
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有夠暈 然後對講機裡那男的講話有夠討厭 然後唯一的指引是alt按下去可以跟你說要去哪 但怎麼去你都要自己找 還有槍聲有夠大聲的 耳膜都被物理攻擊了 還有那些人站的位置根本就不合理 他們怎麼知道我要往那走然後提前埋伏好的
в игре 2009 года есть о****ая графика и классный визуальный стиль, а нас заставляют покупать 5000-ю серию ради fh6 которая от четверки не отличается ничем, кроме собраных всех стереотипов о японии
Absolute classic! It's a shame that Catalyst is such a bland reboot.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $6.99−65% |
| 933ratings |
| 86% |
| #78 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game just feels like the golden days of EA the extras help you connect with the games developers and the overall polish and game feel 10/10. Perfect for bringing you back to the golden days of gaming.
City Protection Force and Pirandello Kruger personnel really need to work on their aim
Miejsce akcji, wygląd świata w grze
Remember when EA was a video game company?
Good
Mirror's Edge, while being remembered as a timeless original, is not an enjoyable game. I would not recommend playing this game in <current year>, although there are several things that it absolutely aces: Pros: Beautiful and unique art style Unique gameplay and "hint" system Fantastic soundtrack. I actually got into Solar Fields because of this game. I can't emphasize enough how impactful this art direction is. This aces the "daytime cyberpunk" or "solarpunk" look. Neutral: Strong implementation of PhysX hardware acceleration, which has been discontinued. If you encounter moments of unplayable framerates, disable PhysX. Capped framerate by default. Set "bSmoothFrameRate" to "FALSE" in %userprofile%\Documents\EA Games\Mirror's Edge\TdGame\Config\TdEngine.ini. I saw my frames jump from a stuttery ~50 to >500, although I'd still have random dips to the mid 30s. I still ran into screen tearing when I was steady at 500fps, so I would also recommend turning on VSync, if you don't have a VRR monitor. The story is kinda whatever. An uninteresting whodunnit. Cons: Combat. I cannot overemphasize how bad the combat is. Combat is de-incentivized, as you don't carry a gun, and can't pick up guns other than ones you disarm from enemies. The disarm mechanic provides a VERY small window of opportunity to grab an enemy's weapon and incapacitate them, but only if they take a melee swing at you. To make this easier, there is a slow time ability, but this often leads you to dying in slow motion. Enemies will only melee at you if you are close enough that they think they can hit you, but if they do hit you, you are stunned and cannot disarm them. Then they shoot you, because they have a gun. Its so incredibly ass. You do not have a health bar or indicator. Mirror's Edge uses the "edge of my screen gets red" mechanic, which causes unpredictable deaths because you're constantly being shot at. Will 5 random bullets kill you? Usually not. Will two punches kill you? Almost certainly. Questionable controls, even for 2009. EVERY FPS game uses LShift for sprint. You run at all times (LCtrl can be held to walk), and LShift is used for sliding or descending. Your muscle memory will betray you every single time. Forced progression through combat. If you take too long exploring an area, enemies will 'catch up' to you and pop out of nowhere. DICE made such a pretty game, and I can't even take the time to appreciate it! Clunky wall-running and character movement. This feels almost like Assassin's Creed 3, where you'd be trying to control Connor and suddenly he either runs up the side of the building unprompted or leaps off a high distance to his death. I encountered situations where Faith would get stuck on a folded-flat cardboard box on the ground. There is a definite lack of polish to the movement, and since the whole game's selling point is based around movement, I cannot recommend playing this game. An artistic masterpiece. An undercooked idea. A smack that knocks off the rose-colored glasses. Maybe leave this one on the shelf and reflect on your memories from 2009, because this one does not hold up.
лучше за эти же деньги купить catalyst версию
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 72 | 81% | Free | |
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