
You've been exiled to The Mirk - an unforgiving swampland where every step could be your last. You must constantly make choices: what paths to take, which tree to shelter under, what beasts to engage or avoid, what items to bring into the darkness of dungeons, and what treasures to leave behind.
Modeled estimate, not a reported figure. How we estimate →
About
..:: A Turn-Based Survival RPG ::..
Each turn, you must make choices - Spend your Actions Points well.
The swamp might overwhelm you, or harden your survival instincts.
While nature itself will be a challenge, the foes you encounter will be just as formidable.
The combat will be unique and puzzle-like. Weapons will have different attack patterns and effects.
Nights are cold and dangerous. A well-planned camp and enough firewood will increase your chances of survival.
The Mirk is a living place. You will create paths, set up camps, discover ancient ruins and mysteries, all while meeting unique characters and beings.
This game features:
Survival mechanics: Hunger, Focus/Tiredness, Energy and Warmth.
Classic RPG mechanics with skills, abilities, and a wide variety of items, armor and gear. The survival mechanics will play a large part here as well: Your steel chestplate will be great for combat, but not for climbing or keeping warm. Skills will allow for a variety of playstyles: from foraging the land, brewing and selling potions, hunting, exploring and looting, to trading, etc.
Randomly generated terrain, creating unique playthroughs while still integrating handcrafted location, characters and events.
A unique world with interesting lore, enemies, discoveries, and an eerie atmosphere.
Freedom of choice: An optional main story with a decent amount of challenges and quests.
Lastly: This game is under development - details, screenshots and videos will added and/or changed.
Please note: This game is meant to be challenging. You are expected to lose many times, and it will take time to learn how to survive. Dungeons will not be amusement rides designed for the player, but dangerous trials that demand careful preparation. To sum it up: Warding off the darkness with your last dying torch won't be easy — but it should be memorable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unique, takes a few runs to get the hang of.
The game can be hard to get into. My first character died on the second day, because I didnt understand all mechanics. But once it clicked this game is just amazing. You have to struggle for everything, but it feels earned.
this game came out of nowhere and has great potential
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $11.5K | 65 | 75% | $5.99 | |
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| $0 | 0 | — | $2.99 | |
| — | 0 | — | — | |
| $2.2M | 2.8K | 88% | $19.99 | |
| $462.3K | 1.1K | 95% | $14.99 |
Languages: English
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its rough around the edges, really rough.. I mean the game has 2 types of tree and cant even produce a simple wood crafting recipe for both types sticks rough. Somethings a plain stupid, burning fire you have a 50% chance of failing to light a twig on fire by adding it to the pile, the tempt to hover a stick above a burning fire, while failing to it catch alight, requires you to hold a rock in your other hand and an axe in your mouth. while I like to imagine the character doing a voodoo dance since the axe at this points is mystically decaying. Since the game is being patched and content is being added ill up vote this in the hope they finish the game and flesh it out, at this age you can just tell the AI to clone the recipe for anything that shouldn't be unique and it will do it for you. For now its a barebones but functional survival sim with at lease plenty of things to upgrade so it achieves the RPG tag.
Bit of a slow burn at the start getting used to everything, but once the ball starts rolling its easy to get engrossed in. Have streamed a good few hours and have yet to really explore beyond the first map hex, but thoroughly looking forward to doing so and also seeing how this project develops in general. Combat system seems pretty cool, so can't wait to fight me a troll!
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