
Monster taming meets metroidvania. Collect, train and battle monsters in a lovely side-scroller pixel world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.86/day in the week after.
About
Delve deep into the Metroidvania inspired world of Monster Sanctuary, explore the expansive lands and call upon your monsters to lend their aid in and out of combat! Use their unique skills to fly, ride and brute force your way through environmental puzzles and precise platforming! The world is yours to traverse as you see fit, are you ready to take on the Sanctuary?
Your quest begins with a choice of an ancient spectral familiar, a wistful monster who will guide your first steps into the sanctuary. They will be by your side as you catch your first of 111 monsters. From here it is up to you to hatch, collect, evolve and train monsters from across the Sanctuary! Each possesses unique abilities and a skill tree for you to customise as your team grows in strength.
Strategically order your attacks for maximum efficiency, stacking your attacks to deal devastating combos! Try out different team combinations and make use of synergies between your monsters. Encounter formidable foes, endurance challenges and train an unbeatable team!
Face off in a test of skill and ability in online player vs player! Gather and train monsters, max out their skill trees and take on friends and foes in an epic battle to have the last monsters standing!
Added with the latest update, you can enable and combine optional Randomizer, Bravery and Permadeath game modes, making every playthrough a fresh and different experience.
Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 12.7Kreviews | 91% | — | $1.1M |
| $19.99 | 1.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hours and hours and hours of entertainment
[h1]An amazing hybrid between the customization, tactics, and combat of a party based RPG and the exploration and map progression of a Metroidvania.[/h1] Having said that... It's not for everyone. Pokemon fans will probably be off-put by the focus on strategy and build-crafting, and the lack of focus on companionship. Metroidvania fans will probably be somewhat disappointed with the ability gating not being the main progression mechanic. [h3]What makes it Awesome:[/h3] [b]Team Customization:[/b] Every monster has it's own skill tree that actually gives different tactical options. Furthermore, every monster can be given your choice of equipment, food buffs, and light/dark forms. I've seen several people's 'favorite team/build' and they're all different. Even the optimizers come up with their own build rather than copying a guide. [b]Strategy:[/b] Viable options are plentiful. Every monster can be used for multiple roles, often at the same time if built right. For offense, you can focus on damage over time debuffs, bleeding the enemy, superbuffing your strongest attacker, area effect elemental attacks, high crit builds, etc. Defense is equally interesting, you can gain shields by burning enemies, use age stacks to play the long game, passively heal every turn, buff/debuff everytime you actively heal, blind the enemies to dodge, stack debuffing monster together to completely ruin the enemies ability to attack, etc. Meaningful buffs, debuffs, stacks, synergies, auras, equipment bonuses, and more... Creating your team is a joy. [b]Exploration:[/b] When you're not testing your latest build on the closest monster, you'll be exploring the edges of the map trying to find the next area, piece of gear, monster, trinket, puzzle, etc. This makes Exploration very rewarding, as every new monster/trinket opens up new tactics, and new gear/materials helps buff your monsters to new heights. Overall, the exploration/puzzles/platforming are a good change of pace and add to the gameplay loop. There are secrets and treasure to find... many of which ended with me trying to rework my current build. [h3]Why it might not be for you[/h3] First things first, if you don't like making builds, then this game is going to kick your butt. You will need to be able to deal with enemy debuffs, stacks, turtle formations, buff cycles, special attributes, buff stealing, etc. If you don't like dealing with all that, then you're going to experience some severe difficulty spikes. Furthermore, if you suck at the combat system, then the game won't drop monster eggs. You [b]need[/b] to understand the combat/build systems to enjoy this game. Second, Metroidvania fanatics will be left unfulfilled by the ability progression and platforming. It's not bad, but it's not the main element for progression. I would have liked if there was some more ability gating and sequence breaks w/ less repeated traversal abilities on the monsters. Overall, atmosphere and story are good but don't add much. Pacing is great, but is dependent on how good you are with the combat. Now I love this game, I was looking up monster skill trees on my lunch breaks because I was mentally still trying to optimize my team. If you like the gameplay I've described, then you'll love this. If not, then pass. I'd probably give it 8.5/10 overall.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Italian, Simplified Chinese, Japanese, Portuguese - Brazil
| $4.99−75% |
| 1Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely amazing monster catching Metroidvania, with variety of monsters and a great battling system. Story is interesting enough, and there are many hefty side quests that can get you very cool items. Only gripe I have is that it can get a bit grindy towards the end, but that's just personal feeling. All in all, an amazing experience!
