
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Симулятор кабанчика
best game forever
Father of all parkour games
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $6.99−65% |
| 933ratings |
| 86% |
| #78 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Game is nothing crazy in 2026 but made a big impact on gaming and you can see the inspiration other game took from it For me It was a rage inducing game from time to time, for some reason the Faith wouldn't grab a ledge or a climbing point or slip off from a normal surface for no reason and fall to her death, making the smooth climbing experience grind to a halt and making me want to punch my monitor cause I failed a jump 20 times. The Story is alright, nothing spectacular or anything that stands out The game has an art style that looks beautiful and is very recognizable I bought and played this game for nostalgia, I remember watching Let's Play's from youtubers back in the day and this game looked AMAZING back then and I decided for the same of the Child in me to give this a try and I'd recommend the game, its a unique concept and you can have fun in the game, but understand the context of why and how it was made The game took inspiration from the James Bond movie Casino Royale and the scene where the free runner and the man who made Parkour big in the early 2000s Sebastien Foucan ran away from James Bond using some crazy parkour moves and that's what the devs said they took direct inspiration from The game is made to make one thing and that one thing better than anyone back in 2008 and that was movement in this parkour style video game, directly inspired in the trailer by having the man himself Sebastien Foucan in it. Movement back then was seen as this thing to use to go from one location to another and there was nothing special in it but these devs to decided to make it into THE thing the game is known and about and succeeded. From that lens the game is amazing and the first of it's kind, winning "Best Original Game Awards' and "Adventure Game of the Year" and making an entry of a first of its kind and leaving a mark in gaming history.
It’s artistically a beautiful game. The gameplay can get very tedious. The parkour gameplay is really cool. Every mission requires “The perfect run”, so most of the time you have to die over and over until you figure out where to go, what to do, and how to execute the plan perfectly. It’s a much smaller game than I anticipated. The ending was very anti-climactic. There’s one boss battle and it’s so ridiculously hard that it’s funny. In the end, I still wouldn’t recommend playing. It has a lot of potential. A reboot (not remaster) with modern tech would be a godsend.
Das Spiel war für mich echt Nostalgie, hat wirklich viel Spaß gemacht. Durch die Welt rennen, Gegnern ausweichen oder sie doch konfrontieren. Teilweise gibt es mittlerweile leichte Kompatibilitätsprobleme, aber die Modding Community hat da Lösungen.
PARKOUR!
хорошая паркур игра но ♥♥♥♥♥♥ короткая
Probably one of my favorite games now. An exhilarating game with a short and simple but engaging and meaningful story that's very relevant today. I love everything about the game - the music that fluctuates between ambient and intense based on whether or not you're engaged in a puzzle or combat situation, the beautiful vast and colorful environments, and the unique animation style of the cutscenes. All of these things make it such a timeless game!
An all-time parkour classic, the only thing I'm not a huge fan of is the animated cutscenes, although I wouldn't call them bad, and some jank during gameplay, but it's not a deal breaker whatsoever for me. I loved this game growing up, and I still reinstall it once every year or two to play it again from start to finish in one sitting (it's not that long and that's toatally fine with me, the sequel, Catalyst, was too long and unfocused for me) 5 out of 5 stars from me, absolute banger of a parkour game, and it still holds up visually due to the great artistic vision!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 72 | 81% | Free | |
| — | 0 | — | — | |
| $5.9M | 16.6K | 80% | $19.99 | |
| $13.5M | 17.1K | 83% | $29.99 | |
| $66.7K | 165 | 93% | $14.99 | |
| $2K | 9 | 78% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.7M | 21.4K | 89% | $29.99 | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $20.6M | 80.6K | 97% | $14.99 | |
| $20.6M | 41.4K | 68% | $20.99 | |
| $20.5M | 34.2K | 97% | $8.99 |