
Join Roll the Valkyrie as she subverts fate in a retro indie platformer taking after PSX classics. Climb, dash, jump, and glide your way up a falling sky island, to stop it from destroying the world below.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Valkyrie Saga is an indie, retro platformer styled after PSX classics, giving you a chance to embark on an epic odyssey! Play as Roll the Valkyrie, a divine warrior tasked by the gods with one mission: Stopping a floating island from crashing into the earth. Ascend the ancient skyborne land, explore ancient ruins, unlock their secrets - and stop the cataclysm!

Valkyrie Saga captures the original PSX with era-authentic visuals, a deeply immersive soundtrack, and gameplay that recreates the magic that defined a generation.

As the divine warrior, you'll have to master both the art of soaring across the skies across the plummeting island, and the way of the spear, confronting otherworldly foes!

Hidden among the ruins, cryptic scribblings, and odd twists of the world is a complex story to piece together, detailing what happened to the civilization that once occupied the island. Can you find out the truth before it is too late?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 300reviews | 92% | — | $51.6K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Despite this being a "Not Recommended" review, I would say overall this a good game, just with a bunch of cracks the closer you look. As the game's description says, it's a psx styled platformer with a surprisingly expansive open world. You'll start the game with limited movement, being restricted by how many crystals you've got - each crystal representing one action you can take before touching the ground. Overtime you'll gain more and more crystals, expanding the amount of places you can explore. Gain as many crystals as you to can to reach the top of the tower and that's the game! A simple formula that's works well, uh, for the most part. Unfortunately, the first crystal you're supposed to get (past the tutorial area) I missed since there's a statue you need to pray in front of in order to gain access to the crystal. When I prayed, nothing happened and figured it was just a save point and left. (For the record, I had the prompt to pray on my screen when doing so) That sort of unpolished stuff is strung throughout the entire game be it the repetitive music, getting stuck in the ground when dashing, the best way of gaining height (without teleporting to a higher locating and slowly gliding all the way back to where you were) being a button mash of press X, press A, press X, press A on and on, all of the NPCs having practically the same exact model, and the map being wholly unhelpful when this is an open world with many collectibles to find. Also, I have to mention that the fastest way of getting around is by doing a combination of attacking with your weapon and immediately gliding after. It's sends you flying forward with an awesome amount of speed, but you slow down VERY quickly and have to repeat that motion over and over to keep any sort of good speed. You can upgrade your gliding speed to keep the momentum from the combo longer, but I never saw any true noticeable difference. Hoo, with all that said, I still had fun. At some point I stopped playing for 100% and just focused on getting to the top. With that mindset, the game became much better - I liked the challenge the last area/ ring of the game gave and still quite enjoyed the style of everything. So yeah, I recommend a quick playthrough, getting a reasonable amount of collectibles, and finishing it off. Remaining Thoughts: There's a supposed full story in the game but I just couldn't bother to interact with it since all of the NPCs are so plain and look alike. Also, some of the story/ lore is hidden behind certain statues which I must say is a pain since some statues give lore, some open up seemingly random walls, and some just don't do anything - very inconsistent. The inventory is messy - some are teleports that are mixed in usefulness, some are the items signifying that you can perform certain abilities, and some are items that you give to NPCs. I'll guess and say there's a less than half chance that those items will even say which specific NPC you need to give it to - you just gotta remember which one and *where* they are 'cause the game sure as hell ain't telling you that off the map. The combo for a lot of speed and the best of way of gaining height use the same button combination so be prepared - my hand was beatup by the end d: Just use the regular dash, the time save ain't worth it
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Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would love to enjoy this game since it reminds me pseudoregalia and other similar platformers alot but i just can't because of lack of polishness. Main issues are: 1. Poor optimization. Fps is flactuating and constant microfreezes for like ~0.1-0.2s happens every couple seconds even on minimum possible settings. AND funniest thing is - it doesn't even load my GPU on max, only on 50% (which itself is TOO HIGH for a ps1 styled game). I mean, how is it even possible for a game to freeze like that despite not taking full power of computer?? And no, there is no usage limiters i would use or game itself gives me control of, it's just like this. 2. Poor navigation system and lack of explanation. Some actions are straight on not told to you despite others are, like i figured out you can "run" on r2 myself accidentially, before that i just spammed dash/attack button to traverse faster. Map is given at some point but you