
Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.1Kreviews | 79% | — | $5.9M |
| $7.99−60% | 13.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
y r u running
Spirit of indie game, production of AAA game
아니 서버 죽였다고 싱글도 못하게 하면...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian*, Polish, Traditional Chinese*languages with full audio support
| $19.99 |
| 12.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super parkour gamesa! Jen je škoda, že nikdy nevyšel třetí díl. :-( [b]POZOR:[/b] Hra je už staršího data a EA vypnulo servery, takže hru lze hrát pouze offline. Dále jsem nemohl hru spustit a byl jsem zaseklý v nekonečném loadingu, protože se hra snažila připojit k odpojeným serverům. Nakonec mi pomohl návod na Redditu.
Игра гуд, сюжет калл, электроник артс пiдорi
i doubt we will ever get another instalment but then again i said that before and the announcement of catalyst shocked me
аккуратненько погонять под капсайза, четко 10/10
китайская девочка бегии
Pretty good game, too many collectables, looks good, runs well (10 years old at this point). I like the first game better for the mystery and making you have to really think how to get to the next stage of a mission. This game kinda just tells you where to go unless you disable runner vision entirely, even then, it's usually obvious. Short story like the first game but still scratches the parkour itch. 8/10.
Devs I'm so sorry for disliking this game when it first came out because it seemed more 'arcadey' than the first one. On second play I finally beat the game and loved it. The open world was a good change and done extremely well. Free roam with no goals in mind still feels amazing and the parkour and fighting systems are all so innovative and polished. I pray that this series is revived because it offers something that no other game has ever been able to copy.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $20.8M | 39.4K | 88% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 72 | 81% | Free | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 12.2K | 83% | $24.99 | |
| $5.9M | 4.4K | 67% | $59.99 | |
| $5.9M | 104.6K | 96% | $4.99 | |
| $5.9M | 13.9K | 79% | $19.99 | |
| $5.9M | 8.8K | 87% | $24.99 | |
| $5.9M | 5.7K | 74% | $39.99 |