
Design and build a factory deep underground in this physics-based automation sandbox. Mine resources, buy machines and master the chaos as you become the ultimate Mine Mogul!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Sep 1 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Design and build a factory deep underground in this physics-based automation sandbox. Mine resources, buy machines and master the chaos as you become the ultimate Mine Mogul!
Enjoy the casual construction of massive, interconnected factories deep underground. Wind conveyors through twisting mineshafts, connect machines, and harness physics to automate your every need.
Venture into the mysterious, hollowed shell of a forgotten cave system. Discover secrets, unearth hidden resources, and rebuild among the ruins of abandoned mining operations. Every cavern holds new opportunities for the ambitious mogul.
As your factory grows, so does the madness! Conveyors overflow, parts scatter, and unexpected physics mishaps keep you on your toes. Tweak your designs, optimize machine placement, and find creative solutions to keep the gears turning and the chaos under control.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
like factorio in 3d, very polished considering its still in early access
h
4.5 hours felt like 20 minutes. This is peak.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 8.8K | 95% | $9.89 | |
| $2.7M | 4.8K | 87% | $19.99 | |
| $2.7M | 3.1K | 77% | $19.99 | |
| $2.7M | 2.2K | 71% | $39.99 | |
| $2.7M | 2.8K | 96% | $24.99 | |
| $2.7M | 3.3K | 93% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.2K | 85% | $17.49 | |
| $40.2K | 63 | 71% | $17.99 | |
| $29.1K | 48 | 98% | $14.99 | |
| $17.7K | 32 | 88% | $13.49 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes
Even if this game is EA it runs fine on Linux. The developer informs you, that there may be performance issues if you have too many moving objects. During my playtime I had some FPS drops here and there but no crash and the game runs fine. I've played the first (standard?) map. It's somewhat tight to deliver the items to the elevator at the start, because the belt take up space and in the beginning there is no vertical lift but ramps. I'm missing some QoL elements like: - What's my goal/what's the purpose? I assume I have to deliver all items to the start-point, because all items I put there are giving me some cash. But some kind of "background story" and guidance would be nice. - Another issue I have: I've discovered a room with another lift(?). It can be unlocked quickly by paying some money. I like the idea to spend some money to discover new areas. In some other cases you have to mine a few stones to find hidden paths (and gems). This exploration is great. Not too much, but enough to add some variety to this game. I miss information like "how can I activate this thing"? Is it intended to be activated somehow? Is it broken and just decoration? What is its purpose? - Missing settings: I miss some settings in the game like gamma to increase the brightness. The game is very dark on my screen even when I put the (display) brightness on max. So currently I can play this game only in the afternoon to see a little bit more. During day is very stressful for my eyes. The lamp is not that helpful either, because it's put away, when you built belts. So you're back in darkness (or build lamp-posts every 2m). So in conclusion: Great game for EA. Controls to build things is fine (some other games with these modular items are doing it worse some times). I like the physics behind and the buildings. I assume that the current icons for items/buildings like "crusher", "lamp" etc. are placeholders created by the developer during EA. PLEASE: Keep them. If you want to add polished icons later, please add a setting like "use development icons". They're somewhat charming so you feel like an adventurer, put into a mine with your own pencil to get a factory running.
Heerlijke game, aanrader! Wat deze game zo leuk houdt is dat je steeds meer machines vrijspeelt, waardoor je je hele productieproces telkens weer op de schop moet nemen. Dat houdt het spannend en interessant, in plaats van dat het na een paar uur gaat vervelen. Nu al een zeer volledige game die het geld zeker waard is, en ik kan niet wachten wat er in de toekomst nog bij komt.
si, pero apartir de x es solo qeudarse afk y esperar que se hagan
Giving this game praise not just for being a fun, challenging factory builder but also for being well optimized, at least for my system. All these physics interactions and my PC didn't break a sweat.
If you've got a touch of the 'tism and need something to let it play, this is the genre for you.
Fan de Factorio, j'ai pris MINEMOGUL, le côté physique me tentais. Je ne suis pas déçu. Le jeu est bien plus simple qu'un Factorio mais n'en reste pas moins challenging, car ici la difficulté est la place va falloir faire des étages de convoyeurs et penser à optimiser ceux-ci pour prendre le moins d'espace. En attente de la suite et des nouvelles màj mais le jeu à un grand potentiel, il peut devenir un incontournable de l'automatisation.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.