
Momento is a cozy room decorator with a twist: the choices you make play out over the course of a lifetime! Decorate your room, choose which items are important to you, and discover how the objects you choose will alter the course of the story, in a winding ode to the power of everyday things.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 12 → 0.2/day in the week after.
About

Momento is a cozy room decorator with a twist: the objects you choose will alter the course of the story! Decorate your room, choose which items are important to you, and discover how these choices play out over the course of a lifetime.

Begin in childhood, picking out toys that represent your dreams for the future. Follow those dreams into adulthood, exploring wildly different settings and themes. Uncover stories of heartbreak, wonder and love, and learn the significance behind the sentimental treasures that follow you throughout. Pay close attention - some objects may be more than they seem at first glance.
Click your way through a delightfully tactile world, switching on lights, leafing through books, petting adorable animals, and more! Collect items and furniture in story mode to play with in the endless creative mode. At the end of it all you return to the very beginning, to discover new endings, fresh twists in the path, and explore an evolving story of love and loss.
Embark on a journey where the objects you choose to keep influence the life you lead.
Decorative freedom: There’s no right or wrong way to arrange your space!
Choices matter: Watch small decisions ripple over a lifetime!
Explore freely: Search every nook and cranny of the level. There’s surprises behind every corner!
Creative mode: Unlock items and furniture to decorate your own room in creative mode!
Easter eggs: Solve puzzles to uncover special rewards.
Gorgeous vibes: Immerse yourself in relaxing scenery and lovely music!
Momento is the result of a collaboration between Jasmine Phillips (Art Lead), Jessica Lyon (Narrative Lead), and Julian Beiboer (Technical Lead), three developers based across two micro studios – Fat Alien Cat & Nomo Studio – in Brisbane, Australia. Together, they’re working to navigate the worlds of indie game development and parenthood.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 225reviews | 95% | — | $90.5K |
| $19.99 | 27ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've really struggled to come up with a good way of saying this is a bad game, because it's not entirely fair description, It doesn't crash or anything. It looks nice, for fans of Unpacking it's probably the only other half decent game in the genre, it tries for an emotional beat. but I think those are also my issues with the game. It looks nice, so when I have to awkwardly cram a bunch of things together to fulfill the mission it's kind of a bummer. It has a lot of the fiddly problems that Unpacking had as well, it's not really fixed any of those issues. as for the emotional beats... well I certainly felt sad. but it also felt manipulative, something I felt it had in common with parts of Unpacking. The biggest issue however is that just like in Unpacking, nothing you do matters, but this game says that it does and that's a big difference. no matter what random selection of items you pick your character still goes down the same path of loss, depression and then a random uplift. It actually makes the emotional moments feel sort of dishonest, because I've been told that I'm helping shape the story but really...I'm just picking where to put my old wooden blocks that have never been relevant.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 7 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i]Momento[/i] is a wholesome puzzle game, built with a warm atmosphere and a creative, unique approach to storytelling that can easily capture your heart. Despite being very similar in style to [i]Unpacking[/i], there are some notable differences that set it apart. [i]Momento[/i] is mainly described as a room-decorating game, but I would argue that it's not quite that. Unlike in [i]Unpacking[/i], finishing a room does not require you to find a dedicated spot for every single item. The joyful mechanic of unboxing items and arranging them on shelves is still present, together with gathering little narrative snippets from books, sticky notes, letters, and postcards. However, the spaces and furniture are intentionally not built to fit everything. You might find clothes scattered around without a wardrobe to hang them in, and toys simply remain spread out across the floor. Arranging items here is less about organizing things neatly and more about using decoration as a backdrop for a personal story. Plus, unlike in [i]Unpacking[/i], it's a purely optional activity. https://steamcommunity.com/sharedfiles/filedetails/?id=3784134397 The strongest aspect of the game lies in its narrative delivery. You progress through five sequential rooms, each representing a stage in Sam's life from childhood to adulthood. Within each space, you will find up to three special boxes that open once you uncover clues from nearby items. Opening a box gives you a choice between several key items. The game calls these "momentos," likely a wordplay between "mementos" and the defining "moments" they represent in Sam's timeline. Your choice spawns related items in the room (which often tie into specific puzzles) and decides which branch of the next room you visit. Thus, your decorating choices are linked directly to the story of your character's life. You start out as a child picking out toys from these special boxes or little objects representative of your dreams, and it is