
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21/day in the week to Aug 31 → 24.71/day in the week after.
About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BOM PRA CARALHO
игра заебок, в коопе играть заебс
GETS STALE QUICK WEAPONS ARE POINTLESS EVERYTHING IS JUNK THE BASE BUILDING MEANS NOTHING
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 19.8K | 90% | $34.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $9.1M | 44.7K | 73% | $11.99 | |
| $9M | 6.7K | 84% | $44.99 | |
| $9M | 17.9K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $532.5K | 1K | 83% | $19.99 | |
| $1.7K | 6 | 17% | $11.99 | |
| — | 0 | — | — | |
| $236M | 320.7K | 88% | $29.99 | |
| $38.1M | 50.1K | 93% | $19.99 |
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Had literally 0 interest in playing this game because I thought it looked horrible, but my friend gifted it to me so I gave it a shot. I just wish there was a way to erase my memory so I could replay it for the first time again. Very addictive and fun gameplay. Spooky and atmospheric. Cozy base and team building. Lots of exploration, fighting, weird things, confusion and excitement. I loved coming across little story building things in the instances. They were interesting and often times disturbing. Obviously not a perfect game, but really going in a good direction and absolutely worth the money. Notes and what i would love to see in the future: - More challenges that come up after long playthroughs. Blackouts/storms/mutants/disasters/diseases, etc. Has a big potential to keep players playing for a long time, but gets to be a bit of a grind/hordefest at the end. Could add some sort of difficulty multiplier for larger lobbies. Add more reasons for players to work together as a team rather than just collecting items and storing them in their own corner of the base. - Performance is a bit of an issue. I would be in the base and could tell when we got a bunker level because the lag would be pretty substantial. - Crafting can be expanded on, as well as building. Would be very fun to build furniture, more decor items, things that remind us of "before". Even adding a simple dye system would be nice. - Placement tools for decorating and organizing. Being able to place items similarly to how you can place furniture would be a wonderful way for players to add more personal touches to their builds. - Wider variety of food and cooking items, dishes, tools, etc. Gardening and cooking is just survival atp. Adding some sort of nutrition system to encourage players to eat a wide variety of foods would be interesting. - Why can't i chop wood with my axe? - Female body types.
Абсолютно не рекомендую играть в данный проект, пройдите мимо. У игры был потенциал (примерно на релизе т.е. октябрь 2025) но разработчику как будто плевать на его "мечту игры". В игре почти нету обновлений 1 большое обновление почти за год, ОДНО😭 И то это обновление абсолютно убило игру, играть невозможно, ноль баланса - "Сборище" говно на колёсах которое повышает безумие, взрывается при смерти и сносит дикий урон (на большом расстояние в лучшей броне игры, с артефактами на хп снесло половину здоровья) если подойти близко тоже взорвётся и гарантировано убьёт, так ещё и спавнится по 2-3 штуки за раз, рофлян. Чувырла - имеет кучу хп и сносит ♥♥♥♥♥. Ии у всех монстров ТУПОЙ, те же близнецы просто залез повыше, он просто подбежит поорёт, потом отбежит посидит подбежит ещё раз, чувырла везде застревает. Экономика после обновы с заводом ну просто уморительна, продать 2 бронепластины, вроде должно быть круто. НЕТ ♥♥♥♥♥, купи таракана за эти деньги🤣 А оптимизация это отдельный уровень исскуства 50-60 фпс у друга на rtx 3060, игра выглядит как халф-лайф 1, абсолютно не рекомендую игру. А и да ачивки это полный ♥♥♥♥♥♥ 100 вспышек на кошмаре? просадить в этом куске говна часов 100-200 ради одной ачивки? "Товарищ-капиталист" Миллион рублей когда продать самый дорогой артефакт - 235 рублей? Оружие после обновы завода тоже нету нормального только ржавое, нужно слишком много деталей и денег. Из плюсов только атмосфера и кривость (С неё можно поржать) Даже лучше пойти поиграть в любую игру выживалку, либо тот же сталкер. в целом игра гдето со всем проблемами 4/10 максимум
such a good game very fun. great to play co op
May the creator never find peace.
МОЙ ДРУГ ОЧЕНЬ ЛЮБИТ МИНЫ 10 МЕРТВЫХ ДРУГОВ ИЗ 10
Хорошо, но сыро и мало наполнения, ждем обновлений
Очень классная игра. Атмосфера и геймллей на высоте
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.