
Design and build a factory deep underground in this physics-based automation sandbox. Mine resources, buy machines and master the chaos as you become the ultimate Mine Mogul!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Sep 1 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Design and build a factory deep underground in this physics-based automation sandbox. Mine resources, buy machines and master the chaos as you become the ultimate Mine Mogul!
Enjoy the casual construction of massive, interconnected factories deep underground. Wind conveyors through twisting mineshafts, connect machines, and harness physics to automate your every need.
Venture into the mysterious, hollowed shell of a forgotten cave system. Discover secrets, unearth hidden resources, and rebuild among the ruins of abandoned mining operations. Every cavern holds new opportunities for the ambitious mogul.
As your factory grows, so does the madness! Conveyors overflow, parts scatter, and unexpected physics mishaps keep you on your toes. Tweak your designs, optimize machine placement, and find creative solutions to keep the gears turning and the chaos under control.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rocks Rocks Rocks Rocks Rocks! Rocks! Rocks!! Rocks!!! ROCKS!!!! There are so many rocks... I can only see rocks... I can't organize the rocks... They spill everywhere... The rocks... They call to me...
I haven't enjoyed factory games in the past but this one hooked me. I enjoyed the first map which is a cramped cave network. It was a challenge trying to fit in all the machinery and I'd have goods being partially made in a small cave, then routed through a tunnel to another cave for final assembly. A big cavern map is also available if you'd prefer to build a large central processing facility. I was going to leave a negative review due to the physics - but they fixed it. Initially the game became unplayable due to lag caused by thousands of physics objects (every piece of ore and item has physics interactions). My initial factory design was routing all ore to a central processing area - which was too many physics objects. So I redesigned out of necessity to have all ore processed at source. But the recent physics engine update fixed this issue - so you are no longer forced into one playstyle by computational limits. The endgame is still lacking and unfun. Early to mid you get the ore connected, basic processing, then the various different product machines set up - this satisfies the early quests and unlocks new equipment - this was the fun part for me. Endgame is just building thousands of each product to satisfy the quest. There's nothing left to do but just leave the game open for hours while it is all produced - I just stopped playing instead. But I'd already had hours of fun. I won't go back to the game until more content is released. But updates are planned and releasing so the future looks good.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
Reached the end game in 21~ hours. Actually fun concept after moving from Satisfactory, I enjoyed it. Did not finish the game, because the last quests are just do 10x what you just did before. In general, using all available resources in map its just a waiting game. To be fair, its early access, so I guess more complicated parts are planned that would make completing game more interesting.
it ,s fun and worth it
It's a fun game, but it has a few bugs that need working out. I have to start a new game every time picking up a purchased item, where it doesn't show up in inventory. Plus, the computer got very glitchy to the point I couldn't play. I thought it was the computer, but I found out that a resource got blocked by a small portion of wall.
J'ai acheté pour soutenir, donc je ne vais pas mettre une avis négatif pour le moment. Mais c'est un hydroneers "light" pour le moment. Aucun rapport avec satisfactory ou factorio, c'est plutôt un mix de techtonica et hydroneers.
A factory game with physics was a lot more engaging than I thought it would be. It forces me to think about my designs in a way that no other game has. The optimization is decent enough that my potato PC can have a few thousand objects in the factory with little lag. The main downside is the lack of QoL. Everything visually blends together in the inventory and it's difficult to find what I'm looking for. The fact that inventory space is limited at all seems like a very strange choice. Placing down hundreds of conveyors one at a time gets tedious very quickly. Overall it's worth checking out if you're looking for something a little different. The demo is a good representation of the game.
I love the visuals. Every piece of ore feals valuable and tossing them arround is so satisfying. In the beginning the grind is really well balanced. And in the end optimization for the purpose of optimization stays motivating. There is always someting to do. 10/10
精神時光屋
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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