
Welcome to your new vampiric life in the magical town of Moonlight Peaks. Raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the local werewolves, witches, and mermaids in this heartwarming supernatural life-sim. Eternity awaits!
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Prices
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About
Experience life as a vampire in a magical town full of werewolves, witches, mermaids, and more! In this heartwarming, supernatural life-sim, you will raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the locals. And at the same time, show your skeptical father that a life of compassion is possible – even for the undead.
Settle down in your family’s abandoned homestead and make it your own. Build your farm with magic crops and livestock, customize your cottage with gothic style, and make friends with other creatures of the night. Embrace immortality and unlock ancient abilities, all in the name of a more bountiful harvest. Unravel the mysteries of the seven families that inhabit Moonlight Peaks and bring a bit of light back to this spooky settlement. Just remember to be back in your coffin before the sun comes up!

Customize your perfect vampire persona and build relationships with the people of Moonlight Peaks to learn more about the town’s history. Uncover the secrets of the seven families who dwell there – and maybe even find your “tomb” love from any of the two dozen romanceable characters in the process.

Design your cozy gothic homestead, turning a forgotten farm into the ideal sanctuary. Obtain new tools and develop your property to grow even more enchanted crops and raise magical livestock.

Embrace your supernatural lineage! Shapeshift into other forms to explore all the town has to offer, and study witchcraft to learn spells that will help you on the farm or when gathering resources.

Beyond the farm, you’ll be able to enjoy fishing, foraging, and potion-crafting, along with activities like embroidering, flower arranging, and more. You can even collect cards for the town’s favorite game, Nokturna, to play against other residents.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 1.8Kreviews | 88% | — | $3.3M |
| $34.99 | — | — | #65 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1226 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm really enjoying this one. Think Animal Crossing, but less cute and darker, in a good way. Here are some random reasons. 1. Things unveil slowly 2. Your farm animals can wear hats 3. You can date Death 4. My draculamb sometimes go into a trance and float 5. My hellkitten, Cyclops, who has a very cat attitude 6. I married the werewolf carpenter and he made us a double coffin to sleep in. What's crazy about this one is that earlier I thought about making him a bed cuz he's always just standing around the house but I didn't know how to craft one yet lol 7. Orlock 8. The fact you need sunscreen to talk to the Sun God
My millennial goth heart wants to love this game. Instead, I only sort of like it. And I regret paying full price for it. There’s absolutely nothing about Moonlight Peaks that warrants a $35 price tag. Buy it on sale if you want to check it out. Just prepare for Reality TV levels of pettiness from the townsfolk, weirdly-paced progression, wonky shop hours, and punishing gameplay/underwhelming rewards because the game kind of hates you. I’ll probably try to play through a full year at least since I did in fact pay full price for the game, unless it gets to be more of a chore than a bit of fun. As of now, I definitely don’t sit at work longing to be on this farm the way I have other farming sims. Biggest negatives: The day-to-day game loop design feels hostile towards the player in every way imaginable. For example, it takes an eon to cut down a tree or break a rock in the beginning. Unfortunately, it doesn’t appear to get much better after upgrading your tools. I would enjoy the idea of extending the night to 25 minutes instead of 15 (you have to earn this privilege) if my energy didn’t deplete before midnight every day doing basic tasks on the 15 minute setting. I'm also exclusively a keyboard-and-mouse player; figuring out the controls/mapping them to keys that actually make sense for me took a hot minute. Most of the characters are unlikable, and the storylines I've encountered so far enable bad behavior. Orlock and Ludo, in particular, don't seem to face consequences for being awful. You're made to enable Orlock's alcoholism, and Ludo doesn’t learn anything or take accountability for being a total brat/causing damage. Noel is absolutely insufferable. Brook and his childish tantrums rivaling Orlock’s have no business being in power. Fiona is a Mean Girl. The seers are all just... kind of there. All in all, a good chunk of the characters have toxic personalities. I don’t love that in what's supposed to be a cozy farming game. The "I can fix them" crowd will love this game... but I don’t want to fix them. Maybe it's because I've worked out my stuff in therapy but I've also never been that type of player. Fix yourself, then come talk to me; your personal demons aren't my responsibility to shoulder. I romanced Emily in Stardew and Caldarus/Celine on my 2 Mistria farms. One of the only characters I'd even consider romancing in Moonlight Peaks is Ridge, but he’s so blandly milktoast so far I don’t see the point (also he's Ludo's dad, which says a lot about his parenting). I might land on Luna because she’s at least competent, kind, and overall endearing. Side note: Add my name to the list of people who dislike Ludo's portrait (and a couple others for that matter). He’s supposed to be young but instead gives off "Hello fellow kids" 15-going-on-50 vibes in the extreme.