really touching to see how those early choices ripple through the years in the next rooms you visit. Each room comes with a checklist of puzzles to solve, yet there's no requirement to complete them to progress to the next room (although achievements are awarded for finishing all tasks). The puzzles usually involve grouping related items or interacting with them. For example, you might be required to neatly place books on shelves, gather all your plushies onto the bed, or create a cozy reading corner by arranging a blanket, pillow, and storybook on a rocking chair beside a lamp casting soft light on your setup. The tasks list shows only the puzzle titles, leaving the exact requirements for you to figure out on your own. Because certain puzzles depend on the momentos you picked, full completion requires multiple runs. There are six distinct endings that you can reach, each reflecting a different career path in Sam's life. Exploring the full content feels like branching through a huge tree of life choices and visiting each node, always getting one step closer to fulfilling her career path. Subsequent playthroughs along different paths also help you deepen your understanding of Sam's world, revealing more about her family and friendships throughout the years. https://steamcommunity.com/sharedfiles/filedetails/?id=3784134242 Several thoughtful quality-of-life features make replaying the game very smooth and enjoyable. For example, the momentos you already picked are tracked and highlighted with a checkmark so that you don't pick them again. A level map is accessible from the main menu, including the completion progress of each level. This lets you jump into specific rooms to finish missing puzzles without having to replay the whole path up to that point, though reaching a new ending (or rather accessing the next room) will always require traversing the whole path from the start. The list of available puzzles clearly shows which of them are completed, together with which momento unlocks them. If you ever feel stuck, a hint button highlights the exact items needed to complete the task alongside the furniture pieces where you are expected to place them. The gameplay is very relaxing and invites you to explore every room deeply, as almost every object has multiple positions and orientations. For example, a book can be placed on shelves at different angles, closed to show the front or back cover, or spread wide open. You will naturally want to click around to turn on lamps, interact with musical instruments, solve Rubik's cubes, unfold notes to read them, or crumple scrap paper to toss it into the bin. There is zero time pressure or penalty. Almost every item can be seen as a small piece of the narrative puzzle that you get to put together while arranging the room. You get to uncover stories of love, loss, and even heartbreak behind these keepsakes and sentimental treasures, allowing you to deeply connect to the journey. https://steamcommunity.com/sharedfiles/filedetails/?id=3784134193 The art style is absolutely gorgeous, with lovely hand-drawn visuals that pair perfectly with the soothing soundtrack. Aside from the story mode, a creative mode is also available, where you get to freely decorate a room with all the items you unlocked during your playthroughs. In a nutshell, [i]Momento[/i] is a beautiful and emotional experience that will leave you feeling reflective and perhaps a bit nostalgic for your own childhood. It's a charming game that manages to handle the themes of growing up and the passage of time with a lot of warmth and tenderness. [quote]💜 If you like this review, please consider following [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url] 🌸 [url=https://lillycorner.com/]Website[/url] [/quote]
A lot of games have tried to mimic Unpacking over the past few years, but Momento is the only one that's come close because it's the only one whose devs recognised that what made Unpacking special was not the mechanics or the cute art, but the story. Momento isn't QUITE as sophisticated, with a lot more notes and text that tell rather than show, but the story it tells regardless of which path you follow is about grief. Any 'cosy' or 'wholesome' game brave enough to tackle the bad, sad, or unpleasant parts of being a human is one that deserves at the very least a positive review from this gamer.
Ein hübsches, detailreiches Game über das auspacken, einräumen, organisieren und nebenbei Mini-Rätsel lösen (sehr einfach gehalten) – [i]einfach Cozy![/i] Besonderheit hier sind die sogenannten Momentos, den je nachdem welcher Gegenstand ausgewählt wird, verändert die Richtung der nebenbei erzählten Story und fügt neue/andere Objekte hinzu. Es gibt mehrere Enden, eigentlich keine schlechte Idee, aber für mich entstehen dadurch ungewollte Schwächen im Storytelling. Nichtsdestotrotz ist Momento eine Perle dieses Genres... [i]i love it![/i]
I was looking for a game similiar to the item sorting ones, but specifically with a good story, and I liked that it promised your choices mattered. The positive reviews indicated that it had a good story, but I'm afraid it just doesn't. I really enjoy the way the items can be turned around all sorts of ways, and I often make connections that accidentally solve puzzles, but story-wise it feels like, "you should feel sad, I'm telling you it's sad" rather than any meaningful story-telling. The choices let you have certain items for decorating, but I didn't see any connection with the story; it's the same basic story but your room looks slightly different. As an item sorting game, cute and chill. If you're looking for substance, you won't find it here unfortunately.
