
Welcome to a new world! In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 7 → 64.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−74% | 517.4Kreviews | 89% | — | $48.6M |
| $19.99 | 126.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3339 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es el juego mas bueno que he jugado y se lo recomiendo a la gente que........ QUIEN NO TENGA MIEDO A MORIR QUE NO NASCA!!!!!!!!!!!!!!!
这是我第一次推荐游戏,我的技术并不好,面对体型庞大的怪物,总是不断地猫车。 让我印象最深刻的怪物是炎王龙,那个时候我带着我的破烂装备面对它的时候真不知道该怎么赢,甚至给我打出ptsd,口中嘟囔着“炎王龙是不可战胜的”,一度让我想着“再打这个游戏我他妈就是狗”。 大师阶段,我想做煌黑龙套装,打不过它,我尝试着打救援弹,来了一个大剑侠,他带着我解决掉了煌黑龙,因为材料还差个翅膀,他就接着带我刷。后面我一直猫车,感觉有点不好意思,托后腿了,就说“我太菜了,就不下来了”。他说“没关系的,下来”。后面我还是一直猫,他一直在鼓励我,倒是他自己会因为自己空了一个真蓄,压力自己发一个挠头的表情包,哈哈哈哈哈 我不清楚天尊是怎么定义的,但是我在心里他无疑就是天尊,在我战胜不了怪物打救援弹的时候,他背着一把大剑像英雄一样从天而降! 这个好评是给他的,而我也不得不承认,我爱这款游戏,它已经成为我生活的一部分
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #48, worst AU #93 · 8 markets collected
Reviews, worldwide (the counter carries no country): 65/day in the week to Jul 21 → 63.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Polish, Traditional Chinese, Japanese*, Korean, Russian +2 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很适合想接触怪物猎人的萌新入手的一部作品。常年折扣,入手价格低廉,游戏年头久远,配置要求不高,但画面不算落后,没有后续更新,能一口气体验绝大部分内容,而且总是会有新人入手,逐渐变成老东西,依次循环往复,总有着能带新人的老东西,什么时候入坑都能收获差不多的体验,且有着16人大集会,联机游玩十分热闹。 不论是当一只武器一筋打到解禁就跑的孤狼,还是拉帮结派擅长使用各种武器竞速的大佬,都能找到合适自己的玩法,游戏本身是自由的,有着充足的游玩深度,面对各种挑战任务使用14把武器狩猎,总是能带来不一样的乐趣,我自以为是把所有武器大致都摸了一下,有些也有一定的场次,虽然没有拿得出手的成绩,但比起别人推荐什么玩什么,去训练场自己都尝试一下,找一把自己对眼的,给自己玩的下去的动力,带来足够的反馈比什么都重要。 游戏本身有一定难度,特别是游戏内容本身比较多,系统复杂,引导差劲的情况下,这种困难会被成倍放大,这个时候不去寻找攻略教学,或是找人带,将会极其折磨,但反过来说,不靠外力自己摸索,找到正确的游玩方式,也是一种乐趣所在;进入DLC内容难度骤增,在某些不合理的设计下,又会给游玩增添许多阻力,所以有时候比起自己盲目摸索重复造轮子,适当寻求外力帮助减少自己的受苦历程反而更好。 最近不怎么玩了,想起来了和MH的往日种种,玩了这么久也没给MHWI一个评测,实在有点过意不去。最初与MH的孽缘始于贴吧转载的同人志,让我知道了这个有着“生态”与“狩猎”的奇妙世界,但是众所周知MH在MHW之前,卡普空出品的正传全是掌机和主机平台,对于一个没有零花钱买游戏机,只能从视频网站当云观众的我来说,我与MH之间似乎有着遥不可及的天堑,MH就好似那个海市蜃楼(有时候真想穿越回去给自己一巴掌,为什么不多利用搜索引擎了解模拟器的事情,不然至少我可以早点玩上,哪怕是模拟器),直到MHW登录PC,才终于有机会去玩正版MH,虽然来的有点晚,但是玩的很快乐,用1060也能开开心心玩,解禁之后想起来自己最初的执念是模拟器玩旧MH,又去模拟器上玩了P3和4G,NS上买了GU,又买了MHRS,但玩的最多的还是MHWI,因为这里有方便的联机系统,画面也能看得过去,人总是喜欢钻进舒适区,找找自己喜欢的感觉。 看到wilds我其实挺悲叹的,看到PV就感觉要完蛋,复刻世界成功没有,教训一大堆,现在一堆烂摊子根本不适合我入手,只能指望DLC救一手了,但是世界也玩腻了,遂在不怎么玩之前留下这些话,也算是给自己心里一个交代。
黑的地方啥也看不到亮的地方晃瞎双眼,带翅膀的打着打着飞走两百米,追上去要绕四百米绕十几个弯,爬十几面墙以及翻过那些为难人的凹型地形,墙和路分辨不清。
GOOD
Qua dang cap, game hay vai
great game lots of content for it's price. Buy the dlc for way better experience
abater a familia toda dos bixos so pa ter um adorno especifico FODA
10 de 10 recomendado
yep best mh game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.4M | 440K | 94% | $59.99 | |
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| $98.4M | 155.4K | 92% | $39.99 | |
| $18.8M | 19.4K | 78% | $39.89 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $935.2M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.6M | 60.1K | 91% | $24.99 | |
| $48.7M | 50.1K | 95% | $29.99 | |
| $48.5M | 43.3K | 90% | $69.99 | |
| $48.5M | 88.9K | 95% | $19.99 | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $48.8M | 144.9K | 95% | $19.99 |