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are a lot of great things about this game andi wish I could rate this as neutral but since I cant I will have to go with a negative for now though I will update in the future if the primary issues are addressed. I am aware this title just released but the problems I mention go beyond a few technical problems. Things that are great: Visual style Theme style Characters (unique and interesting) General farming crops General crafting General customization First transformation upgrade Things I felt neutral about: story mini games second transformation upgrade Problems: So to recap, my biggest issues of why I wouldn’t recommend this game. 1. The pacing is so bad with first upgrades and new areas only unlocked after 60+ hours of grinding. And then 3 energy upgrades all at once. 2. The game balance actively discourages you from using spells 3. Game is essentially locked from progressing due to lack of gold ore in the game a. At 85 hours, only 3 crests have been restored, making me think the story is only halfway. And it’s so incredibly drawn out and slow. I have never played a game with such a slow story in my life. JEZUS. Firstly, let me say I will try to keep this mostly spoiler free but I will discuss upgrades and such. So I have played this game about 85 hours. It took a full in-game year (~60 hours) before I unlocked the first new area, the second transformation, and any energy upgrades. A FULL 60 HOURS!. This is absurd. The entire game story should not be longer than 60 hours. This is way way too drawn out. I could not believe it took this long. After you get into the new area, you immediately get access to two energy upgrades followed by a third within a short time. So you cant get these energy upgrades until you get the second transformation ability. This was a poor choice fo game play. I get 3 all at once after waiting 60 hours? There was only one energy upgrade accessible after the third transformation ability (80hours). First big problem is with gameplay . The Mana. You only get one mana per day from sleeping. Yet you can upgrade to 4 slots at the shop early in the game. This does nothing. Gives you nothing. A waste of your coins. Mana takes so much mana resources to make that its a catch 22. There is no realistic way to make mana that costs less mana than the mana you can make. And this will not change until you can upgrade your watering spell casting to the 3rd level, which I assure you is no easy feat and will likely take you around 70 hours to achieve. At minimum, a full year in-game. The game essentially punishes you for using any spells as you have to spend your one mana a day to water your special plants. I really disliked casting spells is basically discouraged. It sure would make grinding resources easier but its not worth the cost. Second gameplay problem. Gold. It took me nearly 60 hours to get enough gold ore to finally get 3bars to buy the fishing pole upgrade. 60 HOURS! And that was actively searching for gold ore daily in the caves. This is a problem because now the story is basically stuck now. (2nd year, mid summer). Now at 80hrs, the next plot story requires 6 gold bars (6x4 = 24 gold ore).. You do get access to a very small area in the cave of echoes that has a gold rock (6 ore) once you get the 3rd transformation (took me 80hrs). I thought maybe the rock would spawn more often. But nope. I mined it a few days ago (in game) and it has yet to respawn. So no more extra gold I guess. I can tell you, I am not grinding another 80 hours or more to get enough gold just to move the plot forward. So I have stopped playing the game until this is addressed. Likewise this means it is impossible to get enough gold to upgrade the tools to the gold level any time in the foreseeable future. Or craft any items or furniture that requires gold. GAME BUGS Also the disco ball event does not load. The summer event.. There are a few other game play bugs too like how the square planters wont stay watered with regular water, even with the crops that don’t require the magic water. The expensive tree (can recall what it is) never grows. Its been over a year and it has not grown. Sometimes in the story part I was supposed to go somewhere in the game and it would show like an shimmer icon on the map, but most of the time it does not. I couldn’t figure out where persephones yoga studio was for nothing and had to literally go to every part of the map to find it.