can't put it on screen, no way of telling which NPC are important and which are just yappers, no way of telling if you can clear puzzles bosses and platforming in this area or not. So you just kinda stumble upon everything until SOMETHING will work. Especially because most of things to progress you do by talking with NPC's, and who want to talk to them if you can easily ignore them and go on your little adventure? Just to came back with empty hands and understand that game doesn't work like that, but no one stopped you. And again. Even after you understood that you have to talk to them - you have to interact with EVERY single one of them, cuz there is no indication if they have quest or not. Other issues include crude ui design (which you could write off as stylization but nehh. for my eye, it's more like author rushed release and planned (or not) to finish it later), lack of consistency in textures (like don't tell me this crystal is suppose to look like that, it's look like it was just ripped from sketchfab and places here as placeholder) and collision issues (in my 30 minutes of gameplay I got stuck 3 times in 2 places which forced me to respawn quite far from destination). I'll come back in 3-6 months and see if it's got any better, but right not i just can't recommend an unfinished product.
Pseudoregalia but slightly worse in all aspects. Unoptimized and unpolished terrain. Little momentum, and movement tech that makes sense on paper but in execution becomes cumbersome to execute repeatably. Ledge-grabbing is inconsistent too, which is a crucial thing to get right in a game like this.
Unfortunately lacks too much polish in every area of the game. Graphically, the font and most part of the UI look rather bad and out of place in a psx game. Dialogues are rather dull and useless. Gameplay wise, it feels clunky in some parts (grabbing ledges is awkward, the boost jump timing is odd), sometimes just because they lack proper sound design and effects, sometimes because there is a deeper design flaw. While the core of the game is full of good ideas, until those flaws are fixed the game still feels like an unfinished product.
Picked this game up bc i wanted another Pseudoregalia experience. This game has some interesting movement and it's nice to zoom around, but there's just so much jank that really diminishes the experience. The amount of times I clip into something and have to respawn is too much. Setting your respawn to your last checkpoint instead of the nearest place you can stand was certainly a choice. Clip into a wall 1000 ft in the air? Have fun climbing all the way back up there along with backtracking back to the start due to the sparse amount of checkpoints. Interesting game with lots of potential, but it is way too buggy. The game's cheap so pick it up if you can look past the flaws.
Мир слишком пустой и музыка угнетает. Платформер в мире анатомически точных ветхозаветных ангелов звучал интересно, но на деле оказалось душновато.
If you liked Pseudoregalia, you will love this game. would recommend. there are upgrades like in metroidvania but it's lite, you upgrade more through how many jumps you can do.
short, fun, weird and charming. OST is honestly the star of the show. game is kind of janky, especially early on, but the more you explore and progress through the story, the better it feels to just zoom around and glide through this low-poly world.
it was alright, kinda rough around the edges but overall still fun thanks mostly to its emphasis on movement.
No soy muy fan de dar reviews negativas, pero este juego me decepcionó bastante. Esperaba jugar un "Plataformero diseñado al estilo PS1", pero supongo que esa frase no significa nada hoy en día y es simplemente una mentira para venderte el juego. El juego se ve más como si no estuviera terminado. Hay muchas cosas del estilo de arte que se ven bastante feas, como la interfaz o la sopa de texturas que forman el juego que realmente no ayudan a definir cuál es el estilo de arte, parecen no estar terminadas o "no pertenecer al mismo juego", se sienten inconsistentes. Dan dolor de cabeza. Dentro del apartado de Gameplay hay muchas cosas horrorosas, se me ha crasheado el juego más de una ocasión por derrotar a un enemigo. El combate es pésimo y aburrido, es apretar el botón de ataque y esperar a que la estocada le dé al enemigo (porque además es muy difícil de golpear), es muy aburrido que haya un sólo tipo de ataque cuerpo a cuerpo y se hace difícil golpear a los enemigos porque te mueve de lugar. Hay habilidades y magias que también no he llegado a usar debido a que me parecen inutiles e innecesarias, tales como el escudo o mitad de las magias a excepción de la bola de fuego y la plataforma. Uno espera en este tipo de juegos que, a medida que uno consigue habilidades estas hacen el Gameplay más interesante y fácil, pero realmente las que mencioné no agregan NADA a la experiencia. También quiero agregar que no es poco común quedarse atascado dentro del juego con las hitbox de algunos bloques o incluso con el relieve del terreno, hay muchas cosas no están pulidas para nada! El mundo abierto de este juego es aburrido y vacío, lo bueno es que el personaje se mueve bastante rápido, pero realmente falla en ser interesante. El mundo está plagado de construcciones con las mismas texturas y mismo tipo de plataformas que las anteriores, con plataformeo aburrido, fácil y poco interesante. Sé que es un juego de un estudio pequeño, pero no es excusa para entregar un juego con esta pésima calidad Estaré expectante de las actualizaciones o futuros juegos de los desarrolladores
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