
Momento is a cozy room decorator with a twist: the choices you make play out over the course of a lifetime! Decorate your room, choose which items are important to you, and discover how the objects you choose will alter the course of the story, in a winding ode to the power of everyday things.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 12 → 0.2/day in the week after.
About

Momento is a cozy room decorator with a twist: the objects you choose will alter the course of the story! Decorate your room, choose which items are important to you, and discover how these choices play out over the course of a lifetime.

Begin in childhood, picking out toys that represent your dreams for the future. Follow those dreams into adulthood, exploring wildly different settings and themes. Uncover stories of heartbreak, wonder and love, and learn the significance behind the sentimental treasures that follow you throughout. Pay close attention - some objects may be more than they seem at first glance.
Click your way through a delightfully tactile world, switching on lights, leafing through books, petting adorable animals, and more! Collect items and furniture in story mode to play with in the endless creative mode. At the end of it all you return to the very beginning, to discover new endings, fresh twists in the path, and explore an evolving story of love and loss.
Embark on a journey where the objects you choose to keep influence the life you lead.
Decorative freedom: There’s no right or wrong way to arrange your space!
Choices matter: Watch small decisions ripple over a lifetime!
Explore freely: Search every nook and cranny of the level. There’s surprises behind every corner!
Creative mode: Unlock items and furniture to decorate your own room in creative mode!
Easter eggs: Solve puzzles to uncover special rewards.
Gorgeous vibes: Immerse yourself in relaxing scenery and lovely music!
Momento is the result of a collaboration between Jasmine Phillips (Art Lead), Jessica Lyon (Narrative Lead), and Julian Beiboer (Technical Lead), three developers based across two micro studios – Fat Alien Cat & Nomo Studio – in Brisbane, Australia. Together, they’re working to navigate the worlds of indie game development and parenthood.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 225reviews | 95% | — | $90.5K |
| $19.99 | 27ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I gave this game many chances hoping I'd like it and finish it, but even after all my attempts, unfortunately I'm not fan. Here are my reasons: -The "snapping" mechanics aren't as easy/nice as the other games I've played (unpacking, organized inside, whisper of the house) which leads me to frustration; it feels like there isn't any type of snapping mechanic most of the time. -There is a lot of lore in this game, but the repetition of the stages takes away my excitement for the game. Basically I have to reorganize 50+ items 3 separate times just so a few of them could be different, then I get a new stage. The wall update was helpful but doesnt really help with the repetition aspect. -The 7 different rotation angles for items using the scroll wheel is so unnecessary if the room is at a fixed angle, it takes way longer to turn each item for not a lot of reward. -There isn't a place for every item. What I mean by that is we'll get 3 random shirts, but no hangers, drawers, or closet. We'll get a ton of art/photos but barely any wall space. It doesn't give me a feeling of fulfillment. -I'm sorry but the intro screen "for _, with love" is up there WAY too long. A few seconds is good, we don’t need that much time to read it every time we upload the game. I don't regret playing this game but I'm not sure if I'll be able to finish it. I think that despite all of the lore and details, the game didn't hit the mark for me.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 7 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momento is a simple decor game. Following the story of the protagonist, we find ourselves organizing the homes where we once lived throughout adulthood. Each house has puzzles to be solved, unlocking additional decor pieces and achievements. The game was very easy and offered a certain degree of replayability disguised as momento collecting. The new Wall of Memories feature made this progress fairly quick. However, the whole thing has to be replayed from the beginning each time we want to unlock a new ending. As for satisfaction while organizing, I found Momento to be quite frustrating in comparison to other games of the same genre. The items are tiny and there are so many! My hand was frequently sore from handling the mouse with precision and sometimes the game lagged. Especially when needing to zoom out. Organizing a single room to its fullest potential took anywhere from 30 minutes up to one hour. Personally, I found it tedious more than anything else. The majority of items were repeated assets and it was really disappointing to see some of them in rooms that didn't make much sense. Kid toys in the museum, plushies everywhere or musical instruments in a space shuttle for example. It took away from what could have been a better experience. Overall, the gameplay itself was good. Just, 18 hours of really tedious organizing of items that look the same from room to room. Regardless of my personal experience with Momento, I still recommend this game because the design was well executed and I think a lot of people who like this genre will still enjoy it.
One of the best games I've ever played. Finally a game that blows unpacking out of the water.
completed the entire game in four days... incredible and heartwrenching at times.
Ok so to be transparent: Its not a bad game. It just sort of disappointed me. An organizational game where choices matter? I mean, I guess, but you have basically 1-3 modals each level that change the level you get next. Outside of that, its basically unpacking but with something unpacking lacked (more levels) but with less interesting story telling (things are told directly to your face through notes in the level instead of the enviromental story telling that unpacking had). To say that I don't reccomend the game is a bit harsh I feel, but I feel like the itch this was supposed to scratch was not enough. I would vote neutral if I could.