If you're thinking about getting this game, maybe wait until it's on sale; I'm personally regretting my purchase. Quests are slow to come, leaving me aimlessly just running around to make money and improve my tools. Day to day dialogue with NPCs is typically just a one-liner greeting, so even going around talking to villagers doesn't provide a fun break or little bits of daily in-game interest. The character interactions are just overall hollow, and I've come across multiple cutscene relationship events where there are no true dialogue options, both of them are just agreeing with the NPCs in question. I just want to disagree with someone when they say something I think is stupid! The food and stamina system seem kind of broken, with tons of recipes that offer very little energy, bug catching is really buggy with creatures disappearing or passing through walls or straight up just flying through the net somehow, and even if you don't catch anything, each swing costs quite a bit of energy. There's so little information on items, even in the grimoire. I don't think I ever really appreciated how much work must go into writing flavor text, but man I'm really missing it here. Overall, this game is really glossy and pretty and cute but feels strangely unfinished underneath.
The game feels more like an Early Access game for the price point. My biggest complaint right now is the lack of things to do. As it stands right now, I'll wait for updates and additions to the game before I come back to it.
I've put over 100 hours into this game by now and I am enjoying it, but I can't in good conscience recommend this game in it's current state at full price. -There are a number of polish and quality of life issues that need still need to be ironed out, I have triggered multiple story quests and seemingly related cutscenes out of order. For example the friendship cutscenes for two related characters are triggered in whatever order you gain friendship, even though they're clearly written for one to have occurred first and the second to be the aftermath. It is also not always clear where you're supposed to go for a quest to trigger the next stage. - There are not nearly enough customisation options for either your character, or your house. In a farming/slice of life game at this price point, it's absolutely ridiculous that every single outfit and hairstyle available to the PC is recycled from some NPC. As for housing options there are like five wallpapers that you can just recolour, a couple of wooden and stone floors. No tile floors, no matching sets of tiling, wallpaper and flooring, and the furniture sets are pretty limited. Yous had time to draw the NPC portraits in two full styles but not to throw a few more sofas in there? - On the subject of the portraits and limited customisation options, if every single piece of clothing and hairstyle is already represented on a portrait, there's absolutely no reason why the player couldn't build a portrait for their character based on the options they picked, think similar to picrew game or something. All the options are already rendered, it could have been done. - The romance/friendship system is very surface level and once your PC is married it basically adds nothing to the game any more. -I feel similarly about Nokturna, I'm not usually one for card games at all but I do enjoy this one and I wish there was a bit more depth to it, it's like a whole bunch of things have been brought to a basically passable level but none of it quite reaches its potential. - Also, Noel. WTF fix that guy. The fact that his first friendship event is a FORCED FIRST DATE that you CANNOT DECLINE EVEN IF YOU[RE MARRIED is absolutely deplorable. He's so creepy. To have so many of the characters, even the women characters, insist on one hand that he is a 'great' or 'nice guy' while also actively describing him as a stalker, acknowledging that he won't take no for an answer in this big year of 2026 is just not it. Of course you can just not interact with him at all, which I have now chosen to do despite the fact that it will no doubt lock me out of some aspects of the game, but creeping jesus you guys. I recognise that basically all the men in this game are universally worthless but we didn't need to go this hard. I'm just about finished my first year, and I know there are some areas and things I haven't unlocked yet, but at the moment it's still reading very much like early access. I love the style, it is very cute and mostly cosy, and obviously I'm enjoying it because I've sunk hours into it. It really pains me to say it but it's simply not worth full price in its current state when you compare it to its competitors.
