
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rare case of "its better then I remember". Im gon grind the £vč̣k out of time trials now. Honestly i have never seen a game with a similar vibe. Looking back animations are a bit goofy and honestly i hate "blues" because it hinders exploring. But its a package, you take it with all ups and downs.
I want so very much to recommend this game, but after many play-throughs, I simply cannot. Some of the scripting/voicing (particularly Merc's) I find highly obnoxious, e.g. "I just spilled my Joe all over the keyboard!" but that's not why... The predominant reason I do not recommend this game is because the mechanics are just AWFUL. As much as I love the parkour aspect, and its originality, every time I play this game again I hate it even more. The game does not obey you. When you're running on a flat surface - any flat surface, anywhere - and you press the space key, you expect it to JUMP, at some point! but oftentimes it does not. If you're trying to climb up, from hanging off the edge of a wall, and there's a tiny obstacle anywhere within 2 feet of you, it will not let you climb up, even though in reality, you would simply climb up and not stand where that tiny obstacle is... If you are running and want to jump onto a railing and spring up off of it to jump higher/farther, just like you can do with e.g. boxes, so you hold the space key, what does it do? It simply jumps over the railing, and then you fall down to your death if you're up high. There's no actual "jumping" taking place except over the railing! It's like the game was designed to try to kill you if you don't press the exact right key combination in the exact right ways at the exact right times... and not in any sensible way. Mirror's Edge 2 (Catalyst) fixed all of these sorts of things. However, I cannot recommend Mirror's Edge 1, especially as a programmer. Did they not test the game any? Did these things not piss all of them off too? And it would be simple to fix... It ruins the gameplay, the vibe, the intensity, the smoothness, etc. So just go play Catalyst instead.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $6.99−65% |
| 933ratings |
| 86% |
| #165 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mirror's Edge Good: ‣ Grounded parkour system. Pretty weird at first, but once you get the hang of it, it's pretty fun, especially when chaining parkour actions together. ‣ It's a short game (9 chapters), and I'm glad it's short because it doesn't overstay its welcome. ‣ It has animated cutscenes between chapters. ‣ For a game made in 2008, the art direction is great. The game goes for a minimalist look with bold accents, and the OST is mostly ambient with electronic influences. Mixed: ‣ I wish there was more freedom and more routes when approaching the levels. many chapters feel pretty linear in map design. ‣ The story is decent for most of the game, but it's obvious where it's going, and the open ending is kind of disappointing. ‣ Combat is very wacky, but I don't mind it since the game is mainly about parkour. Bad: ‣ At times, it feels like one of the most frustrating games because of the enemies. They don't seem to need line of sight to shoot you; they just need to know you're not behind a wall. ‣ The old PhysX implementation can make the game very laggy (turn it off to fix this). Note: The game needs a lot of tweaking. Check out this mod to fix things like FOV, resolution, PhysX, and even some graphics settings. Also add "-nostartupmovies -windowed" (without the quotes) to the game's launch options. This skips the startup movies and makes the game run in windowed mode, allowing you to Alt-Tab freely. Overall it's a decent game, and while it has it's flaws it still something more different and unique. Usually goes on sale for 7$, but you can find it cheaper on other (official) stores for ~3$.
Лучший паркур для своего времени dying light 2 просто отдыхает)
画面最干净的游戏
Это потрясающая игра из потрясающей эпохи. Простая, чистая, "воздушная". Олицетворение футуристического минимализма и эстетики фрутигер аэро. Даже сейчас она ощущается как из будущего... игра с душой, таких больше не делают.
Стильная, красивая, медитативная игра своего времени. Очень классная, когда паркур родился и через пару лет умер.
Mirror’s Edge (2008) remains for me today a deeply nostalgic experience that hits right in the chest. It hasn't aged a single day. I always come back and play from time to time without getting bored of it even I played so many hours. I feel the same for Mirror's Edge Catalyst that I own on EA App. When the ambient, ethereal soundtrack by Solar Fields kicks in against that perfect blue sky, the melancholy is instant. It remembers me of being a child trying to climb the towers and run over those buildings near my grandma's house, under the sunny blue sky in the summer school holidays when everything was so calm and peaceful... Can't wait to play this amazing masterpiece on Steam Frame VR headset!
Wasn't expecting much but was pleasantly surprised. Very much a game from 2009 (could use a remake), some jank in controls/direction and an annoyingly low FOV, but there's also something lost today about this era of game with no nonsense or unnecessary noise, just load the game, click play, the game knows what it's trying to be. Some level designs are truly well done, others more frustrating, it can be confusing where to go when the linearity is punishing if you didn't go the optimal route they intended. It's an ambitious title for 2009 for what is ultimately an Xbox 360 game, and for the most part it's a lot of fun. When the game flows it's great, but sometimes the idea is better than the execution which can break the immersion on a first playthrough, although subsequent playthroughs would probably be more enjoyable when you're familiar with the levels and objectives with less room for error. When playing I would imagine if someone like Valve were in charge of the game's idea, because the potential is obvious while the implementation from EA doesn't always hit. The music, vibes and atmosphere are where it truly shines. It has a Matrix-esque gameplay loop set in a dystopian future which is immersive and cool running around rooftops in a city that feels alive. While the gameplay mechanics could be tighter, the movement could be more tuned, the flow could be more intuitive on a blind run, it's short and sweet with a unique premise and is a lot of fun from an era of gaming that is missed these days, where AAA developers would take risks and try to make something unique and different. Also no unnecessary third-party launchers or extra crap involved for this EA title. Thumbs up for that.
look i WANTED to like this game but i just couldnt going from actualy flaws to personal gripes: -sprinting almost feels slow most of the time AND its hard to get into a flow state for me which is detrimental to a game like this -personally what happend to me was the frames would get choppy 15 minutes in or so give or take -and i feel sometimes its hard to tell where to go and the mechanic to show you where you need to go just makes you face the directon which can screw you over i feel it had a really cool idea but just didnt work for me idk.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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