
An incremental game where you go from small-scale MMO development studio up to global market domination. Improve your server infrastructure, address the technical challenges of running an MMO, release new games, and become the world's #1 MMO game studio.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A short (~4h) incremental game about running an MMO games studio, upgrading your server infrastructure and expanding your audience to all over the world, all from your oldschool desktop.
Use your game's earnings to reinvest into your game's infrastructure to support the ever increasing playerbase.
Expand your servers globally, dealing with issues when they show up along the way.
Squash bugs and keep your players happy
Develop sequels, expand your studio's capabilities and build a cult following along the way.
Genres
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
small little idler/management game. concept is fun, wish they went more in depth with it. completed in about 16 hours
My first incremental game, took be a bit to understand what was going on and how it worked. But I enjoyed my time.
Pretty fun game, one of the better incrementals imo. would have been nice to have more instruction to know how much data you're collecting as you play
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Dutch, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +4 more
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun incremental that isn't too long or too short.
Gracias a MMO98 ahora soy experto en montar MMOs
игруха прикольная но скучная за 2 часа наскучила
Great game! MMO98 makes you feel like a game developer without having to put it all the hard work. Feel like a super developer squashing 50 bugs in seconds. Release multiple multi-million dollar earning games! Get assistance from Gnorman and play Bombduster (minesweeper) or Solitaire while the money rolls in. If only making real games was this easy.
War mir zu langweilig
great game for few areas
MMO98 is just as charming as it looks on the box. It's simply an immersive game which is something necessary for player enjoyment that most indie games I've played in the same genre simply lack. That isn't to say the game is without flaw just that you enjoy what you get. Do I think the incremental aspect could be improved upon? Yes, later in you just kinda wait around for enough storage repeating until you buy everything available. During that moment of realisation I remembered having free will and simply stopped playing being content with the couple hours of pure fun I did get out of it which I believe anyone can if they just let a little bit of whimsy in their life. They have spider solitaire and mine sweeper: somewhere in my brain is a video of an old computer running solitaire and someone playing it, I don't know what it's from but it resurrected that memory. Decoding bugs is a fitting amount of ease and simplicity given the games length, all the upgrades help you buy into the world, reading the in game chat occasionally is fun and so is the gnome man. By the end they run out of dialogue and it stopped being endearing to read. Punching the gnome in the face would of been a nice option but I think wanting to as you grow as a soulless corporation is part of the experience.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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