Moonlight Peaks has both good and bad sides. I really like that insects remain available to catch once they appear instead of quickly running away or disappearing. It removes the stress and allows bug catching to remain relaxing. The same goes for fishing,it is peaceful and provides a nice change of pace. I also love being able to enter NPCs’ houses freely instead of having to wait for the right time just to speak to them. I am disappointed that there are no pets. However, using transformations as an alternative to traditional mounts is a creative and innovative touch. My biggest issue is how uneven the NPC writing feels. Some characters have detailed histories and meaningful stories, while others feel as though they are present mainly to fulfil a representation checklist. To be clear, my problem is not that a character is trans. My problem is when that character’s entire ten-heart event amounts to little more than saying, “I am trans.” These characters deserve personalities, struggles, histories, and development beyond a single part of their identity. Otherwise, the representation feels shallow and tokenistic rather than meaningful. The romance content is also severely lacking, and there is no option to have children. Relationships are an important part of games like this, so I wish they had received much more depth. I also appreciate being able to play as a woman, but during important conversations, my character is still sometimes referred to with they/them pronouns. If a player selects she/her, that choice should be respected consistently. They/them should absolutely be available for players who want those pronouns, but it should be a selectable option rather than something automatically applied to everyone. If rewriting every line is difficult, simply using the player character’s name would work perfectly well. Collecting all the Vampsters also feels like a way to pad the game by roughly four additional hours. The collecting itself becomes repetitive, and being interrupted by a cutscene each time makes it even more tedious. Overall, there are some relaxing mechanics and creative ideas here, but the NPC stories, romance system, and player-choice options still need considerably more development. Considering what the game currently offers, I do not believe it is worth more than $30.
Probably my favorite farming sim for the ambiance alone. Love the creeking trees in the forest and the owls and night sounds. The characters are adorable and those hamster things give me cutness aggression. The NPC drama is a lot of fun and I'm really enjoying this game.
Once you understand that the main story progresses through the process of making friends with the town's NPCs, the game is super enjoyable ! There's a few little QoL things here and there that could be improved and have been mentionned numerous times (especially the fall festival rewards being so lowww), so I'll just say that this game makes me happy, I didn't think I would love it that much. The whole farming thing is very classic and solid, nothing too surprising, I love that some crops require special placement or extra care to achieve the best results. The NPCs have very distinct personalities which is super nice even though some of them really feel like "mandatory tokens" (mandatory jackass full of himself, at the very least). I somehow enjoy a lot to see a town so full of dramas and tea to spill 'cause most farming sims so far are too perfect, it lacks the drunk uncle and the healthy rivalry between two ♥♥♥♥♥♥ up families y'know, sometimes you want to admire the accidents from afar while sipping on your tea : Moonlight Peaks brings just that. The season changes not having a lot of impact is both a good and a bad thing to me, good because it feels nice to just plant a few berries that you know will carry over and don't require extra planting, bad because most insects remain the same despite the changes, and it's complicated to know which ones you already have or not (and it's kinda poop when you catch something that you had already 'cause it uses a relatively consequent amount of energy especially early game). Just don't do the same mistakes as I did and check the game's Reddit for help because it will upset you greatly over the ungodly amount of entitled demands from a so-called "cozy" community, forgetting that they are addressing the devs and that the devs are human beings, and that human beings feel things and may be impacted by their words. Just take the game at your own pace. You'll get there. If the story feels like it's not advancing : Keep gifting everyone, it'll do. Be chill, ffs. It's a game. Touch grass. Damnit.
If I had known that this game would expect people to pay that kind of price for a game, that's full of bugs and glitches - I would never have bought it. The demo showed so much promise. Seeing others that I played the game with get all their magic spells and a full backpack/inventory in their first year, made me think I had not played correctly, so I started a new game. It's just as bad the second save in. Unable to complete quests because items didn't arrive, Cutscenes that gift blueprints do not give full scene so the blueprints can be gotten. It's given me a bad taste for the game as well as the companies involved in making the game. I only perservered because the concept and story line was so promising.
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