
Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The name lives up to the hype. MIS-CREATED. swing and a miss. don't bother.
Dead game with poor animations that are still there since the beta. Without the people most servers are just meant for PvE and when the animations on all the enemies are poor with simple follow player pathing when fighting just makes this all seem like its still in beta. There are no more official servers which is a sign that things are possibly taking a turn for the worse at the studio and I hope they can do something to fix what needs fixing but until then this is no where near the $30 price tag.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Miscreated is a multiplayer online survival game developed by Entrada Interactive, set in a harsh and atmospheric post-apocalyptic world devastated by nuclear war and ravaged by mutated creatures. Built on CryEngine, it stands out visually from many survival titles, offering lush, dynamic environments and detailed environmental storytelling that help immerse players in its bleak yet stunning world. As a survival sandbox, Miscreated tries to strike a balance between realism, tension, and creative player freedom, and while its ambitions are commendable, its execution is uneven in some areas, depending heavily on community interaction and personal tolerance for emergent gameplay chaos. From the moment players enter Miscreated, the focus is clear: survive, scavenge, and adapt. Starting with nothing, you’re dropped into a hostile world where every decision could mean life or death. Hunger, thirst, cold, and disease are just as dangerous as other players or mutants, making the survival mechanics feel grounded and consequential. The game encourages careful exploration, as supplies and weapons are limited, and resources must be rationed. Players must manage their needs while also being alert to environmental hazards, weather changes, and the ever-present threat of other survivors who may not always have peaceful intentions. The game’s map is expansive and beautifully rendered, offering forests, towns, bunkers, rivers, mountains, and abandoned settlements that feel like believable remnants of a world that once was. Dynamic weather and a full day-night cycle add to the immersive atmosphere, with fog, rain, and darkness affecting visibility and player strategy. The world design is one of Miscreated’s strongest elements, not just in its visual fidelity but also in how the environment tells its story—burned-out buildings, overturned vehicles, and makeshift barricades offer silent testimony to the catastrophe that reshaped civilization. Looting is a core gameplay loop, and it’s both tense and rewarding. Players comb through buildings, vehicles, and containers for food, weapons, crafting materials, and clothing. The loot system is randomized and encourages constant movement, as items don’t respawn quickly. Unlike some survival games that hand players powerful gear quickly, Miscreated maintains a sense of scarcity and progression that makes every rifle, backpack, or clean water bottle feel hard-earned. Crafting plays a significant role as well, with players able to create makeshift shelters, traps, and even modular bases using salvaged materials. PvP is an ever-present threat. While the game doesn’t force players into conflict, the fear of encountering hostile survivors is always there. The absence of a strong karma or faction system means it’s often difficult to determine who’s friendly, and this uncertainty fuels the game’s tension. That said, Miscreated can also foster strong cooperation between players. Many clans and groups form organically, banding together to build fortified bases or clear out dangerous mutant zones. This kind of emergent gameplay is where the game shines—it doesn’t script narratives but allows players to write their own stories through interaction, betrayal, or teamwork. The AI-controlled enemies in the game include a range of mutated creatures, each presenting unique challenges. While these mutants help spice up the world’s threats and add unpredictability to exploration, their behavior can sometimes feel basic or underdeveloped. However, in combination with the environmental threats and PvP tension, they do add a layer of unpredictability that keeps players on edge, especially in isolated areas or during nighttime exploration. Despite its strengths, Miscreated has some notable flaws. Performance issues, server instability, and occasional bugs have plagued the game since early access, and although many have been addressed over time, they can still disrupt immersion. New players may also struggle with the lack of guidance, as the game offers minimal handholding, and some interface elements can feel unintuitive. In addition, while base building is an appealing concept, it sometimes suffers from clunky mechanics or imbalances in raid defense versus attack capabilities. The player population, depending on region and server, can also vary, and low-population servers can make the world feel desolate rather than intense. Still, for players who enjoy hardcore survival experiences and don’t mind occasional rough edges, Miscreated offers a compelling and often unforgettable experience. Its world feels genuinely dangerous, and its emergent gameplay moments—whether being ambushed in a ruined town, narrowly surviving a mutant horde, or forming fragile alliances with strangers—capture the spirit of survival gaming at its best. The unpredictability of player interaction, combined with the dynamic environment, leads to a wide range of experiences, from brutal shootouts to quiet moments of scavenging in the wilderness. In conclusion, Miscreated is an ambitious and atmospheric survival sandbox that excels in immersion, environmental design, and player-driven stories. While not without its technical flaws and gameplay imbalances, the game rewards patience, adaptability, and creativity. It appeals most to players who thrive on tension, uncertainty, and the raw challenge of survival in a ruined world. With a loyal community and a solid core, Miscreated stands as one of the more serious and visually striking entries in the survival genre, offering depth and danger in equal measure for those willing to brave its unforgiving wasteland. Rating: 7/10
No players. Save your money.
it was decent when there was a population. not GOOD, just decent. now it's completely dead and pointless to play
НА ДВОРЕ 2К24 @ ОФ СЕРВЕРА УЖЕ ДАВНО ОТКИСЛИ, ЗАЛЕТАЮ НА ЧАСТНЫЙ (их 20+ точно) @ В ПЕРВОЙ КАТКЕ НАПИЛСЯ БЕНЗИНА С ВОДЯРОЙ, А ПОТОМ НАЕЛСЯ СОЛИ (помер) @ ВО ВТОРОЙ КАКОЙ-ТО КВАЗИМОДА ГОНИТСЯ ЗА ОЛЕНЕМ, МЕНЯ НЕ ЗАМЕЧАЕТ (помер от зомби) @ В ТРЕТЬЕЙ ИЗ МУСОРКИ ВЫПРЫГИВАЕТ ПАУК И ЖАЛИТ МЕНЯ @ ПОМИРАЮ ОТ ЯДА, ЗАКИДЫВАЯСЬ ФАНФУРИКОМ В НАДЕЖДЕ НА ИСЦЕЛЕНИЕ Ну так, играть можно, даже если нет онлайна...
Online PvP... não. Teria sido um ótimo jogo offline PvE com a opção de mp coop. Pq ainda está a venda, só deus sabe.
GAME RIP
Jogo abandonado pelos Devs, baixo numero de jogadores. Para um jogo 100% online não é viavel.
The game has been abandoned by the developers. they release some patch every 2/3 years, but no content updates, NO official servers, no support from devs. on steamdb. player count is from 30 to 50, so yea... better save money
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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