No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $458.8K — a different platform, not this one.
Minit is a peculiar little adventure played sixty seconds at a time.
Modeled estimate, not a reported figure. How we estimate →
Stats
Sums Steam only; Epic, PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
EpicYou are here | $9.99 | — | — | — | $0 |
| $9.99 | 2.9Kreviews | 89% | — | $458.8K | |
| $9.99 |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| 87% |
| — |
| not modelled |
| $9.99 | 437ratings | 82% | — | not modelled |
| $4.99 | 116ratings | 92% | — | not modelled |
| $1.99−80% | 101ratings | 72% | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28M | 174.7K | 95% | $5.99 | |
| $68.9M | 178.3K | 97% | $29.99 | |
| $62.6M | 146.3K | 96% | $29.99 | |
| $58.5M | 148.6K | 97% | $19.99 | |
| $42.2M | 108K | 96% | $24.99 | |
| $38.8M | 75.9K | 97% | $24.99 |