
Defend America from an alternate-universe America using state-of-the-art 1980s military hardware in this intricate and tactical turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 328reviews | 74% | — | $254.5K |
| $19.99 | 33ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In the tutorial, forest will block you from completing the mission on the last point. Everything is ultra slow. Just like me.
terrible game, poorly designed, -most units can only move or attack, the thought of WW2 infantry moving forward while shooting is just beyond some people it would seem.
Запускаєш Möbius Front 83 як "маленьку покрокову стратегію на вечір", а через 40 годин сидиш і читаєш внутрішню документацію по техніці альтернативної холодної війни, ніби тебе завтра відправлять командувати НАТО. На папері все звучить як фанфік на тему 80-х: Америка, СРСР, напруга, введення військ... а потім у двері сюжету влітає третя сторона іншопланетного походження і каже: "Оууу, а хто це танчиком піу-піу робить?" Візуально це виглядає дуже стильно: шестикутні тайли, сплюснуті юніти, олдскульна військова естетика, чудовий звук. Нетрівіальне підкриплення і гарний баланс. Все виглядає так, ніби хтось знайшов секретну DOS-гру з паралельного всесвіту й акуратно відполірував її до сучасного стану. Але головне тут - дизайн місій. Гра постійно намагається зламати твоє очікування "знищ усіх ворогів". Іноді вигідніше не займати позицію самому, а акуратно привести "дещо дуже агресивне" до ворога й спостерігати, як противник переходить у режим: "Щось, якось, додому захотілось..." Є місії з пошуком радистів. Є окрема міні-гра з розшифрування повідомлень, яка раптом виявляється складнішою за половину сучасних AAA-головоломок. А ще тут є пасьянс усередині гри. І найгірше - він хороший. Ти буквально можеш зробити перерву від війни, щоб зависнути в іншій маленькій грі всередині гри: "Мамо, я в рекурсії!" І в якийсь момент ловиш себе на думці, що розробники явно спочатку вигадали весь цей всесвіт, прописали техніку, історію, атмосферу... а вже потім згадали: "А, точно. Треба ще гру зробити". До речі, це дуже в стилі Zachtronics. Студія все життя робила ігри так, ніби хотіла перевірити: "А що, якщо дати гравцю трохи забагато думати… і йому це сподобається?" Я не розумію більшості їхніх ігор, але ця - скарб. Möbius Front '83 - маленька, дуже розумна стратегія для людей, які люблять не масштаб, а деталі.
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Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I agree with the other reviews - because the AI has no fog of war you can't set up ambushes and stuff like in other games. The AI just plays super passively which makes the combat very slow.
Some levels in late game play out more, like puzzle, than a strategy game, especially at first few turns, when i.e. you must place your air defense unit in one exact hex, to prevent enemy helicopter rush at first turn. But overall it is a good strategy game with really solid AI, that will not blindly run into your defenses. You will need to move carefully, as rushing blind is heavily punished, but if you have some experience in turn based games, this one is not that hard. Graphics and UI are clear and easy to read (not a common thing, these days), and good looking too. There are only few types of missions, but together with different enemy force composition and map setups it creates enough variability to keep it interesting for most of the playthrough, although few last missions were a drag. Overall, the systems of the game are very ellegant and well thought out,
A difficult strategy puzzle game that is more like chess than xcom
A weird one. The in-menu mini games are more fun than the actual game itself. While the music, visuals, voice acting and story are good, the main hex-based war game could be better. Would probably give this 6/10.
It's Chess with tanks and soldiers. i like it
Really neat military tactics game with a lot of options and depth. I think people mistakenly call it a "puzzle" game - but to me it's a more realistic take on how military operations actually work. No one really rushes into the enemy like in most other military games (Panzer Corps included). Here, you're encouraged to take a more careful, and often defensive approach before you attempt to breach the enemy line. Enjoying it so far!
It's not that I don't like the game, but it's a little too hard for me. I've been stuck on Mission 2-3 and have already replayed it three times. The enemies feel overwhelming, and it almost seems like they're cheating since there doesn't appear to be any fog of war for them. One wrong move can cost you the entire mission. I gave it another try today, but still had no luck. I think this is where I'll end my journey with the game. As for the two minigames, Cribbage Solitaire is difficult but manageable—I was able to win about once every three or four attempts. However, requiring 100 wins for an achievement is just ridiculous. And then there's the Signals Intelligence puzzle, which I never really understood. I had no idea what I was supposed to do or how it worked. Overall, I didn't find the playing experience enjoyable, so I can't recommend the game to anyone else.
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Players by region
Where this game's players are, estimated from review languages.
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