
You've been exiled to The Mirk - an unforgiving swampland where every step could be your last. You must constantly make choices: what paths to take, which tree to shelter under, what beasts to engage or avoid, what items to bring into the darkness of dungeons, and what treasures to leave behind.
Modeled estimate, not a reported figure. How we estimate →
About
..:: A Turn-Based Survival RPG ::..
Each turn, you must make choices - Spend your Actions Points well.
The swamp might overwhelm you, or harden your survival instincts.
While nature itself will be a challenge, the foes you encounter will be just as formidable.
The combat will be unique and puzzle-like. Weapons will have different attack patterns and effects.
Nights are cold and dangerous. A well-planned camp and enough firewood will increase your chances of survival.
The Mirk is a living place. You will create paths, set up camps, discover ancient ruins and mysteries, all while meeting unique characters and beings.
This game features:
Survival mechanics: Hunger, Focus/Tiredness, Energy and Warmth.
Classic RPG mechanics with skills, abilities, and a wide variety of items, armor and gear. The survival mechanics will play a large part here as well: Your steel chestplate will be great for combat, but not for climbing or keeping warm. Skills will allow for a variety of playstyles: from foraging the land, brewing and selling potions, hunting, exploring and looting, to trading, etc.
Randomly generated terrain, creating unique playthroughs while still integrating handcrafted location, characters and events.
A unique world with interesting lore, enemies, discoveries, and an eerie atmosphere.
Freedom of choice: An optional main story with a decent amount of challenges and quests.
Lastly: This game is under development - details, screenshots and videos will added and/or changed.
Please note: This game is meant to be challenging. You are expected to lose many times, and it will take time to learn how to survive. Dungeons will not be amusement rides designed for the player, but dangerous trials that demand careful preparation. To sum it up: Warding off the darkness with your last dying torch won't be easy — but it should be memorable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this has been awesome so far, learned how to play on the demo. waited for release, and have absolutely loved it. so excited for updates and npcs, monsters, loot, whatever else you add to it. please don't stop working on it!!! so fun!!! text me if you want ideas :)
Well 23 hours later: My longest run is 67 days, level 23. There's some positives and negatives to the game. It's overall great for what it is- A survival sim. The procedurally generated map means you get a fresh run of luck with every generated "world". But it also means your luck might run opposite of your build (This is what happened to me, built towards force weapons for the Iron hatchet, almost all of the loot was bleed/slice weapons). It also means you never QUITE learn the map (I still haven't found a 3rd trader, but I hear there is one) The game also has odd bugs, like occassionally shutting off all the sound on transitions/resting. I did end this latest run pretty frustated. It seems that if you upgrade your carry capacity while your inventory is overloaded- the game resets your currently carried weight to the current level. Stripping my character nude and tossing all my gear on the ground- I was still carrying 15/46 (something like that. I was 15kg's over while carrying nothing) which lead to a death spiral I couldn't pull out of. Outside of that- I'd like to see some things a bit more fleshed out. The crafting system for example on that one. I think all the skills should probably follow the same "perk" format (every third SP pumped in gives you an extra. . .whatever). Anywho- Fully endorse. I got my sheckles worth on this one. Though i'm gonna shelf it for a few updates, most-likely.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game
Challenging, rewarding and uniqe! Definitely memorable; Playing permadeath and I'm on my third character, coming back from the second map mission for the first time was such a rush! Thanks devs for trying something different, it's very bold but it's hard hitting. Much love //An addicted player :]
This game is putting me through joy, sorrow, confusion and fear. I love it. Once you start to understand how everything flows it all starts connect and the things you saw previous have so much more value.
This game is crazy addicting. I need to make sure that I don't have any tasks for the day before I start playing it because i am not getting anything done -.- So far I have over 100h and I'm afraid to try the new update since i know i will have no life for a bit
FOR MAGUS
very gud
A true survival game, scratches an itch I didn't know I had
I would say that is is a fun and rather interesting game. I need to play for longer, but so far it's been very interesting, and the art is good. The developer is very quick to respond to questions and I love the setting of these worlds, medieval fantasy but done really well. I would recommend this game. It makes me feel so scared when I don't have a torch and I'm hiding in a cave at night, cold, wet, and starving to death :torielsad:
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 65 | 75% | $5.99 | |
| $130 | 3 | 33% | $1.99 | |
| $0 | 0 | — | $2.99 | |
| — | 0 | — | — | |
| $2.2M | 2.8K | 88% | $19.99 | |
| $462.3K | 1.1K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.4K | 65 | 94% | $14.99 | |
| $29.4K | 207 | 54% | $4.99 | |
| $29.4K | 133 | 92% | $6.99 | |
| $29.4K | 55 | 67% | $19.99 | |
| $29.4K | 104 | 74% | $9.99 | |
| $29.5K | 76 | 43% | $13.99 |