
Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. As new stations open, redraw your lines to keep them efficient. Decide where to use your limited resources. How long can you keep the city moving?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam + Google Play only; App Store, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.8Kreviews | 96% | — | $5.6M |
| $0.99 | 74.5Kratings | 93% | #20 | $5.3M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game to pass the time.
This is a very fun puzzle game with lots of problem solving and strategy. As it is also not very expensive it is definitely a must play for people who like these sorts of games. Also I just generally recommend it to anyone else :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 16.8K | 88% | $14.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $5.6M | 7.7K | 67% | $19.99 | |
| $5.6M | 15.4K | 95% | $19.99 | |
| $5.6M | 25.9K | 94% | $5.99 | |
| $5.6M | 13.5K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.8M | 24.4K | 96% | $9.99 | |
| $1.2M | 3.5K | 90% | $9.99 | |
| — | 0 | — | — | |
| $548.7K | 4.7K | 97% | $4.99 | |
| $204.7K | 745 | 74% | $4.79 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Finnish, Greek, Japanese, Norwegian, Polish +13 more
| $3.99 |
| 31.6Kratings |
| 97% |
| #52 |
| not modelled |
| $9.99 | 232ratings | 88% | — | not modelled |
| $9.99 | 84ratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
易上手。但是规划需要好好思考。
hurray for dinosaur polo club!
first of all, very satisfying game this game might be cure for my need for minimalist and fun game" also runs very well and is very fun to play makes me rage sometimes because my station overcrowds when im trying to beat challenge 9/10 game
I played Mini Motorways before Mini Metro so my first experience here was a little bit disappointing, because I went in with the expectation and knowledge of the previous game. In Mini Motorways efficiency is key, you try to build the shortest distance to destinations, preferably without mixing colors so the roads don't become overcroweded. Similarly I started building Mini Metro networks with short distances which only ended up with frustration and low scores as efficency works different in this game. Contrary to Mini Motorways where segregation and short routes are a major strategy, in Mini Metro variety of shapes for a route is key and distance is secondary. Sometimes even a longer route to a circle shape between triangle shapes makes wonders. My point is: I saw this game as a Mini Motorways 2 (or rather Mini Motorways as a sequel to Mini Metro since it came out earlier). But despite the familiar visuals, it's a different approach here. Mini Motorways is a more intuitive experience and laid back game, while Mini Metro is rather more hectic and later on micro managemen heavy (especially if you plan to go for 100%, since moving trains to hot spots will become mandatory). Although initially I really didn't like the games concept, things turn out really fun, once you get past the early difficulties.
Very good!
哪怕是在WoA设备上,玩起来也很轻松
小时候就玩 第一关就老是堵 长大也没过
fine game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.