
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21/day in the week to Aug 31 → 24.71/day in the week after.
About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1796 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
бежал в бункер полные карманы водки, пролител бомбардировщик и уничтожил ящик счастья для гномов 10/10 счастливых гномов
Game is good , can be frustrating at times.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 19.8K | 90% | $34.99 | |
| $9.1M | 18.3K | 93% | $19.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $9M | 17.9K | 93% | $19.99 | |
| $9.1M | 44.7K | 93% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $530.6K | 1K | 83% | $19.99 | |
| $1.7K | 6 | 17% | $11.99 | |
| — | 0 | — | — | |
| $236.3M | 320.5K | 88% | $29.99 | |
| $38.1M | 66.5K | 93% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alex no sabe que hacer, muy buena bomba
Играл с друзьями, самое то для компании друзей, а если играть в соло то... наверно на любителя. Игра сначала интересная и занимательная в плане вылазок и чего либо прочего, но баги, багов просто куча, особенно баг с трупами когда наступаешь на них тебя начинает тепать в разные стороны, после того как в игре проходит 30+ выбросов становится скучно, а так пока сюжета ноль, можно пройти за 3-4 игровых дня (за прохождение я считаю сбор всего снаряжения и оружия). игра где то на 7.5-8/10.
oyun BOOOOK gibiydi açık dünyası çok az bok gibi ALMAYIN
WAS EIN KACK GAME!!!
мало контента , нет оптимизации , скучно и не интересно , на пару часов !
i eat cockroach
MISERY is a "goofy Russian simulator" that's wildly inconsistent and barely held together by wet ashes and electrical tape. At first, it's quite a bit of fun. The world is dangerous and radioactive from nuclear fallout. Just like Fallout. There are weird and quirky anomalies you can use to buff yourself or sell to a merchant. Just like S.T.A.L.K.E.R. There's even a bunker biome that's all spooky and has a lot of good loot in it, neat! It's fun for the first couple of hours. Then there's not much else to do, or any end goal to speak of. The dreaded title of "Early Access Survival Crafting Open World" makes itself known. The game is absolutely riddled with bugs and inconsistencies. Hard crashes are rare and there are only a few memory leaks, so that's a positive. There is, however, a lot of lag especially for city and forest maps. Most of the biome tiles don't connect very well and hitboxes are very broken. This wouldn't be a major issue if the deadly anomalies didn't spawn inside walls or at the entrance of your bunker. You'll be running into the same biome tiles over and over again, there's like 20 in total. The "scene" tile (time stop tile) is cool, until you see 2 more of it during the same day. Enemies have really bad pathfinding and often stand on the spot stuck, allowing you to simply walk up to them and bash them in the head. Enemy voice lines are amusing though they tend to speak multiple phrases simultaneously, which sounds really bad. Guns do surprisingly very little damage. The sapper shovel does more damage than the AK. Was this intentional for the sake of goofiness? There is no point to the pistols since the repair requirement is absurd and you can do more damage with a simple hatchet you find everywhere. Speaking of the repair requirements: In order to get a functional gun you must obtain the "broken" version of the gun, a toolbox, a stack of cash and the relative gun parts. For some firearms this requirement is bonkers, requiring more than 4 full inventory spaces of gun parts, weighing a ton, just for one gun. Stupid. Repairing a torn, unwearable hazmat suit takes 1 sewing kit but repairing a functional one takes 3? Why? The crafting is extremely limited and nonsensical. Put a bag of flour in a microwave, boom, bread (???) You can make an exoskeleton, but you specifically need a military shirt for it. Why? You can make a lamp for your hideout which requires a lightbulb, which you have to find. You're telling me that you can make a futuristic exoskeleton but not a f*cking LIGHTBULB?! Combining chocolate and wheat makes sugar (???) Combining sugar and ashes makes gunpowder (???) Combining water and ashes makes concrete. Were you off your meds when you designed this? Can't call them emissions anymore due to copyright, so you called them 'Shinings"? That's awful. You also forgot to replace the "next day text", it still says emissions. The achievements are a joke. Earning 1 million rubles is not fun to achieve, neither is surviving 100 emissions on hardcore. This game was made by one guy, which is impressive, but it also means progress will either dwindle to an update a year or nothing at all. Another "it has potential" title.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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