
Design and build a factory deep underground in this physics-based automation sandbox. Mine resources, buy machines and master the chaos as you become the ultimate Mine Mogul!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Sep 1 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Design and build a factory deep underground in this physics-based automation sandbox. Mine resources, buy machines and master the chaos as you become the ultimate Mine Mogul!
Enjoy the casual construction of massive, interconnected factories deep underground. Wind conveyors through twisting mineshafts, connect machines, and harness physics to automate your every need.
Venture into the mysterious, hollowed shell of a forgotten cave system. Discover secrets, unearth hidden resources, and rebuild among the ruins of abandoned mining operations. Every cavern holds new opportunities for the ambitious mogul.
As your factory grows, so does the madness! Conveyors overflow, parts scatter, and unexpected physics mishaps keep you on your toes. Tweak your designs, optimize machine placement, and find creative solutions to keep the gears turning and the chaos under control.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 380 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very nice
like ppl say this game is very chill - but u will be redesigning your factory a lot and making things work, but i loved all of it.
it is fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.8K | 87% | $19.99 | |
| $2.7M | 3.3K | 93% | $29.99 | |
| $2.7M | 2.6K | 72% | $39.99 | |
| $2.7M | 2.8K | 96% | $24.99 | |
| $2.7M | 3.3K | 77% | $19.99 | |
| $2.7M | 4.1K | 81% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.2K | 85% | $17.49 | |
| $40.2K | 63 | 71% | $17.99 | |
| $29.1K | 48 | 98% | $14.99 | |
| $30.4K | 55 | 85% | $13.49 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 380 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spent hours playing the first day i got it, super fun, easy to understand, just a chill time.
g
Physics based conveyances where the only resource you need to build anything is money? I'm loving this so far. Everything you do is about finding a way to make the money tick up faster. Polished anything is worth more than dirty anything, so how can I have a million sources of polished items feeding into my basket all at once? I'm looking forward to figuring out how! HIGHLY RECOMMEND! Side note, GREAT performance on my current system!
As of now, the game plays very well. it ends up being an intriguing brain scratcher trying to map out the paths between machines while making sure there are no unwanted hiccups. The only thing I would maybe critique would be allowing the display monitors on some of the equipment, such as the packer, to turn in any direction. Right now they are fixed the their respective equipment. Letting them turn would allow a little more ease when positioning them as I am a player who finds using the displays fascinating and useful.
Great game so far. The physics system is very solid and I've had no crashes after 20 hours. The game is mostly a logistics puzzle. You dont really spend time worrying about ratios like in Factorio and Satisfactory and just spend time building small production lines in small spaces. There is a lot of room for quality of life stuff like more hot bars, nice walkways and unlocking other dropoff points but there seem to be regular updates fom the devs. I did run into an iron shortage after about 11 hours when I started to work on the last goals in the quest tree. It's just hard to scale production at the end game. Because of this I do worry you will spend a lot of time waiting for products to complete but maybe the devs have some ideas to address this. Very fun game so far
Идея великолепная, но очень не хватает декоративных построек, плюс всяких вещей, вроде коробок и сундуков, чтобы все раскладывать
they should add hard mode or hardcore to the game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.