
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21/day in the week to Aug 31 → 24.71/day in the week after.
About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it is a interesting survival game that gets harder as you play finding fun new places scary bunkers and enemies.
played for a couple minutes killed an enemy with a gun, they didn't drop their gun, so that was annoying Killed another guy that had a knife, also didn't drop the knife, again annoying walk a little more and get instantly killed by a bomb dropped from a plane. not gonna play this game anymore and I sadly got this game too long ago to be able to refund it
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fajna gierka
Vibe of the game is great
puedes comerte la mierda de tus amigos 10/10
Fajna mizeria, można pić wódke i strzelac do homarów.
https://steamcommunity.com/sharedfiles/filedetails/?id=3778899366
Водка балалайка совок гаражи
It tickles
не часто пишу отзывы к играм, но эта игра однозначно достойна внимания. впервые, увидев эту игру, я довольно скептично относился к ней за счёт её цены, но поиграв в неё я понимаю, что она полностью окупает всех потраченных денег, довольно интересный геймплей, где каждая локация ощущается по своему начиная от пары домов на ромашковом поле заканчивая городами с гигантскими многоэтажками и аномалиями, каждая локация хорошо запоминается и на них довольно приятно находиться. Неповторимая атмосфера игры в которой каждая вылазка ощущается по своему, можно как и посидеть у костра играть на гитаре и пожарить оленину на мангале, так и можно в очень напряженной обстановке отстреливать упырей прямо во время бомбёжки. Особенно меня порадовало смена времён года, что добавляет погружения в игру, а также, хотелось бы отметить довольно приятную деталь, что после смерти нету чего-то особо запарного просто вспышка на долю секунды и чёрный экран, что даже в такой ситуации не выбивает из атмосферы игры и хотелось бы упомянуть довольно большой простор для развития бункера, можно облагородить его как только душе угодно и даже в условиях апокалипсиса сделать довольно уютное местечко и мне очень понравилось НИИЗЗО тем что даже в одиночной игре есть люди с которыми ты не чувствуешь себя полностью одиноким. Данная игра подарила мне незабываемые эмоции несмотря на свою простоту, игра полностью погружает в свою атмосферу и затягивает на долгие часы. Однозначно рекомендую.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.