
Mistfall Hunter is a dark fantasy extraction ARPG. Combine skills, talents, and gear for each class in thrilling combat! Whether you team up or go solo, one thing remains certain—only by fighting your way through can you return with a full haul. Good luck, Gyldhunter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
The gods have fallen, and the Gyldenmist is consuming the world. Revived by a mysterious girl named Dew, you are thrust into a bleak world to harvest Gyldenblood and mend the shattered Web of Fate.
Scavenge, fight, and extract in a brutal cycle of survival to bring a flicker of hope to this forbidden land.
Mistfall Hunter is a third-person PvPvE extraction ARPG blending bleak dark fantasy aesthetics with intense, visceral action. Step into a forbidden realm consumed by the mist. Caught in a ruthless loop of high-stakes looting, deadly combat, and desperate extractions, you must fight for your life in the shadows to experience the ultimate dark fantasy survival test.
This intricate dark fantasy world hides precious Gyldenblood and forgotten relics. It also serves as a brutal battleground for melee skirmishes against both horrific, corroded creatures and cunning rival Gyldhunters.
Every battle is a deadly gamble where death strips you of all your spoils. To return to the safety of your camp, you must carve a bloody path to a Returner Woodling. Will you secure your hard-earned loot, or risk everything for greater glory? The Web of Fate does not judge. It remembers.
Engage in fluid, third-person action where every strike matters. As a Gyldhunter, string together devastating combos to seize the upper hand in high-stakes PvPvE encounters.
A precision free-aim system adds profound depth to the battlefield—target your enemies' weak points and immerse yourself in the brutal clash of heavy steel and arcane arts.
Deploy a diverse arsenal of tactical items to outsmart your prey, letting split-second reflexes and cunning strategy dictate who survives.
Six distinct classes define your path through the mist, each mastering two unique weapon stances. Adapt to the chaos of the mist by seamlessly swapping fighting styles mid-battle to dominate any encounter.
Dive into deep customization with expansive talent trees, tailoring your loadout using dozens of rare gem affixes and a vast array of active skills.
Break free from rigid class restraints—whether you favor relentless assault, elusive maneuvering, heavy crowd control, or unyielding defense, you define the rules of your hunt.
Stalk the mist as a lone wolf, or band together in a three-player squad. In this hazardous realm, fighting back-to-back with your companions is the surest way to crush towering monstrosities, outmaneuver rival hunting parties, and guarantee a safe extraction.
The rules of survival shift in every season. The battlefield beneath the Gyldenmist constantly mutates, unleashing new classes, forbidden arcana, uncharted zones, and ancient relics to keep the hunt fresh and fiercely competitive.
With zero pay-to-win mechanics and no paid stat boosts, victory is earned in blood—decided solely by your mastery of the hunt.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.1Kreviews | 54% | — | $14.8M |
| $24.99 | 4Kratings | 44% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fix RU region servers
The game did not live up to expectations. The core loop is built on extraction mechanics, but the meta layer makes you wait 3+ hours for crafts, doesn't let you switch characters more than once an hour, and demands money for that action! The core mechanics work very questionably: frequent spikes in the environment, enemies teleporting at random, FPS problems on top-tier hardware. This game is worth 3–5 euros at most — though honestly, they should be paying you for suffering through this piece of broken code with meta mechanics blatantly ripped off from the mobile segment. Refund, please.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 12.1K | 68% | $39.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $14.8M | 31.3K | 94% | $19.99 | |
| $14.9M | 33.4K | 90% | $19.99 | |
| $14.9M | 5.2K | 48% | $69.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.5K | 94 | 49% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 5.8K | 61% | — | |
| — | 0 | — | — | |
| $2.2K | 38 | 79% | $2.99 |
Latest in each market: best CA #63, worst BR #95 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 3.2Kratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Would not recommend. There is no matchmaking balancing, full green gear lobbies will get completely cleaned out by someone in full yellow. Classes are not balanced, eventually the only players who will continue playing will be those who main the meta "ranged classes". Not very fun, wouldn't recommend.
игру делала китайская обезьяна. баланса в классах нет, реги нет, НИЧЕГО НЕТ. просто НИЧЕГО хорошего в игре. ТЫ умираешь от того что не регнуло тычку, не прошло пэрри или потому что маг шотает тебя фаерболом в зеленом шмоте. НЕ ПОКУПАЙТЕ ЭТО ГОВНО.
