because they were that messed up and confusing.
7/10. It was a good time, but it definitely is not something I would binge play, simply because it is very repetitive. There's four dungeons that have pretty much the same type of random gen layout but are reskinned with a new theme each time. You get items from the dungeons to make better gear and sell anything extra. Each new dungeon has different enemies and different items to sell/craft. That is pretty much the whole game. Also the writing is bad and mostly sounds like a kid wrote it. Its pretty short unless you really suck. I got the achievement for beating it in less than 10 hours despite steam saying i have 20; I probably was afk alot.
Nice game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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