
Mini Motorways is a strategy simulation game about designing the road map for a growing city. Build a traffic network, one road at a time, to create a bustling metropolis. Redesign your roads and place your motorways to get everyone where they need to go. How long can you keep the city moving?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Have you ever been stuck in traffic and wished you could do something to fix it?
In Mini Motorways, the city’s traffic problems are in your hands.
From the makers of Mini Metro, Mini Motorways is a game about drawing the roads that drive a growing city. Build a road network, one road at a time, to create a bustling metropolis. Redesign your city to keep the traffic flowing, and carefully manage upgrades to meet the changing demands. How long can you keep the cities of the world moving?
Draw roads in dynamic cities that grow and change—every game is unique!
Explore stunning maps inspired by cities all around the world.
Choose from a variety of upgrades to meet the demands of your ever-expanding road network: highways, roundabouts, and more!
Build without limits in Creative Mode—design your dream city exactly how you want it with unlimited upgrades and editing tools.
Stress-free Endless Mode offers you a relaxing gameplay experience, plus you can continue building your city after Game Over.
Tackle our Expert Mode, which features twists such as permanent roads and limited upgrades for the ultimate challenge.
Select different colour palettes on every map, including Colourblind and Night Modes.
Relax to a responsive soundtrack from Disasterpeace that grows along with your city.
Unlock new maps and achievements as you achieve mastery.
Export GIFs of your city layouts to share with your friends.
Compete against other players in Daily and Weekly Challenges.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 24.5Kreviews | 96% | — | $8.8M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It makes me think a lot so it is very fun.
fantastic game
왜 자꾸 구석탱이 상권 있지도 않은 곳을 거주지로 쓰는거냐고 ㅋㅋ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game mechanics are way simpler than real world traffic. The fact that the buildings can popup any where is off putting. There is no in-game "data" that we can use to understand the traffic patterns better. The game relies on the players just keeping an eye on all the traffic at all the times. A minor point, but nevertheless, the cars always go on the right side of the road. Some of us are not used to it. Last but not the least, the game could be trauma inducing if you are already facing traffic problems in your city. Edit I know the trick of laying out roads before hand
nice game
너무너무너무너무너무 재밌음.. 폰겜으도 있다는걸 늦게 알았는데.. 애플 아케이드에서 매월 돈주고 플레이해야 한다는걸 알고 충격받았으나 돈주고 매일 출퇴근할때 폰으로도 하고있어요..
the first mission grabs you, but after a while the novelty fades
cool
Amazing game to play when you either don't want to think, or you do. Somehow very stressful and zen at the same time. I've always come back and played it for years, and there's always something new for me to do! Love this game, and I love something simple yet grappling.
it has lots of diffrent levels to choose from
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 15.3K | 86% | $24.99 | |
| $8.8M | 9.7K | 88% | $24.99 | |
| $8.8M | 13.7K | 91% | $24.99 | |
| $8.8M | 19.8K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.6M | 16.8K | 96% | $9.99 | |
| $41.1K | 241 | 94% | $4.99 | |
| $15.3K | 39 | 90% | $8.99 | |
| — | 0 | — | — |