
open your eyes from the ancient temple and embark on this adventure! Embark on an RPG adventure in a dark-themed sandbox world. Explore vast lands, collect all kinds of cards, craft diverse combinations, and make pivotal choices—seeking lost truths and redemption in the chaos and danger.
Modeled estimate, not a reported figure. How we estimate →
About
BLEND DECKBUILDING WITH STORY-DRIVEN CHOICES
The depth of card strategy? The immersion of role-playing? The weight of fateful choices?
No need to choose—here, you can have it all.

AWAKEN IN AN ANCIENT TEMPLE AND BEGIN YOUR QUEST
The hero, long asleep in the ancient temple, has reached the day of departure!
Collect scattered cards across the Duchy of Reinhart, build your own deck to grow stronger, gather the whispers along your journey to unlock the story, and set off on an adventure to uncover the lost truth and redemption hidden within Moon Crown!
TRAVERSE CASTLES, WILDERNESS, AND FORGOTTEN DUNGEONS
Traverse castles, wilderness, villages, cities, cathedrals, and dungeons—each place bears the mark of lost memories
Trigger encounters in exploration, rewrite the story, and unlock forgotten inheritances
The world is not only for you to walk through. It awaits your intervention in the course of its fate
FORGE A CUSTOM DECK AND SHAPE YOUR OWN PLAYSTYLE
Hundreds of cards with distinct effects—mix and match freely, with no fixed templates
Class-exclusive cards: define your combat style and unleash unique combos
Universal combo cards: cover weaknesses, break class boundaries, and build limitless possibilities
Melee mage, high-defense hunter, agile berserker… if you can imagine it, you can build it
UNLOCK 40+ DISTINCT CLASSES AND BUILD WITHOUT LIMITS
Start from five base classes and step onto the path to godhood across the Reinhart continent—
Barbarian, Elemental Master, Demolition Maniac… define your own way with over 40 advanced classes!
There are no standard answers here—only your one-of-a-kind playstyle
MASTER MULTI-LAYER TACTICAL COMBAT WITH SKILLFUL MOVEMENT
Part-breaking system: target weak points, shatter armor, and turn the tide in an instant
Movement-based combat: positioning, dodging, terrain kills, spacing and kiting—execution is strategy
Use factions against each other: win with wit rather than brute strength
UNRAVEL THE LOST TRUTH BEHIND REINHART’S SHADOW WAR
The crown and the church wage a shadow war; divine grace and curses coexist; magic clashes with steel; chaos and order spiral in a cycle…
And the ordinary people swept up by the torrent—your choices will become their only light. But remember:
Not every fate can be saved, just as not every darkness longs to be illuminated…

【Open your eyes in the ancient temple—add to your wishlist! Let’s adventure together】

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Engagement
Reviews
Themes across 253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先 美术感觉很不错,就是因为这个入手的,但实际游玩体验相当糟糕。主要问题第一个是出在地图设计和指引上,最明显的就是 中后期开始,存档点数量相当少,还有不少支路,经常跑十几二十分钟都没一个存档点,要是不小心死了,还得从头跑,指引糟糕透顶。在所有需要指引的地方,没有指引的灯,在不需要的地方,连续出现很多,而且也没有小地图。地图就是传送的大地图,俯视角,只能看个大概,是没有具体路径的。但事实上,因为游戏角度的原因,有很多路径实际上很难找,因为是固定视角,所以,在视野边缘的支线小路经常会因为被某些东西挡住而看不见。而这些小路,指引灯是不会指出的。而且这些地方绝对不会有指引灯。还有的,看着明显有一些区域存在,就是找不到入口,这种地方也不会有指引。加上没有小地图,根本不知道应该怎么走。另外地图还有一些是通过开门,让路径连到存档点上,但有没有想过,这样的话,一旦忘记路径,在没有小地图的情况下,很可能会跑很多无效路径。 更何况,还经常有一些挡路的小怪,因为没有秒杀系统,每一次跑图,都得清一次小怪,哪怕是很前期的小怪,战斗也不能跳过。 第二个就是数值问题,因为不加防御,所以实际上,承伤完全就只和血量挂钩,但后期怪兽数值暴涨,一次打5个小怪,一个小怪每回合打50-100,但血量呢,每级提升10,还需要自己去点。职业平衡性真的有好好做吗? 而且小怪的射程也极远,近战都能一口气跑3格再打,主角和这些小怪比起来,完全是个瘸子。第三个问题是,每一个角色需要的升级材料都不一样,但这些材料都没有个图鉴,需要的时候,完全不知道应该去什么地方刷。第四是主角转职就是改变了一些固定卡牌,和饰品数量,实际上上级职业可能还没下级职业好用。第五是卡牌数值给的也十分吝啬,每回合费用固定,卡牌造成的伤害和攻击力挂钩,所以实际上,伤害的增长受到限制,不存在电表倒转,也没什么流派可言,完全是什么卡强往卡组里加什么,没什么组卡的乐趣。另外还有bug,在打完元帅之后,原本应该在矿洞上边书房的小boss直接消失了,不知道是什么导致的。还有就是 居然可以在上下电梯的时候开启暗影入侵,入侵结束之后,角色直接摔死了,这大概率也是bug。最后就是 入侵被干掉之后或者被地形杀之后,丢魂是拣不回来的,不知道是不是bug,感觉也是。另外,就不能弄个银行一类的,可以保存一下魂吗,后期升级需要的魂很多,万一不小心被暗影干掉就全没了。还有就是,要塞中间,有个地方电梯下去之后,视野极为糟糕,似乎是建筑挡视野导致的,那一段路完全就是一片雾一样的感觉。总之,游戏性上,完全不合格,上面问题大部分修正之前,只能是差评了。
Do you like souls games? Do you like Slay the Spire? Then you should play this game. I started playing, and haven't been able to put it down. I hardly ever buy early access games but for this game I made an exception. Can't wait for this game to be fully realized, but I'm still having way too much fun playing a $12 game. This is why I own a steam deck. Amazing accomplishment for these devs.
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Hours played at review time, across 253 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
奔着月见村的小萝莉来的,每次回去洗点都必须跟她互动一下
不喜欢现在很多游戏地图上那种都是问号和箭头。我个人比较喜欢这种探索感,有点玩魂1的感觉。
听说可以玩到40种转职才来的,这么多种玩法必须尝尝咸淡
死的越多会的越多,会的越多死的越少,所以死的越多 死的越少
好玩,但怎么还是测试版呀。不够玩
就喜欢探索捡垃圾,地图每个角落都必须走一遍,生怕错过了什么道具或者材料
谁懂遇到劣势作战的感觉,吓哭了
优化有点问题,这游戏需求的性能比他展现出来的画面要更高一点,不过整体玩法和游戏性都挺好的。rpg打牌是最好玩的。 -------------- 你这游戏是不是有病?侵蚀入侵敌人越来越猛,敌人血量越来越肉,每次侵蚀都变得更难打,合着我要是慢慢玩满地图逛当刷刷乐玩,最后还能给自己玩死档了呗?魂游探索箱庭的乐趣都不给了?你们到底在想什么?无限成长的强制敌人,这在一个rpg里是多危险有病的设计?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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