
One of the best games from acclaimed Tycoon series, with well designed gameplay mechanics, appealing graphics, and really high re-playability value. There’s no limit to what you can create so design and build the most thrilling roller coaster the world has ever seen!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 22 → 1.57/day in the week after.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Thank you General Mills for the free copy inside of a box of cereal in the early 2000s.
{ Graphics } ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☑ Bad ☐ Don‘t look too long at it ☐ MS-DOS { Gameplay } ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't { Audio } ☐ Perfection ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf { Audience } ☑ Kids ☑ Teens ☑ Adults ☐ Grandma { PC Requirements } ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer { Game Size } ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data { Difficulty } ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls { Grind } ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding { Story } ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life { Game Time } ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond { Price } ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money { Bugs } ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs { ? / 10 } ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 139 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do not botter, game does not work anymore on windows 11.
this game is not for everyone i grew up watching my father play this then i got into my teenage years and started playing this game along with some other games it brings back so many memories when i luanch this game i hope someone else can share the same experiance i do with this great title
I got this in a cereal box 20 years ago, still a fantastic game. I don't I'll ever get tired of this game. 10/10
RollerCoaster Tycoon is one of those timeless classics that never lose their charm. I remember playing it when I was around ten years old, and it was one of the first video games I ever played. Even today, it's incredibly addictive: you always tell yourself you'll build just one more ride, and before you know it, hours have gone by. I'm still amazed that the game was programmed almost entirely in assembly language, which helps explain why it's so exceptionally well optimized even decades later. It also runs flawlessly on Linux, proving that it has stood the test of time and adapted effortlessly to modern platforms. A true landmark in the management simulation genre and a perfect example of how great game design matters far more than cutting-edge graphics. 9/10.
I bought this game in PHYSICAL CD FORM (back when you could do that) when I was 11 years old in 2006 ish - needless to say, it's been a key part of my childhood, growing up, and more - the amount of nostalgia is immeasurable! I learned business, finances and a lot more playing RollerCoasterTycoon Deluxe - and 20 years later STILL have yet to beat EVERY scenario! - I fully plan to do so sometime - but imagine that - 300 hours and I still haven't beaten it! It's a challenge, it's fun, I love making coasters so convoluted and intensely epic that my guests don't always appreciate them - and yeah - definitely fun, highly recommend it if you're a theme park enthusiast like me ^^
It crashes daily so I'm paranoid about saving progress, most pre-made rollercoaster names are a string of random letters, and I can see my computer trying to fight to change the resolution back to normal while the game is playing. It's no better than finding your old beaten up CD. There's a free RCT app for iphones that i'll look into instead. What a bummer.
This game is a great example of how a simple idea can create an experience that stays enjoyable for years. Building and managing your own amusement park is surprisingly satisfying, whether you are carefully designing roller coasters, improving your park layout, or just watching guests enjoy what you created. The best part is the freedom it gives you. You can focus on creating huge, exciting rides, optimizing your finances, or making a park that is simply fun to explore. The management side adds a lot of depth, since every decision affects your guests, your income, and the overall success of the park. The visuals and interface are obviously old compared to modern games, but the charming style still holds up. The simple presentation lets the gameplay take center stage, and the attention to detail makes the parks feel alive. The biggest downside is that the game can feel dated in some areas. The controls and menus take some time to get used to, and newer players may find certain mechanics less convenient than modern management games. Some scenarios can also become challenging once the difficulty increases. Overall, this is a classic management game that proves great design does not need complicated graphics or systems. It is relaxing, creative, and rewarding, making it easy to lose hours building the perfect park.
I can see why people loved this game, however i is painfully in need of QOL improvements. I will spend 20minutes trying to build a ride, having to manually change each corner of each terrain square, having to delete each decoration with very innacurate clicks.... only for the ride to not attract anyone as people complain they want something more intense and refusing to go on the more intense rides. All of this while being forced to have time move to be able to build and each of everything in the park requiring constant readjustments to the ever changing tendencies of the costumers. It's too chaotic with very disfunctional mechanics when having to deal with so many systems manually at once. Not to mention the awkwardness of changing the resolution going in and out of the game, turning the pc almost unresponsive until I force the resolution adaptation by opening the task manager
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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