
Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 8 → 32.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 126.4Kreviews | 83% | — | $14.2M |
| $39.99 | 18.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2311 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RISE+破曉DLC >>>>> 荒野
i've clocked 500 hours into this game on switch. And I plan to do it again here. This game is medicore, easy and has a weird grasp on colours... Until you reach G Rank (Which is nothing short of god's gift man). And after that this game is straight ketamine. You know that meme with the IV wine and auto-masturbator? Yeah?, well this game is that in video game form after you reach G Rank.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #68, worst KR #100 · 4 markets collected
Reviews, worldwide (the counter carries no country): 26.63/day in the week to Jul 21 → 31.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $7.99−80% |
| 9.1Kratings |
| 74% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PEAK
The day I stop playing this game is the day I truly die.
色んなところでストレスを溜めてくる意地悪なゲーム 私はアクションゲーム初心者のシリーズ初プレイでしたが、チュートリアルが足らなさすぎる 何も分からないからYouTubeで初心者向け動画を探てみたらゲーム中で一切説明されなかったことが沢山 チュートリアルが分かりにくいとかじゃない、無い シリーズ経験者の方はわかるのかもしれないが、プレイヤーは経験者ばかりではないだろう 基本自分より倍以上大きい敵との戦闘がメインとなるこのゲームにおいて、カメラという最恐の敵がいつも私の前に立ちはだかる 動きが見えない弱点が見えない 他にも操作性が終わってることも大きなストレス要因 カメラを自撮りに切り替えるのはL3だが、そうするとLスティックに触るのでせっかく決めたポーズが解除される 敵の攻撃判定もおかしい 噛みつきに腹まで判定乗ってるし、肩に触れてないのにタックルを食らう そのクセして自分がカウンター構えてるときだけバカ判定タックルをしてこないしやってきても当たらない その他諸々細かいものから大きなものまでプレイするとストレスがたまります 常日頃から怒りたいと思っている人や、台パンできる環境にある人にはオススメします そうでないならストレスで寝付けなくなり、やっと寝たと思ったら夢の中でもバカ判定タックルを食らうことになります
卡婊游戏 拉就完了 差评是基础 绝不给好评
🎮 Monster Hunter Rise: o jogo que percebeu que ninguém gosta de andar devagar Monster Hunter Rise é a evolução natural da fórmula Monster Hunter. Porque aparentemente alguém na Capcom jogou World e pensou: “E se o personagem andasse mais rápido e o jogador realmente se divertisse?” E nasceu o Rise. 🐌 Monster Hunter World: Simulator de Lerdeza No World, tudo parece que acontece em câmera lenta. Você quer caçar um monstro? Primeiro precisa: Andar. Andar mais. Seguir os vagalumes. Cair em um lugar errado. Descobrir que o monstro foi para outro lado. Andar de novo. O monstro foge. Recomeçar o processo. Você passa 30% da caçada lutando e 70% fazendo trilha. E o personagem no World parece que está sempre carregando uma geladeira nas costas. No Rise? 🪲 WIREBUG. Problema resolvido. Quer subir uma montanha? 🪲 Quer atravessar o mapa? 🪲🪲 O monstro foi para o outro lado? 🐶 PALAMUTE EM VELOCIDADE DE GUERRA. O Rise olha para o conceito de mobilidade do World e fala: “Você sabe que o jogador pode simplesmente… se mover rápido, né?” 🐶 O Palamute sozinho já vale mais que metade do World No Rise você tem um cachorro gigante. Você monta nele. Ele corre. Ele ajuda você a matar monstros. Fim. No World você basicamente tem que correr atrás do monstro igual alguém que perdeu o ônibus. O Palamute resolveu um problema que aparentemente ninguém no World percebeu: NINGUÉM QUER CORRER PELO MAPA DURANTE CINCO MINUTOS PARA CHEGAR NO MONSTRO. ⚔️ Rise é rápido porque ele QUER que você lute O melhor de Monster Hunter é lutar contra monstros gigantes. Não é: ❌ Procurar pegadas. ❌ Seguir vagalume. ❌ Fazer caminhada ecológica. ❌ Ficar preso em um mapa que parece um labirinto. ❌ Assistir o monstro fugir pela décima vez. No Rise você entra na missão e rapidamente já está: BATENDO EM ALGUMA COISA DE 15 TONELADAS COM UMA ESPADA GIGANTE. É assim que deveria ser. O Rise basicamente disse: “Você comprou Monster Hunter para caçar monstros. Então toma monstros para caçar.” Uma filosofia revolucionária. 🗺️ O World tem mapas. O Rise tem mapas que você consegue usar. No World, o mapa é tão confuso que às vezes você não sabe se está caçando um Rathalos ou tentando encontrar a saída de um shopping sem placa. Você entra em uma área: “Ah, o monstro está logo ali.” 10 minutos depois: “POR QUE EU ESTOU EMBAIXO DA TERRA?” No Rise você olha para algum lugar e pensa: “Eu quero ir ali.” E simplesmente vai. 🪲 Wirebug. Subiu. Acabou. Tecnologia. 🐉 E quando o monstro foge? No World: “Lá vamos nós correr atrás dele…” 🏃♂️🏃♂️🏃♂️🏃♂️ No Rise: AU AU FILHO, VAMOS BUSCAR ESSE TIGREX 🐶💨💨💨 Você sobe no Palamute e continua a caçada. Sem sofrimento. Sem caminhada. Sem precisar fazer um curso de orientação geográfica. 🔥 Veredito totalmente imparcial Monster Hunter World: Lento. Pesado. Mapa confuso. Monstro fugiu? Corre atrás. Quer subir? Procura o caminho certo. Quer chegar na luta? Boa sorte. Parece que o jogo tem medo de deixar você se divertir rápido demais. Monster Hunter Rise: Rápido. Ágil. Wirebug. Cachorro. Switch Skills. Mobilidade absurda. Você vê um lugar e simplesmente vai até ele. O Rise pegou Monster Hunter e retirou boa parte do que atrapalhava você de CAÇAR MONSTROS. 🏆 Conclusão Monster Hunter World: “Vamos criar uma experiência lenta, pesada e extremamente detalhada.” Monster Hunter Rise: “E se a gente deixasse o jogador fazer coisas legais o tempo todo?” E essa é a diferença. Monster Hunter Rise é superior porque entende uma coisa muito simples: EU NÃO QUERO CAMINHAR. EU QUERO BATER NO MONSTRO.
honestly, black magic on how this runs in at best a business grade laptop while not staring at pixels. 10/10 monster hunter experience. rampage has always been a 50/50 in the fun factor, but biggest recommendations i could give it is that its mostly only fun with other people to manage the chaos.
很好玩的怪猎 真正的战斗爽 非常适合我这种刚接触怪猎的新东西
Is fast, fun and has that charming PS2 era vibe, i dont know how to describe it. It has charm and is fun. Good Monster Hunter game. Thats it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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