
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Let's see... +1 for the first person parkour +1 for the clean aesthetic; blocked colors, white plans etc... see where Marathon might have gotten some inspo -1 for the sometimes clunky controls -1 for the horrible gunplay, can see why they made them "biometric" in Catalyst -1 for the weird ahh story All in all great starting out, felt like a chore to finish. If you can play it for 0.99 like me go for it? Replaying Catalyst next
.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.7M | 21.4K | 89% | $29.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $20.6M | 80.6K | 97% | $14.99 | |
| $20.5M | 34.2K | 97% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 72 | 81% | Free | |
| — | 0 | — | — | |
| $5.9M | 16.6K | 80% | $19.99 | |
| $13.5M | 17.1K | 83% | $29.99 | |
| $66.7K | 165 | 93% | $14.99 | |
| $2K | 9 | 78% | $7.99 |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $6.99−65% |
| 933ratings |
| 86% |
| #78 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Показалась мега короткой, но неплохой. Вторая часть лучше, как по мне, но и эта хорошо сохранилась
Refreshing, give it a try. Keep PhysX off.
greatest game oat
Mirror’s Edge is a pretty unique game, focusing on parkour in a dystopian city with pretty nice visuals. In fact, Mirror’s Edge has one of the most well done implementations of the “yellow paint” game design - meant to help guide players, developers sometimes use it too sparingly or too ostentatiously. Mirror’s Edge solves this by making these visual clues part of the game’s visual style. White and grey define most of the colors seen in the game, so when deep red is used for these visual clues, it fits nicely with everything else while also popping out, making the sights very interesting, if not a little bit artificial or overly clean, perfectly matching the dystopian setting. While controls are pretty good, allowing players to organically move their way through the levels, combat can be a bit frustrating, mostly due to how some encounters are designed. The story is nothing to write home about, but the soundtrack is definitely extra, making Mirror’s Edge a very timeless experience.
I don't understand what is it but this buggy mess of a relic doesn't seem to understand what a collision check is, with puzzles that throw you off the pace and more bugs that get you stuck on objects or in the middle of the air. The story is mediocre at best and for the parkour side it surely can compete with Dark Souls 1 and that's about it. I just wanted to finish this drag of a game and I can truly say that it was a waste and I'd've been better off pirating it.
Amo éste juego, la música ambiente, la estética, la pureza y combinación de colores, el parkour es brutal, todos los años lo juego al menos una vez, sin darme cuenta, ni pretenderlo, es magnífico, es una verdadera lástima saber que ésta experiencia ha sido única y que probablemente, no se vuelva a repetir. Lo que me transmite ir corriendo acompañado de una banda sonora de fondo relajante y rodeado de un mundo blanco y colores principalmente primarios que cubren paredes, suelos y columnas, y cruzas una puerta y te encuentras en otra estancia con otro estilo de colores, a mi personalmente, me enamora.
joguei em 2026 ,tinha o hoje acho que desde sempre. foi uma boa experincia - o jogo não é longo e tem uma lore interessante. é divertido e apesar de ser rapido foi uma boa experiencia.
This game completely shifted my feel of self and existing and gives me a heavy hit of nostalgia every time, from game launch to save-and-exit. This game started my addiction to similar feeling games. Sadly there is only one other, Catalyst, but they are both... Simply perfect.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.