
Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 429reviews | 58% | — | $38.1K |
| $4.99 | 56ratings | 56% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yet another horror game that thinks making it so you can barely see is a stylistic choice or it makes the environment scarier. The overly dark lighting combined with the film grain effect just makes this more annoying to interact with. One of the first tasks you have is collecting keys from a shed - the shed is pitch black and the keys are hard to see. You can turn the film grain effect off, but to do so you have to go back to the main menu as the options aren't accessible from the pause menu. The game will save at predetermined checkpoints that you can then continue from later. However, it doesn't inform you when you've reached a checkpoint so you just have to guess when you're safe to stop playing for a bit. On the screen to select a checkpoint, I legitimately had to scroll my mouse wheel 60+ times to go down one image. The game begins with you washing ashore on a beach. There is a god awful head bob effect that happens when you move, until you pickup the nearby walking stick. Considering only 36% of people have this achievement, I assume this effect was enough for people to call it quits. A better approach would've been having the effect last like 10 seconds and then go away. Interacting with objects isn't very intuitive. You can't look all the way down, so trying to pickup objects below you can be annoying. You have to fully stop moving to know if you can interact with an object, as you have to wait for the "I" icon to show up. When using an object on something, i.e. the keys on the shed door or the wheel on the pipe, the entire game will freeze for about a second. Speaking of the wheel, the bridge puzzle makes absolutely no sense. The solution is blue/red/green/red - having explored the entire island up to that point, I saw no indication of why this was the solution. This went for the other puzzles as well; obtuse or nonexistent clues. Exploring the island was a chore as you can't run, only slowly walk around. Really the only redeeming thing about this was the voice acting - it was surprisingly good. The game itself lacks polish and suffers from numerous poor design choices.
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Languages: English*, French*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2/10
Juego de aventura, del 19 de Noviembre del 2013. Es una historia poco profunda (con un final que te hace sacar tus propias conclusiones), en un bien logrado ambiente de desolación y angustia, pero caracterizado por la paleta obscura de colores (aun con la corrección Gamma a tope), molesta a la vista, a la vez que no permite diferenciar bien los objetos escondidos. Despertamos en una isla de Irlanda y por lo que vemos, parece que naufragamos. Tras explorar un poco y maldecir los controles del juego, nos aventuramos en la isla, para descubrir que la narrativa se queda corta (no hay un trozo de historia que te amenice cada paso). El juego es lento (caminamos demasiado despacio -no hay botón para correr-, y llega a ser desesperante). Los puzzles nos estropean la experiencia de paseo (en alguna ocasión tenemos en mente la solución del puzzle, pero tenemos que recorrer 2 veces el escenario para darnos cuenta que no es como creíamos y tenemos que volver atrás). El sonido es redundante, como un montón de ruido (como una TV antigua mal sintonizada). La música de piano de fondo es acorde al juego, pero exasperante.
Nice game!
Warto zagrać. Puzzle i łamigłówki. Jednak trzeba dobrze dobrać ustawienia graficzne, aby "aura" nie utrudniała w dostrzeżeniu przedmiotów wymaganych do poszczególnych zadań..
Do not buy this game
Je n'ai pas put passer la plage du tout début, le dialogue d'intro se répète en boucle et il n'est pas possible de régler le son juste de l'enlever.
Bello e buono mi sono trovato nello spazio, per poi tornare a terra come se niente fosse successo. Non fa niente, pero' se io risolvo il puzzle e tu non alzi il ponte per qualche oscuro motivo, non andiamo piu' d'accordo.
It's been over 10 years since I played this. I don't remember much but must have liked it because I did 6 hours.
화면이 너무 어두워서 혹시 플레이하신다면 감마를 최대한 올리고 하시길 추천드립니다. 몇년전에 플레이 하다 중도포기했는데 도전과제를 깨고싶어서 이번에 한번더 플레이했고 왜 중간에 그만뒀는지 다시 기억났네요 ㅋㅋㅋ 플레이하면서 고비가 몇번 오는데 불편했던 점은 독백 자막이 너무 작아서 읽기 힘들다는 점과 쪽지가 필기체로 되어있어서 읽기 어려웠습니다ㅜㅜ 퍼즐에 대한 힌트가 이해되지 않을 때가 있어서 공략 영상을 중간에 참고했는데 그래도 헤매게 되더라구요 퍼즐을 풀고 아이템을 얻는데 있어서 길을 왔다갔다 해야하는 불편함이 있고 스토리도 잘 이해되지 않았습니다... 그리고 새로운 장소를 방문하면 짧은 영상으로 장소의 이름을 보여주거나 중간중간 스토리 영상이 삽입되는데 스킵 버튼이 없어 끝날때까지 기다려야 합니다 저장 방식도 자동저장이기 때문에 플레이중 끼임 현상이 발생할경우 저장지점부터 다시 해야하는 불상사가 생기기도 합니다 영어를 잘 이해하시고 비오는 분위기를 좋아하신다면 그나마 플레이하는데 장점이 될 수 있을 것 같네요 ㅎㅎ
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Players by region
Where this game's players are, estimated from review languages.
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