I like this game. It has a solid story. I know some reviews indicate that it is "too short," but the game has multiple endings and layers to it (so don't stop after the "first round"). I have been playing for 9 hours so far. I am a very casual gamer and I spend extra time looking at everything and choosing different arrangements. So I am sure others do play faster than I do. But if you are like me, and like to mill about with your games, you will likely enjoy this game too.
If you loved Unpacking and might've wished Unpacking was longer, THIS GAME WILL SIMULTANEOUSLY CURE THAT ITCH BUT MAKE YOU SAD WHILE DOING SO! Momento has a lot of nice qualities that I noticed Unpacking doesn't have. The fact you can chose the routes Sam goes down is so fun, and then seeing that there's puzzles in each room, some based on your choices and some that aren't, gives you more incentive to play the game over and over again. It also doesn't block you from opening any cabinets or doors when items are in front of it! You also aren't limited to where you decide you want to put something. You can place items wherever you want, so long as it fits on the surface. In Unpacking, that's a setting you had to enable if you wanted to put an item in a room it doesn't "belong" in. I've been waiting so long for another game like this, and I'm so happy to have it even if I am so sad that I'm nearly finished with it now. I hope the devs consider adding more to it or even doing another game similar because I would 100% indulge and share it with everyone! Update: I finished the game and bawled my eyes out. This hurts so beautifully. Don't worry Tyler, we will fill you in <3
Very cute and cozy game especially if you like games like unpacking! Only thing is i really dont think its worth $30. Bit steep for a game you can finish in an hour or two :((
场景相当漂亮,物品摆放自由度也很高,但剧情量很少而且得自己拼凑,约等于没有,几乎可以完全当成一个摆放物品的解压游戏。每个场景选择不同的物品,会走向不同的兴趣,从而解锁不同的人生结局,需要好几个周目才能收集到全部的场景。但是!解锁完结局之后重开,初始场景和光线也会变化,哪怕是同样的房间也会有明显的变化。大概一共有三四种不同的光线和二十多个场景,音乐也相当美妙,沉浸在其中真的会给人一种很安宁、很静谧的感觉。不太好的地方是谜题成就很难收集,游戏整体内容量也很少,一开始认认真真如同保姆一般摆放物品,到后面重复度太高,我都干脆懒得放了直接全扔地上走极繁风...... 总结是制作还是很精美的,主要内容是装修和收纳,但目前打折力度还是不够,相比它的体量,半价入手更好。
Momento is a simple decor game. Following the story of the protagonist, we find ourselves organizing the homes where we once lived throughout adulthood. Each house has puzzles to be solved, unlocking additional decor pieces and achievements. The game was very easy and offered a certain degree of replayability disguised as momento collecting. The new Wall of Memories feature made this progress fairly quick. However, the whole thing has to be replayed from the beginning each time we want to unlock a new ending. As for satisfaction while organizing, I found Momento to be quite frustrating in comparison to other games of the same genre. The items are tiny and there are so many! My hand was frequently sore from handling the mouse with precision and sometimes the game lagged. Especially when needing to zoom out. Organizing a single room to its fullest potential took anywhere from 30 minutes up to one hour. Personally, I found it tedious more than anything else. The majority of items were repeated assets and it was really disappointing to see some of them in rooms that didn't make much sense. Kid toys in the museum, plushies everywhere or musical instruments in a space shuttle for example. It took away from what could have been a better experience. Overall, the gameplay itself was good. Just, 18 hours of really tedious organizing of items that look the same from room to room. Regardless of my personal experience with Momento, I still recommend this game because the design was well executed and I think a lot of people who like this genre will still enjoy it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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