
This is a dog-eat dog world of corruption, murder and sex – and as the new kid on the block you’re looking a little like ‘milk on the bone’!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
原本想找20年前的懷舊遊戲《黑金企業2》 但似乎沒有實體光碟了 同時也找不到分享遊戲主程式的人 後來才知道是台灣廠商改編自此款遊戲 玩起來也別有滋味 介面跟操作大致上都相同 但還是很懷念《黑金2》經由台灣廠商魔改成在地化的劇情與風格(像檳榔攤跟小混混XD)
+1 没中文 没成就 黑帮统治 经典版 欢迎来到 20 世纪 30 年代的美国。受禁酒令极大影响,有组织犯罪肆意蔓延,各大黑帮家族为垄断全国灰色产业争斗不休 —— 私酒、色情、彩票博彩,应有尽有,如同野草般在法律的高压管控下疯狂滋生。 这是一个充斥着腐败、杀戮与情欲的弱肉强食之地,而作为初来乍到的新人,你此刻还稚嫩不堪、毫无根基。 《黑帮统治》是一款即时战略游戏,模拟黑道势力争夺权力、财富与地盘的纷争。你从一名底层小混混起步,初始资产仅够开办一家救济收容所。选择入驻商户,开始经营掌控这片街区。 循序渐进打造属于自己的黑帮帝国,排挤所有竞争对手。招募忠心手下,贿赂拉拢警方,精准打点各方关系,一步步实现全盘掌控的野心。 当然,你也可能满盘皆输,最终落得葬身水底的悲惨下场。 游戏特色 四十余种可升级的特色建筑 三类作战单位:街头打手、修缮技工、黑帮匪徒 十名风格迥异的入驻经营者 多种资源可供调配经营,助力打造黑帮帝国
Bem parecido com o Gamer Constructor de 1997, quem jogou na época vai amar esse jogo !!! Nota: 8.5/10 Sobre este game: Bem-vindo à América dos anos 1930. Graças em grande parte à Lei Seca, o crime organizado está em ascensão e várias famílias criminosas estão lutando pelo controle nacional dos mercados ilícitos - bebidas, prostituição, jogos, o que você quiser - tudo está brotando como ervas daninhas através do aperto do punho de Johnny Law! Este é um mundo de corrupção, assassinato e intriga. E como o novo garoto do quarteirão, você parece um pouco 'verde'! Mob Rule é um jogo de estratégia em tempo real que simula a tomada do submundo por poder, riqueza e imóveis. Você começará como um pequeno bandido e terá recursos suficientes para construir uma cozinha de sopa. Escolha um inquilino e comece a trabalhar no 'capô'. Lentamente, mas com segurança, você construirá um império e afastará sua concorrência. Você recrutará uma força de trabalho leal, consertará as coisas com os policiais, fará as recompensas certas e terá sucesso em sua busca pelo controle total. Alternativamente, você pode estragar tudo e acabar dormindo com os peixes! Funcionalidades do jogo: * Mais de 40 edifícios únicos e atualizáveis! * Três tipos de tropas: bandidos, reparadores e gangsters! * Dez inquilinos peculiares! * Vários recursos para gerenciar e usar para construir seu império!
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Being familiar with the first title, Constructor, since childhood, I was naturally curious about its sequel. Released as Constructor: Underworld, Mob Rule, or Street Wars depending on the region, this is the follow-up to the somewhat obscure 1997 classic. The original game - let's simply call it Constructor '97 - is a unique strategy classic despite its notoriously steep learning curve and the absence of a proper story-driven campaign. Mob Rule attempts to address that by introducing a structured campaign, but at the same time it pushes the difficulty to an entirely new level, which is rather ironic considering that excessive difficulty was already one of the biggest complaints about the original. The sequel makes several significant gameplay changes. In Constructor '97, workers required a foreman to construct buildings, and only the foreman could capture enemy properties. Mob Rule removes the foreman entirely, making workers responsible for both construction and capturing enemy businesses. Several stylistic changes were also introduced. Hippies have been replaced by hookers, the fixer has become a plumber, and the thief has been replaced by a priest (which cracks me up actually). Psychos, ghosts, and troublemakers all return with roles similar to those in the original game, although every "undesirable" now has only two abilities, making them somewhat less versatile than before. At first glance these changes might suggest that the game was streamlined and made more accessible, but in practice the opposite is true. Since the campaign is entirely mission-based, you'll constantly face objectives that range from straightforward tasks such as constructing a specific building to brutally demanding challenges with strict time limits. Some missions require you to capture multiple enemy businesses, report back to the Don, and bury several gangsters in your cemetery, all within a very short period. One mission that perfectly illustrates the game's balance issues is "Dead Dog Ditch 5", where you're required to eliminate every enemy unit and destroy every enemy building while simultaneously avoiding the police, who can arrest both your gangsters and your undesirables. Completing all of this before the timer expires feels less like a strategic challenge and more like a test of trial and error. And then the next set of missions are way easier compared to this one. Another major issue is the campaign's lack of clarity. Many objectives provide only vague instructions, leaving you to figure out the required mechanics by yourself. Normally I don't mind experimenting or spending extra time learning how to progress (in fact, I enjoy challenging strategy games), but Mob Rule often combines cryptic objectives with overwhelming enemy pressure. In several missions, your opponents start with a much stronger position, more gangsters, and greater map control, giving you very little room to experiment before everything falls apart. This, in my opinion, is the game's biggest flaw. That said, I certainly had fun with several missions. Planning an efficient strategy and finally overcoming a difficult objective can be extremely satisfying. Unfortunately, the campaign also becomes repetitive at times, and many missions feel heavily scripted, whilst certain missions are quite straightforward, but unnecessarily long. Deviating from the intended solution often results in an almost inevitable game over, which discourages experimentation. Fortunately, many of the mechanics that made Constructor '97 so memorable remain intact. Gangsters can still upgrade their arsenal, tenants continue to complain about poor living conditions, plumbers prevent buildings from deteriorating, dogs are excellent for protecting your businesses from enemies, monthly expenses must still be paid to avoid bankruptcy, and tenants remain your primary source of workers. Fans of the original will immediately recognize the core gameplay beneath the new mafia-themed setting. Overall, Mob Rule remains a fascinating hybrid of real-time strategy and city-building simulation. Despite several questionable game design decisions, it's unlike almost anything else in the genre. Its distinctive characters, dark humor, MIDI soundtrack, and overall atmosphere still give it plenty of personality, making it an enjoyable experience for players who appreciate this era of PC gaming. In the end, System 3 eventually returned to the original formula with Constructor Plus, an expanded remaster of Constructor '97. Personally, I believe that's ultimately the better way to experience this style of game, as it retains everything that made the original special while avoiding many of the frustrating design choices introduced in Mob Rule. Conclusion: 6.5 out of 10.
Um dos meus jogos de Infância... topzera
I love this game!!! I'm only sad that there aren't other game like this one. (or a decent remaster) Easy to learn and hard to master! there are a lot of naked tricks.
Played with Windows 10 and slowest mouse scroll speed (in game setting) just fine. The scroll speed is little fast even with slowest setting but eventually you will get used to it, plus there's a minimap for you to click. The game does crash though, guess the game couldn't handle 2 explosion at the same time. It is recommend to do a backup save after you proceed to next mission.
Loved this since i was a kid. Although back then it was called "street wars" Its just got a cool style and i highly recommend it as an "adult themed" builder that has gangsters, violence and other weird stuff.
Great game, plays the same as in the 90s
old but GOLD !
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