
Monster Train is a strategic roguelike deck building game with a twist. Set on a train to hell, you’ll use tactical decision making to defend multiple vertical battlegrounds. With real time competitive multiplayer and endless replayability, Monster Train is always on time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 13 → 1.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 19.9Kreviews | 96% | — | $1.7M |
| $24.99 | 2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Monster Train — тот самый карточный рогалик, который затягивает так, что «ещё одну партию» превращается в стиль жизни. Что понравилось? Очень затягивающий геймплей. Сел попробовать — и уже сидишь, продумываешь следующую тактику. Главное — разнообразие. Здесь реально много разных стратегий: как собирать колоду, как выстраивать этажи поезда, какие синергии использовать — вариантов хватает, и каждый заход ощущается по-своему. Отдельный плюс — рисовка. Стиль приятный, запоминающийся и отлично дополняет атмосферу. Что не понравилось? Даже не хочется искать минусы — игра честно отрабатывает своё и даёт именно тот опыт, за которым приходишь. Итог: Оценка — 10/10. Один из тех рогаликов, в который хочется возвращаться. Рекомендую? Определённо да. Особенно если любишь карточные рогалики и вариативный геймплей.
挺不错的肉鸽卡牌,简单易上头的战斗爽是这个游戏的核心,内涵深度上感觉比不上杀戮尖塔,但是毕竟是肉鸽游戏,爽就完了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $24.99 |
| 891ratings |
| 84% |
| — |
| not modelled |
| $7.49−70% | 495ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可以开头看boss,非常舒服 有一说一,这连胜机制也太恶心了,就踏马卡在一个克我的数字上,想换掉还得接着打,能不能把连胜关了 已经删档了 第一遍进阶的时候给你天胡局,随便打都能赢,一路打上来,然后给你一局shit,断掉连胜,后面一局天胡都没了,就算降低进阶也一样
好玩
I've joined the Monster Train party a bit late.. but boy, it's a great deckbuilder! Plenty of factions that give you two card pools to combine from, each having a different mechanical flavour
klasse Spiel!
TRAIN GOOD
One of the best games I've ever played for the entire experience. Alone, no one element of this game is the best but the combination of the story, the gameplay, the music... it's one of my top 5 of all time. (note that the majority of my hours are on another platform)
[b]Pros[/b] [list] [*] +5 base clans (6 with DLC), each featuring two distinct champions to choose from [*] +Ability to combine two clans per run, each providing its own unique card pool [*] +Solid soundtrack [*] +Covenant system that allows you to make the game harder, giving you a greater challenge [/list] [b]Cons[/b] [list] [*] -Runs can feel repetitive due to only having two paths between fights, both of which lead to the same destination [*] -Not many neutral cards [*] -Art style feels a little generic, mainly for the enemies [/list] [b]Gameplay and Progression[/b] [list] [*] [b]Core Loop and Combat[/b]: The primary goal in Monster Train is to protect your Pyre and reach the final floor. Each run consists of a series of battles where you face waves of enemies followed by a boss. Since this game is a roguelike, you’ll gather new cards, upgrades, and artifacts that are lost upon death or completion. The combat involves summoning units across three floors, managing buffs and debuffs, and shifting units to optimize your defense and defeat the enemy. [*] [b]Progression and Systems[/b]: While you don't keep items between runs, there is a persistent progression system for the clans. Each can be leveled up to 10, unlocking new cards, and a second champion. These unlocks expand your options for future runs. [*] [b]Difficulty and Variety[/b]: The game starts on the easier side, but beating it once unlocks the Covenant system. This adds stackable modifiers that increase the challenge with every successful run. While the various clans offer diversity, the navigation between fights is very linear. You essentially complete an encounter, choose between two paths for upgrades or events, and then proceed to the next battle (which remains the same regardless of your path). Fortunately, the enemy variety is decent, and while the bosses remain mostly the same, their specific abilities can vary between runs. [/list] [b]Visuals and Presentation[/b] [list] [*] [b]Art Style[/b]: I found the art style to be a mixed bag. Some characters and units look good, but others feel generic. This is especially noticeable with some of the enemy designs. [*] [b]Technical Design and Performance[/b]: The game performs well and the UI is intuitive. When you hover over a card, it explains its abilities, which is a useful reminder for specific effects. I didn’t encounter any bugs during my playthrough. [/list] [b]Wrap-Up[/b] [list] [*] [b]Personal Thoughts[/b]: I enjoyed Monster Train when I first started, but after a few runs, I felt like I had seen enough of the game. This might be because there isn't much variety in how you progress through the floors. I also found that I prefer Slay the Spire’s approach of controlling one character compared to summoning units across several floors. Ultimately, Monster Train is a good game, but one that didn't fully grab me. [*] [b]Verdict[/b]: If you are a fan of roguelike deckbuilders, Monster Train is worth taking a look at, especially during a sale. [/list]
One of the absolute best "run"-based games there is. Incredible power ceilings, excellent lore (when flavor text is enabled), and an amazing soundtrack. The value is immense. Every card is animated, and creature cards summon the actual creatures. I've played maybe a hundred hours on mobile as well, and I plan to add more time on the PC version even with the sequel already out. Being able to have primary and secondary factions per run also gives so much quality replayability, as each combination can benefit from different strategies, and being able to select this also goes a long way toward adding control to an otherwise quite random genre. Please try this game if you love card based roguelikes etc.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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