
Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 16.6Kreviews | 80% | — | $5.9M |
| $7.99−60% | 13.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fajna gra i fajna walka i parkour
W игра L издатель, дайте 3 часть
Get this game 100% worth
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian*, Polish, Traditional Chinese*languages with full audio support
| $19.99 |
| 12.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WEEEE
very good
Ich könnte jetzt hier einen langen Text schreiben warum der "Erste" Teil so viel besser ist als das Reboot. Stattedessen haben das schon unzählige andere vor mir getan, also spare ich mir die Arbeit. Das Reboot macht nichts besser, eher schlechter. Unnötig viel Sammelkram, eine Geschichte die ziemlich langweilig ist und auch nicht interessant endet, viele wirklich wichtige Fähigkeiten muss man erst Freischalten obwohl sie von Anfang an da sein sollten, die Open World Nervt total usw. Als Pakurspiel ist es echt gut, man bekommt ein schönes Gefühl für die Geschwindigkeit und nach einer Zeit bewegt man sich richtig geschmeidig durch die Welt, aber der Rest....eh.... Sparrt euch das Geld lieber und holt den "Vorgänger".
不好玩。跑酷不如刺客信条连贯,抓管子抓楼板之类的总是会卡一下速度直接就慢下来了。而且各种操作过于繁琐,非常影响跑酷体验。各种敌人太肉了,总要跟敌人绕圈打,战斗手感太差。
It's so peak...
over 10 years later this game still holds up graphically the sound design is great and the movement is absolutely PEAK combat is also extremely fluid with momentum based attacks and fully open areas to actually use them (EA PLEASE MAKE A NEW MIRRORS EDGE)
The PC version has bugged achievements
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.8M | 39.4K | 88% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 72 | 81% | Free | |
| $915.1K | 2.2K | 80% | $19.99 | |
| $14K | 48 | 73% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 104.5K | 96% | $4.99 | |
| $5.9M | 8.1K | 68% | $24.99 | |
| $5.9M | 12.2K | 83% | $24.99 | |
| $5.9M | 8.3K | 73% | $39.99 | |
| $5.9M | 8.8K | 87% | $24.99 | |
| $5.9M | 13.9K | 79% | $19.99 |