
Mineko’s Night Market is a narrative-driven, social simulation adventure game that celebrates Japanese culture and invites players to craft whimsical items, eat delicious snacks, and ultimately enjoy all the cats.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 366reviews | 76% | — | $263.2K |
| $19.99 | 122ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The pacing was awful. The number of message in bottles and wind-up fish I got while fishing was extremely excessive to the point of being enraged when looking for specific fish. Very cute idea, beautiful artwork, honestly would be a great game if not for the pacing creating frustration in a cozy game.
It's a cute game, with a nice story and gameplay. There's a few bugs and you should pray that the RNG gods are on your side for a few quests/achievements.
I think my favourite thing about this game is the art style. The world and the characters are very cute, and it's a consistent style, even the UI is great. As for gameplay, I enjoyed it for the first half and less so for the second half. Both completing the story and selling at the market are great, but the game falls into a common pitfall for these types of games where I'm not sure what to do with my money. While leveling up the market, I quickly found I'd already bought everything I needed so nothing ate up my funds. It completely lost the fun of needing to save up and worrying about what to buy next, because there simply wasn't anything. Aside from that, I did encounter a few glitches (one of which crashed my game), mostly visual though. Not great, but could be worse. One of my main grievances came from the fishing mini game. I like it's style and had fun collecting all the fish as I always do, but I believe the game needed to implement a system to remove the glass bottles after all the crafting recipes are found. It ate up a lot of my energy. The drop rate for bottles was absurdly high, and when they stopped giving me anything it became a huge nuisance. I'm also not a huge fan of the gift giving mechanic. In Stardew it offers a lot of rewards, but here it was mostly gifts I could buy elsewhere. It's like they felt like they needed to add it as they are a 'cozy game' without thinking through why other games implement a gift system. It's still a game I recommend if it's a style you know you enjoy, but I think it needed either more time or a larger team. It feels empty later on, and a total grind to finish the museum. As nice as it is, I understand why so few who've bought it have finished it. I hope this team continues to make games, but I also hope they can carry through the mechanics and systems throughout the game in a satisfying way.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Korean, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the art and writing but there are a few issues that make the game hard to recommend: 1. Controller support feels underbaked. It sapports left stick but not dpad. No B support to quit menus but instead you have to either use the same key you used to open the menu or move cursor to the close button then press A. Adding friction to the game. 2. Some resource stage are designed to be mazes, which is fine during the quest, but a chore to go through when farming resources. Since they often lack shortcuts, after farming for what you want you have to run all the way back out, which feels like a waste of time. 3. No option to squeeze multiple fish at a time or customize how many items you want to sell at a store, so you either have to sell one by one or sell them all. Yeah, it's a very stylish game with some funny writing, but could really use some more qol and polish imo.
Great game! I'm very much enjoying it mechanically and the characters are very cosy and cute - though one thing which I wish I knew early game - stockpile your flowers from each season, be it at the night market or from collecting from the village! You never know when you need them and instead of progressing, you'll be stuck waiting 2 weeks hoping that they show up in the night market.
The game has many charming elements - the art style, story, characters/dialogue but the loop is tedious and boring. I agree with others that the game feels bloated and mechanics are lacking, they added things to make the game longer VS meaningful additions. It would have been better as a visual novel similar to Beacon Pines. The game ran okay on the Steam Deck, some bugs and it seemed like there was a memory leak issue where the longer you played the longer the loading screens took.
Cute easy-to-play game; children will get more out of it then an adult player. Really lovely aesthetic.
Cute, cozy, low pressure game.
Currently addicted to this wonderful cute game, it has so much more to offer than I was expecting!
Very cute game! If you want a cozy game that isn't so overwhelming, this is it. You can progress without having to grind too much and enjoy petting all the cats on the island! <3 Characters and story are also quite enjoyable :)
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $767.9K | 7.3K | 97% | $5.99 | |
| $123.9K | 318 | 89% | $19.99 | |
| $113K | 476 | 90% | $14.99 | |
| $21K | 242 | 82% | $4.99 | |
| — | 0 | — | — | |
| $1.3M | 2.2K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $263.2K | 340 | 81% | $39.99 | |
| $263.3K | 493 | 91% | $14.99 | |
| $263.4K | 416 | 52% | $19.99 | |
| $263.1K | 678 | 98% | $19.99 | |
| $263.5K | 2.1K | 82% | $6.99 | |
| $263.5K | 555 | 73% | $19.99 |