I am of the firm believe that Castlevania and Pokemon had sex to create this game and the offspring is one of my favorites of the decade.
One of the better "creature collectors" on Steam. Has flaws, but is still fun enough to push past them.
将宝可梦抓宠养成和类银河城能力锁与地图设计结合的设定,其实放到游戏发售的几年后,我觉得还是挺有新意的。不过我觉得类银的部分,有功有过吧。 首先做得好的地方,我觉得是其将能力锁和抓宠进行了结合。宠物除了战斗方面的技能,还有探索方面的能力,这点其实在原版宝可梦中就有出现过,比如飞行快速移动,游泳在水面移动,而本作则尝试将这点放在类银的地图中,挺有意思的。我觉得本作所预期的探索模式应当是,进入新区域->抓到新宝可梦->解锁新能力->解锁新区域。本作为了鼓励这一点,一方面提供了多样的区域支路选择,差不多在通关苍蓝洞窟或是地牢之后,玩家就已经可以有多种探图选择了,我记的地图顺序可能有所差错,总之在流程中大概属于中期时,玩家就已经可以有更加丰富的探索自由度了。另一方面,游戏减小了宝可梦的养成负担,简化了宝可梦的捕捉、孵化、练级,以鼓励玩家多抓宠,进而推动探索。我觉得这一循环的确执行得比较到位,加上地图中显示的未探索支路的格子,使我在游玩的过程中的确对探索很上头。 不过我觉得这一模式在游戏中还存在两点不足,一是探索奖励过于重复且无趣,二是过于绑定区域的能力一定程度上限制了流程的自由度。我觉得游戏对探索奖励方面的设计,基本就是利用能力拿宝箱,除了部分宝箱要通过解谜,稍微有点意思以外,其他绝大部分的宝箱无非就是利用浮空、找隐藏墙等等,非常直接,加上此类奖励在流程中真的非常非常多,因此玩到后面我对于这种找宝箱的形式感到非常厌倦。然后是能力绑定区域的问题,其实这部分我感觉不是特别确定吧。毕竟地图中进入某个区域的不同路径,是有的,然后对于能力的替代方案,也是有的(比如一些隐藏精英boss),而且这种能力锁限制探索区域的设计在类银河城中也很常见,但我的确会在游玩的时候感觉游戏的探索路径不够自由,基本就是根据任务或者图鉴里宝可梦探索能力的提示,去对应的区域找宝可梦,有一种任务感,不像空洞骑士这类作品那样自然。 然后战斗部分我觉得在类宝可梦的战斗中其实算是挺有趣的?首先是引入连击增伤的机制,使得队伍使用技能的顺序需要考量。然后是对队伍内的宝可梦进行分工,比如输出、盾卫、奶妈这种基础分工,其中输出又有物理输出、魔法输出、不同属性的划分,盾卫和奶妈也拓展出增益、减益、清洗负面的功能性,更进一步,一些特殊的阵营或体系类型buff进一步丰富了阵容构筑的种类,从比较基础的猫人队,到进阶的哥布林队,再到一些包含特殊机制的冰冻队,基本都是围绕这些阵营体系建构出来的。虽然我觉得输出、防护、奶妈这种体系,在rpg游戏,或者说jrpg游戏中特别经典,但我觉得本作还是在这套宝可梦战斗体系下做出了一些创新(三人小队+连击增伤),我觉得这点还是挺有意思的。 总之我觉得对于本作来说,类宝可梦受众的喜爱可能会胜过类银河城受众的喜爱。因此如果是奔着类银河城地图设计来的玩家,可能要适当调整一下预期。
类宝可梦+平台跳跃的组合,战斗部分有趣,但部分地区需要多次探图比较浪费时间
I wish i had amnesia so i could play this all over again lol
Good game 9/10 every monster have a lot of way to combo team up. early monster useful in late game. Boss fight There were both impressive and challenging.
很不错的游戏,内容丰富
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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