J'ai beaucoup hésité entre un avis positif et négatif Positif : - Si vous aimez beaucoup les jeux de rangement avec beaucoup d'objets même si c'est répétitif le jeu est très bien - Les graphismes sont sympa - La petite histoire est bien - Le mode libre est sympa Négatif : - Le jeu est fait pour que l'ont cherche à compléter tout les tableau pour avoir un dernier élément de l'histoire sauf qu'il faut recommencer au début et refaire les même salles pour en débloquer d'autres, je me suis forcé à tout faire et je ne rangeais même plus puisque je voulais juste terminer les salles pour avoir d'autres informations sur l'histoire. Je trouve ça dommage que l'on soit obligé de recommencer à chaque fois - Même sur des parties différentes on a aussi souvent les même objets qui reviennent, ça renforce le côté répétitif - On a juste une petite salle de la taille d'un tableau pour ranger une grosse quantité d'objet et j'ai l'impression que parfois ce n'est pas forcément optimisé... j'ai parfois plus eu l'impression de faire du Tetris plutôt que de ranger quelques objets là où j'en avais envie. Je pense que ça aurait été mieux d'avoir plusieurs pièces par tableau (chambre, salle de bain etc) comme dans Unpacking pour ranger les différent objets Si les points négatif que j'ai cité ne vous déranges pas alors vous pouvez acheter le jeu. De mon côté, même si j'avais aimé et refait Unpacking, je me suis sentis dégouté du genre avec Momento...
GOOD GAME GOOD GAME MAKE CRY WRITER DESERVE BAFTA ARTIST DESERVE BAFTA CAN"T WAIT FOR NEXT GAME.
Amazing game! so cozy but also so gut wrenchingly beautiful. I also appreciate the little touches of Australia. My first play through felt like watching myself grow up all over again. But also I really want to know what that letter says now!!
This is not a game to be "completed", it's a game to be played. That sounds silly, I know, but, there are a lot of games were the goal is to finish. This one, much like Unpacking, is a game to play, experience, ponder on. It can be "completed" quickly if all you care about is finishing the puzzles and unlocking all the endings, but I think that does a disservice to the game itself. And no, I'm not telling you how to play the game, I'm just explaining if you're coming into this game wanting to JUST solve all the puzzles, get all the achievements and move on, you probably won't really enjoy it. With that said, if you're curious about what this game is all about, though I'll try and keep spoilers down, read on. Please forgive the comparisons to Unpacking, I'm going somewhere with this. And to be clear, I am NOT in any way saying "oh it's exactly like Unpacking" or "this is a rip-off." I'm not saying any of that at all, I'm just using it as a point of comparison. Cool? Cool. Unpacking tells the story of someone as they grow up, starting with their own room as a kid, going through college, jobs, relationships and the different places they've lived. It is a linear story, where you can pick up on different things with follow up playthroughs. What items you have is always static and, for the most part, all items have a place, or at least, a specific set of places they can be. Momento is the story of someone going through their life, but, it's not quite so linear. You chose the things that matter to you as you go through this person's life, and that, changes the path of this person. There are six different endings and they way to get them is fascinating. Biggest suggestion, don't look at any guides for your first 3 playthroughs, go through each of the "starter" toys and see where you end up. I love we can put things just about anywhere, including the trash. I was thrilled that I could decide 'this item doesn't feel like it fits this time' so I can set it in the trash and not be penalized. We've been given a wall to see the items that can be chosen and where that leads so you can eventually get all the endings but I didn't look at that until I'd gone through three full times. It's a good way to go back and finish some puzzles and also see how to get paths you've not unlocked yet. Now, some items seem to come up, even if you've not made certain decisions [spoiler] like with the googly eyed plant. I made a point of not choosing it, yet it popped up later. [/spoiler] and I feel that's to connect the different timelines to one another. You may be going through and handling things different ways, but you're still the same person. A lot of things were inferred in Unpacking, here, you get a bit more direct information (names of people, relationships to one another, etc.). I'm not saying one way is better than the other, for both games, what is given, or not, makes total sense. I waited until I'd unlocked all the endings before leaving my review so I really understood what was going on. And while I don't have a complete picture, I look forward to finishing the various puzzles I've not yet done and reading the various lore threads that have been started in the Steam discussions. I, genuinely, adore this game. It can be a lot, trying to piece things together, just hang in there and it'll start making more sense. Read the notes, READ THE PHONE MESSAGES, something I'd not fully done on my first few playthroughs. We also now have a creative mode, where can build, decorate and place objects as we please. It has completely empty rooms as well as the rooms from the game itself with the basic furniture from the chapter. This has been a welcome addition now that I've gone through all the endings and puzzles. Take your time, explore what this character is going through in their life. Enjoy the freedom to put items where you feel fit and just, enjoy the story. On a purely technical level, the game ran completely fine, though I didn't use the hot keys for allowing objects to 'snap' or not.
お片付けゲームです。いくつかのステージがあり、ステージ内で選択した内容により次のステージが決まります。 最初は漠然と遊んでいましたが、何周かした後にこれが誰の物語で、人生上で何があって、何を目指しているのかを理解した瞬間とりこになり、夢中で周回しました。 ゲームとしての片づけやパズルが面白いのは勿論ですが、家族や友人から届く手紙やメッセージ、書類、大人になるにつれて変わる趣味や住処から何が起きているのか、どういう人間に育っていっているのかを考えるのがとても楽しいです。 全てのエンディングを見るには周回が必須ですが、チャプターセレクトもあるので(これは全エンディング見終わった後で解除かもしれません…)、一度のプレイで全パズルを制覇する等はあまり意識せず、最初は気負わずに自分の気の向くままに進めるのがいいと思います。 楽しい物語を有難うございました。いいゲームでした。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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