
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.14/day in the week to Sep 3 → 27.57/day in the week after.
About
Since launch, Moonlighter has received a wealth of updates—from quality-of-life improvements and balance tweaks to major roadmap additions. The current version expands the original experience with new mini-bosses, gear, over 100 new room layouts, Companions, deeper lore, and a New Game+ mode packed with fresh challenges.

During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.
Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.

While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!

Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.

Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.

Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.

Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.

Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 24.5Kreviews | 81% | — | $9.1M |
| $19.99 | 4.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
moonlighter is a very fun game on xbox but its not integrated for pc so its more of a hassle to play and now that there is a second game just more advanced i don't have the care to play either of them because it feels like itll just be another dead game in a couple months with no updates and the 3 style of the 2nd game is what i didnt like. i loved moonlighter for the simple calm game it is and it just feels like the next game isnt going in that direction.
govno ibannoe
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Italian, Turkish +1 more
| $19.99 |
| 3.6Kratings |
| 74% |
| — |
| not modelled |
| $2.99−85% | 622ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Moonlighter Nota: 6/10 Divertido. A melhor coisa é a parte da loja; a parte do combate fica devendo.
交互键是J 游玩界面默认回车确定 可进入游戏时又变成J键 关键按键显示是™像素的看起来像个半括号 找半天还是上网查的不然游戏进不去 按键统一给我统一好的了呀,我超威,攻击前摇慢的要死,敌人攻速比起前摇出售都快,玩了十分钟,差点没给我气死 此人生中steam上面第一条差评
引导UI模糊,操作反人类,依托
Just finished the game and... wow. Gameplay is great (mostly). Story... not so much. The story *starts off* great, but the ending is pretty awful. Not to spoil anything, but it basically just boils down to "You just beat the final boss? Congrats! Anyways, the way of life of your entire city is getting dismantled because ♥♥♥♥ you. Cut to end credits." Also, I said the gameplay is "mostly" great, because there are several bugs, and some mechanics that the game doesn't really tell you anything about? 7/10 if you stop playing before the ending, 5/10 if you actually decide to finish it like I did.
A really engaging action RPG with some fun shopkeeper elements tied directly into the story, Moonlighter surprised me. I was expecting something a little more average to be honest, and was blown away by how good this game is. The dungeon crawl to shopkeeper loop feels very rewarding as you adjust prices and find those sweet spots for making money, and the enemies and bosses offer enough variety to be very fun to go up against and never feel stale -- even when you're just grinding for some better gear, or an upgrade to something non-gear related. I would, and will play this one again. You should too!
無料で貰ったが操作性が悪すぎてやる気が起きなかった、金を払ってまでやるゲームじゃないと思いました。
Glad it was free, what kind of game doesn't adapt to keyboard AND mouse? Absolutely ridiculous.
Красивая кози игра с плохим геймплеем. Здесь вы играете за продавца лавки который из-за зудящего желания разгадать загадку местного сельского подземелья постоянно лезет в него, выносит из него лут и продавая в своём магазине. Вам нужно украшать магазин, определять цены на товары и на заработаные деньги покупать новое снаряжение и улучшать магазин. Звучит красиво, но если разобрать каждую механику, то она либо сломана, либо работают странно. Анимации как и всё в игре красивые, но из-за невозможности прервать анимацию во время атаки создаётся ощущение вязкости и заторможенности. Уникальных противников мало. Непонятно по какому принципу какие-то мобы наносят урон при касании, а при каком-то нет. Много красивых спрайтов, но механически они работают почти одинаково. Меняется только урон и здоровье. Может добавляется новая атака или скорость меняется. Хоть у нас и есть выбор из тяжёлой брони, лёгкой средней, относительно большой выбор оружия с двумя ветками прокачки для каждого, но никакого билдостроения в игре нет. Вот например две ветки улучшения копья. Одна ветка просто увеличивает урон, а вторая добавляет всякие атрибуты. Первая ступень - оглушение, вторая - яд и третья - электричество. Из них нельзя выбрать или остаться например только на оглушающем копье. Ты вынужден пересаживаться на наносящее постепенный урон просто потому что оно наносит урон, а если ты осознал, что ветка которую ты выбрал не очень, то тебе надо крафтить заново, постепенно продвигаясь от низкого уровня оружия к высокому. Так же оружие можно зачаровать до плюс три, что даёт только повышение урона и всё как вы поняли требует денег. Улучшение магазина позволяет зарабатывать больше денег, но не повышая цены на предмет, а по какой-то причине в ру локализации это называется чаевые. Прокачиваем магазин, ставим предмет на чаевые и вот посетитель платит доп 50 процентов от чека. Со стороны нарратива это довольно странно. Зачем человек который не хочет покупать вещь за 1500, абсолютно спокойно покупает её за 1000 и доплачивает 500? Почему я заплатил за помощника, а она во первых просит денег в размере 30 процентов от выручки, так еще и не работает. Она ловит воров, но не консультирует покупателей с вопросами и не ловит птиц. По сюжету после прохождения уровня и получения ключа у нас открывается новое подземелье и нам говорят, что это привлекает людей, но помимо появление новых типов посетителей это ни на что не влияет. Я должен из своего кармана спонсировать появление в городе кузнеца, торговца конкурента и прочих. Сюжет нам подают через записки, но он сомнительный и шизу про меж пространственных слизней пиратов я даже пересказывать не буду. Здесь просто нет ни интересного сюжета, ни интересного лора. Ощущение, что за пределами местной деревни нет никакого мира. В итоге Мы получаем хоть и красивую игру, но без единой хоть сколько-то глубокой механики. 4 данжа которые выглядят по разному по сути отличаются только спрайтами и 5 реально уникальных боссов. Всё что мы теряем при смерти это лут в рюкзаке. С точки зрения сюжета мы теряем создание и нас выплёвывает из данжа, но почему-то запертых и сошедших с ума пиратов не выкидывает. Никакого честного челенджа. Магазин просто способ заработать на ресурсы для зачистки подземелья. Без возможности как-то радикально поменять дизайн.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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