
Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 8 → 32.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 126.3Kreviews | 83% | — | $14.2M |
| $39.99 | 18.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My first Monster Hunter game. It's quite fun, but I don't know how to play it, hehe. So, I'll try to adapt first.
[h1]Heart-Pounding Apex Romance[/h1] Oh darling, step into Kamura Village where the cherry blossoms whisper sweet nothings and [b]massive beasts roam like brooding love interests waiting for your touch[/b]. Monster Hunter Rise sweeps you off your feet with its vibrant world of towering monsters and stylish hunts, turning every quest into a dramatic date with danger. My heart flutters just thinking about locking eyes with a raging Magnamalo under the moonlight. Who knew pixelated predators could make a hunter swoon so hard? [h1]Wirebug Seduction Symphony[/h1] The gameplay flows like a perfectly timed confession scene as you gear up with [b]fourteen weapon types[/b], each boasting unique movesets that demand precise timing and positioning against colossal foes. Wirebugs let you zip through the air, mounting monsters for thrilling rodeos while Palamutes carry you swiftly across expansive maps filled with endemic life and environmental hazards. [b]Rampage mode[/b] throws waves of smaller creatures at defensive structures you set up, blending tower defense elements with classic hunting. Crafting and upgrading armor and weapons requires gathering materials from successful hunts, creating deep progression loops. Silkbind attacks add flashy special moves that interact dynamically with each monster's behaviors and attack patterns. Multiplayer lets you team up for epic takedowns, sharing the thrill of victory as you carve rewards from fallen giants. Compared to Monster Hunter World, [b]Rise cranks up the speed and arcade-style action[/b] with Wirebugs and Silkbinds turning hunts into high-mobility spectacles, while World feels more grounded and deliberate with its environmental interactions and tracking focus. Rise trims the story fluff for quicker hunts, making it a [b]breezier experience[/b] overall. [h1]Expansion Route Unlocked - Sunbreak[/h1] The Sunbreak expansion builds directly on Rise's foundation with higher difficulty Master Rank quests that push your skills to the limit. New locales like the Citadel and Jungle offer fresh hunting grounds brimming with unique endemic life and dynamic events. Follower quests let you team up with NPC companions who fight alongside you, adding [b]squad-based strategy even in solo play[/b]. It introduces Afflicted Monsters and Qurious Crafting for endgame progression, where you tackle increasingly challenging corrupted beasts for powerful rewards. Weapon and armor sets get massive new options with layered designs, while the story continues with epic confrontations against threats like the Three Lords. [h1]Blushing Over Beastly Charms[/h1] This game stole my heart with its [b]lightning-fast mobility[/b] thanks to Wirebugs that turn every hunt into an acrobatic ballet of dodges and aerial assaults, making fights against flagship monsters like Magnamalo feel like passionate tangoes full of sparks and close calls that leave you breathless. The incredible weapon variety and skill system lets you craft the perfect hunter build, mixing armor sets and decorations in ways that reward experimentation like flirting with multiple tsundere love interests until you find your soulmate combo. Palamutes are the ultimate loyal companions, riding into battle with you while Palicos provide support, creating a found family vibe that's warmer than a cozy visual novel route. Quality of life touches like [b]quick travel and streamlined gathering[/b] make the experience flow so smoothly you barely notice the hours melting away into pure hunting bliss. Monster designs shine with personality, from cute small critters to intimidating apex predators that each demand their own unique courtship strategy of learning patterns and weaknesses. The vibrant aesthetics and performance deliver stunning environments and fluid animations that make every successful hunt feel like a [b]fireworks-filled confession under the stars[/b]. [h1]Teasing the Thorny