
Monster Train is a strategic roguelike deck building game with a twist. Set on a train to hell, you’ll use tactical decision making to defend multiple vertical battlegrounds. With real time competitive multiplayer and endless replayability, Monster Train is always on time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 13 → 1.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 23Kreviews | 96% | — | $2M |
| $24.99 | 2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The higher you go up in difficulty, the more you'll see how useless most cards are. There is fun and challenge to be had between difficulties 1-10, and certain factions are inherently better than others without needing luck, notably Wurmkin and Remnant being the best 2 factions in the game. Difficulty 18-25 require good Artifacts (permanent buffs) or you might as well abandon your attempt. HOW FUN Basically, the concept is great, atmosphere is sweet, but inherent design flaws show up after the Refund window. Only get it for a steep discount, like less that $5.
Great fun for a while. wouldn't say it's as replayable as something like Slay the Spire though.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $24.99 |
| 891ratings |
| 84% |
| — |
| not modelled |
| $7.49−70% | 495ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常にクオリティの高い有志日本語MODを活用させていただきプレイ。 難易度システムのコベナントは一切触れずにひたすら通常難易度で遊んでました。 2つのクラン(デッキ)を選択するシステムなのでその組み合わせを楽しんだりシナジーを考えるのが面白かったです。 ただ、明らかに弱い・強いカードが数多くあることや全体的なバランスも悪目なことが気になりました。 インフレも激しいのでそこが楽しいところではあるのですが、他のゲームバランスが良いSlayTheSpireライクのゲームのほうが長く遊びやすいなとは感じました。
It is not a bad game, but it gets repetitive too quickly for 25 euros. The meta progression is lacking for my taste. Buy only on sale.
One of my favorite "go to" mental challengers when I want to get in and get out in an hour or so, with a likelihood of winning somewhere in the 20% range. Ahhhh, pop another beer.
超级无敌爆炸好玩,喜欢玩肉鸽卡牌的都来玩!!
比塔易上手,美术好,BGM好听,玩法和塔各有千秋。有一定的计算量,打击感爽得很,非常棒的肉鸽作品。
[h3]⊰═🕀═⊱≼[b][i]An outstanding game in its genre[/i][/b]≽⊰═🕀═⊱[/h3] One of my favourites, alongside Tainted Grail ... 🜂 [u][i][b] Positive [/b][/i][/u] 🜄 ☉ [b]Interesting combinations between monster factions[/b], which provides fairly high replayability ... ☉ [b]Lots of different cards for deck building[/b], various builds, and so on ... ☉ [b]Some tactical possibilities ...[/b] The placement of monsters on different floors can significantly alter the outcome of an entire game ... ☉ [b]A nice, enjoyable design[/b], good music ... 🜁 [u][i][b] Negative [/b][/i][/u] 🜃 ☽ I’d like to see [b]more options for levelling up monsters and spells[/b] ... ☽ [b]Some builds and upgrades are clearly better than others[/b] ... [h3]⊰💧⊱═𒍟═⊰🩸⊱ [i][b]11/12[/b][/i] ⊰🩸⊱═𒍟═⊰💧⊱[/h3] ☔[i][b]Dr_Andrain [/b][/i]☔
This game to me is a lot of "the juice isn't worth the squeeze". There is (or at least seems to be) a lot of choice and customizability throughout a run, but I never felt like my choices really mattered that much, changed how I played, or were even that much [i]of[/i] a choice. So many times my picks felt entirely obvious. The encounters are also not that interesting and there are just not that many of them in a run, only 10 when something like StS will have a few dozen in one of its runs. Maybe this game is just very not for me, but I can't see its appeal at all.
Turn-based tower defense meets a deckbuilder, Monster Train is a fun game. Five clans to choose from (six with DLC) each with different cards and specialties gives good replay value. What I found really interesting is the game lets you "enchant" cards to make them more powerful. Those starting cards become a lot more appealing when you've increased their stats or made them free.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 8.6K | 95% | $24.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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| $2M | 1.2K | 78% | $39.99 | |
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| $2M | 4.2K | 84% | $14.99 |