
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 81% | — | $2.5M |
| $29.99 | 640ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ставлю отрицательный отзыв за идиотскую механику реликвий в "Галерея". Можно было как-то нормально сделать, а не издеваться над игроком. В прочем это норма для рогаликов. Как был идиотскими жанром так и остался. Никакого развития толком нет.
how can be this good, work very well on steamdeck
无聊,重复
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.7K | 83% | $29.99 | |
| $2.5M | 2.1K | 92% | $29.99 | |
| $2.5M | 4.2K | 88% | $14.99 | |
| $2.5M | 6.6K | 83% | $9.99 | |
| $2.5M | 2.7K | 70% | $13.74 | |
| $2.5M | 4.3K | 75% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 24.5K | 81% | $19.99 | |
| $636.4K | 1.5K | 83% | $9.99 | |
| $15.3K | 175 | 78% | $4.99 | |
| $54K | 190 | 66% | $14.99 | |
| $550 | 2 | 100% | $9.99 | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Que dire, le jeu est franchement généreux en contenu, en armes, en compo de builds, et toujours aussi intéressant dans sa partie magasin ! Les heures ont défilés sans m'en rendre compte, tout est bien léché, la musique et les bruitages top, zéro bugs rencontrés et un 100% visiblement possible Une vraie réussite,; 20/30h pour finir, et plus pour les gourmands ! On demanderait simplement une nouvelle zone, DLC à venir ?
主人公の成長具合とアクションの楽しさ敵の強さのバランスがとにかく秀逸。 そんなにアクションゲームが得意ではない自分ですが、パークを開けていくと徐々に強化される主人公の強さのおかげで楽しく遊べています。
Game glitched out twice at the end of runs when using items that clone themselves in the inventory. The item box appears blank but when trying to move an item into it or out of it the game freezes and then you have to force close and lose the run. This is supposed to be 1.0 isn't it?
I've not played the first game so I came in with no expectations or comparison. I like the game but I also dislike a major mechanic a lot, which makes it very grindy experience. When clearing a room you can take multiple paths, often 2-3 different ones. For meta progression you need chest rooms, because they give you relics which you can sell for the currency you need for every upgrade. For progression there are 2 main unlocks, scrolls which are very important an boblets, which do ad a little value. And for being able to clear the rooms fast and have a decent chance at beating the boss, you need perk rooms for weapon upgrades. You can get really lucky with your perks and breeze to every room and clear the boss very quickly, but more often than not you'll be unlucky with your perk, no synergy or not the additional upgrades you needed to make a perk strong. Which instantly kills the fun. Choosing which room you want to go to makes this even harder. You need scrolls and bobblets for your meta progression, they are offered in rooms and you can only option 1 scroll and 1 boblet per run. The path to the scrolls and boblet often have very little weapon upgrades or little chest. You may think that's not a horrible thing. But there are 8 different realms and every realm has 5 scrolls and 5 bobblets you can option. Which means 40 runs if you always chose the path to the scrolls and boblet just to unluck everything. Which will significantly lower you meta progression and chances of beating the boss, and in the early stages of the game, your chances of even reaching a scroll. You also need resources from every different realm for your meta progression. You very quickly run out of it. Which leaves you to the choice of continuing you're road for scrolls and beating all the bosses. Or going back to realms you don'' t want to go back to just to get that 1 resource. This probably get's better late game to, the money you get from selling relics scales up quite nicely, and you can buy resources with the money, it's quite expensive so even at the point of the game I'm at rn it's not yet worth it. But it might be later on. Having a lot of different realms and bosses do give a lot of freshness to runs. But reruns just for resources or unlocking scrolls are very boring to me. Overall I would give this game a 6.5/10 The graphics are very good, the mechanics are good, it's not buggy, but replayability and grinding experience feels a bit boring to me. I'll prob grind all the achievements out, but I've defiantly played games which felt more fun to me.
內容量少,刷到很無聊。7/10
god
просто хороший роглайк
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.