
Monster Train is a strategic roguelike deck building game with a twist. Set on a train to hell, you’ll use tactical decision making to defend multiple vertical battlegrounds. With real time competitive multiplayer and endless replayability, Monster Train is always on time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 13 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 23Kreviews | 96% | — | $2M |
| $24.99 | 2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bd构筑很容易,容易上手的游戏
One of the best roguelike deckbuilders. You choose two clans of demons (main clan determines the champion you can deploy) and try to make it to the end of the blessed hellride, earning exp along the way to unlock more cards and other things for the next run.
Slay the Spire程ではないですが、かなり面白いです。 上記に比べるとかなり大雑把な部分が良く(新鮮)もあり悪く(飽きる)もあります。 続編が発売されているので、そちらも購入して遊んでみます。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $24.99 |
| 891ratings |
| 84% |
| — |
| not modelled |
| $24.99 | 495ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
强烈建议一代入坑 别直接玩2代 一代好上手 术语相较二代简单易懂一些 我直接买了ns上的怪物火车2 根本玩不进去 一代还是好玩好上手的
好玩,但是战旗的不平衡导致总有搞人心态的时候
Хороший ост и много контента.
前期有点难过渡,画风美术和音乐还可以,就是有点玩不下去不知道为什么
Monster Train is a mechanically rich, endlessly replayable deck‑builder where every decision — from card choices to track positioning — matters in ways that feel deep without ever being arbitrary. At its core, the game’s mechanics revolve around multi‑lane combat, layered resource control, and high‑impact deck manipulation. Unlike traditional deckbuilders where all combat happens in one space, Monster Train forces you to manage three vertical lanes simultaneously. This adds a tactical dimension: you decide where to place units, when to buff them, and how to stagger defenses so enemy waves break in predictable patterns instead of overwhelming you. Combat loops are satisfying and feedback‑heavy. Every turn, you balance unit placement, spell use, and mana management — and because you’re defending multiple lanes, each decision is a mechanical choice with consequences. Spells don’t just deal damage; they help control lanes, buff allies, or manipulate enemy positions. This makes each card feel like a tactical tool, not just a number. The energy/ember economy system is brilliantly tuned. You earn ember each turn, and deciding how much to invest in units versus spells becomes a recurring mechanical puzzle. Spend too aggressively early and you’ll be fragile later; spend too conservatively and you’ll be overwhelmed. These trade‑offs keep every run engaging and dynamic. Progression systems are layered and rewarding. Runes, upgrades, campfires, and relics all feed into long‑term strategy. Some upgrades create explosive combos but come with risks; others shore up weak lanes or enhance specific strategies. Choosing which artifacts to pursue becomes a meta‑mechanical decision that shapes how future runs play out. Enemy variety reinforces mechanical adaptation. Fliers, shields, high‑health tanks, and status effect mobs all force you to rethink placement and card selection on the fly. There’s no single “default” deck — success comes from adapting to what the game throws at you and leaning into synergies that evolve over the run. Overall, Monster Train’s mechanics merge strategic depth, tactical positioning, and deck management into a coherent, rewarding loop where every choice matters. 10/10 — layered, smart mechanics that make each run feel both strategic and unique.
One of the best card roguelikes.
I'm a sucker for games like Monster Train & Slay the Spire. Monster Train just gives you something different to options & choices throughout the game. It tells an alternate story to what you typically get from games as well. Highly recommend this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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