Thorns[/h1] Sometimes the repetitive Rampage quests feel like that one clingy yandere route that drags on a bit too long with wave after wave of smaller foes testing your defenses instead of delivering pure one-on-one monster romance, pulling focus from the heart-racing hunts that made me fall in love in the first place. The maps, while functional and packed with secrets, [b]lack the jaw-dropping immersive detail and ecological storytelling of Monster Hunter World[/b], making exploration feel more like a quick coffee date rather than a sweeping epic adventure through living ecosystems. In the base game, the endgame can start to loop back on itself after the initial thrill, with fewer fresh surprises compared to deeper expansions, leaving you craving just a bit more spice in your monster-mashing routine before Sunbreak swoops in like a dramatic sequel. [h1]Eternal Hunt for Your Heart[/h1] In the end, Monster Hunter Rise captures that perfect mix of [b]addictive combat, charming companions, and endless customization[/b] that keeps you coming back for more dates with danger. It stands proudly alongside classics like Monster Hunter World and even echoes the thrill of future entries in the series with its fresh ideas. The Sunbreak expansion is basically the true route unlock, adding massive value with new monsters and challenges that deepen the romance. If you're looking for a game that makes [b]grinding feel like flirting[/b], this is your perfect match. For the price tag, it's a steal especially with DLC bundles that extend the passion for hundreds of hours. [h1]Grade[/h1] Final Rating: 88/100 It's a game that sweeps you off your feet with [b]exhilarating hunts and monster charm[/b] but holds back just a touch from absolute perfection due to a few repetitive moments and lighter narrative depth.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #68, worst KR #100 · 4 markets collected
Reviews, worldwide (the counter carries no country): 26.63/day in the week to Jul 21 → 31.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $7.99−80% |
| 9.1Kratings |
| 74% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no need to yap, you guys know the balls. gg capcom
泪目啊!玩黑神话悟空,一个大头和一个烧火棍一人守一条路,直接给我干退游了。玩只狼,仁王3和呆呆兽,一个比小兵高级一点的怪就把我干碎了。艾尔登法环,绕过了大树守卫,碰到了一个吹喇叭的怪,喇叭一响,几名枪盾兵又给我杀了几次,我连他们的盾牌都过不了。FF7重制版地图太复杂了绕的我头晕,剑星更是晕3D。 终于,我找到了这么一个3D游戏,不容易让我晕3D,开局不会出现无法战胜的怪,也没有解密绕地图,还贴心的给了一只猫与一只狗当帮手,狗还能当坐骑。像我这种操作有时需要看看键盘按键位置的人都能正常的游玩,真是一个完美的游戏。
Вот истинный топ1 МХ, а ворлд сосет
【8,5/10分】心里排行第二的怪物猎人作品。 从崛起的首发到G位的曙光累,在NS上累计游玩了1500多个小时,又在steam端浪费了几千小时。 在做武器的评测前的25年,我就已经打出了四个全999怪异300的存档。加上NS的2个存档,所有武器的使用常数均在1W场以上。 —————————————————————————————————————————————————— 虽然这作没有黑龙一家,但丝毫不影响本作在我心目中的位置。但和我心中的白月光XX相比似乎还是差了些,或许是贝鲁纳村的BGM太过动人,总让人感觉到落寞。 游戏的翔虫机制与后续G位增加的几个新翔虫技,极大扩展了游戏的可玩性,毫无疑问这是本作最大的创新,让玩家变的灵活增加了空中维度的同时,也增加了新的对怪手段。 本作的战斗尤其注重进攻,甚至许多武器的GP都十分强力,但在武器的平衡性上又做的十分糟糕。 强的过于强力(双刀,弓箭)得益于G位装备与珠子的加成以及强力的猫饭,玩家炼化BD一但成形,游戏将变的毫无挑战性。不过这也可能是为什么萌新玩家喜欢本作的原因,但值得一提的事,倘若没有狂化奋斗的加成,本作的难度要高于前作的。 像是太刀,大剑,斩斧头这类武器就不说了,因为这些武器其实玩起来很舒服。讲讲那些设计有缺陷的武器,它们本身的机制与动作值导致即便是配合G位优秀的技能,也很难比得上其他主流的武器。 这里详细说说其中的代表——片手。短的同时打点也并不优秀,没有世界的JR高动作值的加成,就只能回归XX的民工连段。站在原地打桩或许没有不好,但某些怪物一旦浮空,就显得格外好笑。其次最为不合理的便是片手的GP升龙,启动有前摇,判断也不算长,耗费2翔虫的情况下,动作值只有可怜的两位数,甚至和锤子的蓄力难分高下。而XX片手因为狩猎技和怪物AI的原因,片手是还算舒适的武器。 当然也不仅仅是这把武器的强度出现设计问题,其他武器多多少少都有一些。 但无论如何武器是由玩家选择的,即便不是轮椅武器,只要用心练习,没有不能战胜的怪物。 我没法拿它和世界相比。对于我来说,本作或许才是回归了本源的怪物猎人——纯粹的战斗爽。但我想,新世代的作品画面的优秀,可以带来更多新人。 我心里更喜欢XX,但内心还是知晓本作更加适合新人玩家,无论你是看到太刀圆水月原初的视频,双刀螺旋斩轮椅的梗图,又或者只是因为某只呆猫的表情包入坑的本作,我都希望它是你心中最好的怪物猎人作品。 哪怕未来会有更好的怪猎作品。
RISE+破曉DLC >>>>> 荒野
就他妈秒各种秒我玩你妈
perdi a mi familia por este juego.. me encanta
色んなところでストレスを溜めてくる意地悪なゲーム 私はアクションゲーム初心者のシリーズ初プレイでしたが、チュートリアルが足らなさすぎる 何も分からないからYouTubeで初心者向け動画を探てみたらゲーム中で一切説明されなかったことが沢山 チュートリアルが分かりにくいとかじゃない、無い シリーズ経験者の方はわかるのかもしれないが、プレイヤーは経験者ばかりではないだろう 基本自分より倍以上大きい敵との戦闘がメインとなるこのゲームにおいて、カメラという最恐の敵がいつも私の前に立ちはだかる 動きが見えない弱点が見えない 他にも操作性が終わってることも大きなストレス要因 カメラを自撮りに切り替えるのはL3だが、そうするとLスティックに触るのでせっかく決めたポーズが解除される 敵の攻撃判定もおかしい 噛みつきに腹まで判定乗ってるし、肩に触れてないのにタックルを食らう そのクセして自分がカウンター構えてるときだけバカ判定タックルをしてこないしやってきても当たらない その他諸々細かいものから大きなものまでプレイするとストレスがたまります 常日頃から怒りたいと思っている人や、台パンできる環境にある人にはオススメします そうでないならストレスで寝付けなくなり、やっと寝たと思ったら夢の中でもバカ判定タックルを食らうことになります
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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