Had no idea what to expect. Off someone coming from Arc raiders when that was a massive success about 600 hrs in that one. Waited weeks kept seeing everyone playing this and trying it out. So i finally decided to. Im glad I did. After you get used to the controls and how the game works it becomes addicting as hell. It helps that im a massive fantasy/darkfantasy guy. Im loving it and i barley scratched the surface. Wish they would add duos. Only trios right now and solo. They have everything. Free battle pass to get rewards from missions. Main story quests to keep you busy. Tons of side quests. leaderboards. rankings. 6 different classes to level and try out. A camp where you upgrade each persons shop that joins you. An auction house which is amazing because everything sells in like a second. im used to having SOOOO much loot on arc raiders and just tossing it and currency not really mattering. But you use the main gold currency for EVERYTHING in this game so logging in and seeing all ur auctions sell everyday is great feeling. And alot more. Im really glad overall i waited the 2 weeks or so i did since launch considering i just started playing when they did all the updates fixed the lag the bugs and problems they had in beginning of launch. I have yet to experience a single lag or skip or frame drop or problem at all for the 21 hrs i got played so far.
你們伺服器是用屎做的? 只要fps 一掉就知道有人在附近 對面一跳過來 ping 直接爆到200 完全卡死 下一個畫面是dead 剛起好一套大的直接送掉
POORLY OPTIMIZED MOBILE PC GAME
The game could be great if it wasn't for the terrible desync every single match. Do not purchase until they fix the lag unless you enjoy losing gear constantly to server issues
худшие серваки эвер, за все время 0 улучшений, если у вас пинг 50+ не стоит заходить по кд вылетает кровь, урон не регает, челы иногда просто телепортируются из-за ужасных серваков
First, this review is coming from the perspective of someone who plays very competitively, so I’m judging the game primarily from that standpoint. My biggest issue with the game is the lack of class balance. It feels like certain classes are fundamentally broken, and unless the developers find a way to address this, I don’t see myself returning. Shadow Strix is especially problematic, particularly in solos. Being able to dash several screens away within seconds allows players to completely reset an engagement until they get a favorable opening. If you make even one mistake against them, you often have no way of escaping, and you’re essentially guaranteed to die. It makes fights feel less about skill and more about whether the Shadow Strix player decides to commit to the engagement. Mage is still incredibly strong in trios. Even though the class was finally nerfed, the fact that it has a ranged AoE attack that can be cast directly at your feet and chunk someone for half their HP feels extremely unfair. If they land a pull on your team, the fight is often just over. Support Seer is one of the most frustrating classes to fight, especially in team fights. In solos, they have four extra heals, while in trios they get six. On top of that, they have a totem that can stun you if you leave its circle, a team-wide shield, and a pushback ability. When you put all of these abilities together, it becomes incredibly difficult to actually kill a Seer, especially as a melee player. The biggest problem is what happens in team fights. If you try to focus the Seer first, you have to deal with all of their defensive abilities and sustain, making them extremely difficult to take down. But if you leave them for last, they can keep their teammates alive and make the other two members of the team feel almost invincible. It creates a situation where there really isn’t a good target to focus, because ignoring the Seer can be just as punishing as trying to kill them. Then there’s Wither Knight. This used to be one of the worst classes in the game, but after the buffs, it has arguably become one of the strongest. It has seemingly unlimited gap closers, insane damage, and extremely strong 1v1 potential. And those are just the class-balance issues. There are plenty of other problems with the game. The lag can be absolutely brutal. At times, the game genuinely looks like a slideshow, and hit registration becomes almost nonexistent, especially when fighting more than one team. There have been numerous situations where the game completely falls apart when you get third-partied in trios, and it seems particularly bad on Brandgard. The matchmaking is also a complete joke because of the gear gap. The changes that make you primarily queue into players with similar gear have effectively made running Legendary gear feel pointless. You can potentially sit in queue for 5–10 minutes just to load into a completely dead lobby with one under-geared team. Even when using purple gear, there’s still a chance you’ll end up in a lobby with only one other team instead of the expected four other teams. That’s a huge problem for players who actually want to use higher-tier gear and have meaningful PvP encounters. There’s basically no incentive to risk your best gear when the reward can be waiting several minutes for a lobby that barely has anyone in it. The global chat is another issue. It’s filled with bots advertising currency for real money, which makes the game feel incredibly unpolished. And locking camp progression behind RNG has to be one of the worst design choices I’ve ever seen. Progression shouldn’t feel like it’s being held hostage by random chance. Overall, the game is genuinely fun when it comes to PvP, and the aesthetic is great. There’s a lot of potential here, but the current balance, matchmaking, lag, progression system, and bot problem are too significant to ignore. Until the developers address some of these major issues, I can’t see myself continuing to play.
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