
Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 8 → 32.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 126.3Kreviews | 83% | — | $14.2M |
| $39.99 | 18.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有点难评,百龙夜行有点折磨人,但总体还是推荐的
可以玩一辈子属性充填反击吗
不知道 火芽很可爱
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #66, worst KR #100 · 4 markets collected
Reviews, worldwide (the counter carries no country): 26.63/day in the week to Jul 21 → 31.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $7.99−80% |
| 9.1Kratings |
| 74% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
starts off slow but gets really good and fun recommended espcially with friends buy in sale
Я люблю World, я люблю Wilds (Да же не смотря на отвратительную оптимизацию последней.) Но Rise мне почему- то не заходит... Персонажи тут точно привлекательнее чем в Wilds или World. Но сам геймплей ощущается не очень, мб. из- за того что делалась под свич. Как мне сказал, друг который куда больше играл в это серию, эта часть похожа больше на классические части, если вам нравится классика то игра вам зайдет, если вы начали как я с World и не пробовали другие части, то вам может не зайти. Нейтральных отзывов нет в Steam, по этому скорее не рекомендую игру.
每天玩这个游戏除了吐槽傻逼日本人现在升级到地球母亲不要让亚洲东部太平洋西部那一长串岛链繁殖出日本人
玩双刀每天钻一下怪物的皮鼓感觉活得特别通透,特别巴适
no need to yap, you guys know the balls. gg capcom
holy ship, mhrise is PEAK. maybe i have more fun than mhwilds!!! i know that the game was designed first for the handheld ninswitch, thus the hunts need to be quick. that might annoy some "traditional hunters" who would like to take it slow, which is fair. but for me, this haste is the right pace, especially when you find monsters that match your skill, so the hunt lasts long enough for you to feel the thrill, but not so long that it drags on and on and seems to never end (like most hunts in mhworld). and the ninja-style parkour with double-jump air-dash is just top notch. honestly, removing all monsters from the game and just running around would still provide a [i]great[/i] experience! and this amazing movement blends so well with the fighting aspect! heck, there are even tons of new weapon movesets built around this dashing mechanic!! that being said, the game still feels... weird in some corners. take the "tower defense" quests (you read that right, the tower defense genre mixed into monster hunter). it's quite questionable. i think mostly because TD demands you to be in the role of a war general, not a hunter. while some players might excel at, or even [i]love[/i], doing both jobs, i guess most people who pick the genre are focused on being a frontline hunter who gets a chance to brawl 1v1 (or 4v1) with the monster, not a commander sitting in an overseer's chair ordering their goons to build more pylons. the spirit birds system also got me like, huh? it's a system where you have to run around the map collecting buffs at the start of [i]every[/i] hunt. yeah, you can play through the base story while ignoring this mechanic. but i guess once you hit late-game content, this becomes a must. i also miss the quick "instantly end quest" option from mhwilds, as well as the seamless "open world" transition between the village and hunting grounds. and focus mode for melee weapons is just a fundamental concept in any modern 3d game (luckily i play ranged weapons, so i have no complaints about aiming my reticle). analogously, it's like how we don't play games with clunky tank controls anymore. it's so surprising the mh series took almost 25 years after ocarina of time until mhwilds finally implemented this necessary feature!
泪目啊!玩黑神话悟空,一个大头和一个烧火棍一人守一条路,直接给我干退游了。玩只狼,仁王3和呆呆兽,一个比小兵高级一点的怪就把我干碎了。艾尔登法环,绕过了大树守卫,碰到了一个吹喇叭的怪,喇叭一响,几名枪盾兵又给我杀了几次,我连他们的盾牌都过不了。FF7重制版地图太复杂了绕的我头晕,剑星更是晕3D。 终于,我找到了这么一个3D游戏,不容易让我晕3D,开局不会出现无法战胜的怪,也没有解密绕地图,还贴心的给了一只猫与一只狗当帮手,狗还能当坐骑。像我这种操作有时需要看看键盘按键位置的人都能正常的游玩,真是一个完美的游戏。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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