
Mineko’s Night Market is a narrative-driven, social simulation adventure game that celebrates Japanese culture and invites players to craft whimsical items, eat delicious snacks, and ultimately enjoy all the cats.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 366reviews | 76% | — | $263.2K |
| $19.99 | 122ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PREVIOUS NEGATIVE REVIEW: Changed resolution in-game, restarted and could never get the game to run anymore. Tried multiple solutions but game just wouldn't start. Visible in taskbar but that's it. Wanted to refund, but tested it on my Steamdeck and it works fine. So will continue playing there, hopefully I don't regret this decision! Still disappointing start since I wanted to game on PC. CURRENT THOUGHTS: Played a little on Steamdeck and if it wasn't for me getting tired I would still continue for hours on end. I find myself quite captivated by this game! The art style is gorgeous, the gameplay is fun and the characters whimsical!
Ita a cute game BUT unless you are okay with repetitive day then that might be okay for you. Took quite some times to continue when it needs a lot of in game money to buy stuff to proceed so you are stuck with repetitive day trying to gain money.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Korean, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Posting my first review because I'm appalled at the lack of recognition this game has received. As a cozy game enthusiast who also loves sims and puzzles this game really scratched that itch. Incredibly charming experience overall with a cute story, beautiful looks, and a great soundtrack to boot, this game is one of my all time favs. I'm also surprised how affordable this game is for all the gameplay it comes with.
Cute enough game. My kindergartener enjoyed playing it. But it has to be the worst optimized game I’ve ever played. Load screens are almost a full minute on the Steam deck. Makes no sense for a game with such simple graphics and mechanics.
Story: 8 Art: 10 Gameplay: 6 C game This is a cute and cozy game. The only things that are holding me back from giving it a higher grade is because of some bugs. -In the fall, there's a bush near the ramen shop that keeps flickering and I don't think that's intended. -When eating food the comment about the food cannot be dismissed and it covers up mini games ESPECIALLY mining where the timing is important. Either make the message dismissable, disable the ability to start the mining game, or auto dismiss the message when the mining game has started. Quality of life improvements that could make it so much better: -When in the inventory, it doesn't save the last place you were in. If you were looking for fish you have to tab over to it again and again. -When selecting a busstop, you cannot cancel the selection process if you forgot something in the village screen. -Why isnt all harvestable items craftable, it kinda seems pointless to harvest sparkily rocks if they arent gonna be used.
I played this game on the release emadialty, it even had an error in the first hours where the game was even priced 5 bucks cheaper and yes, I bought it right at that time. It was a eventfull time, the game was very buggy, from minor to big bugs that would make the game crash or you couldn't progress further. Despite it all, I enjoyed it. I wish the devs. had more time to polish it, market it and have more playtesters before the release itself. Even tho it was very chaotic, the devs. did their best and worked basically day/night to fix every single bug that was reported, they pushed out basicaly daily new updates/fixes on steam. I even joined their Discord Server to recieve help and give help where I could, to progress any further. Aside of the hardships, the game was very unique, cozy and whimsical. The artstyle is one of the prettiest ones I've ever seen in a game, the whole atmosphere is very homey and cozy. I loved the crafting, the small quests and I was always looking forward to the nightmarkets! It's been now almost three years since I've played Mineko's Night Market and this game lingers in my mind. There was even a makeship plush of Mineko herself, which I was looking foward to to recieve, sadly tho, it didn't make enough sales for the plush to go to production, so it got canceled. :c Despite everything, I still loved playing it and I do hope that the "bad start" of the game, won't de-motivate the devs. and that we will see in the future a new game! Thank you guys for making this game! (ノ◕ヮ◕)ノ*:・゚✧
I very rarely feel this way but I think the dialogue is one of the best things about this game. It's hilarious. Very cute and fun to play :)
Mineko’s Night Market 🌙 This is a fresh mix of concepts! A simple life sim with seasonal progression and weather, where you improve the town and welcome new villagers... with a Japanese twist!!🌸 There's an interesting selection of crafting stations like paper folding, flower arranging, pottery, and making washi paper from mulberry branches! You can buy Japanese snacks, pick flowers, fish, craft, befriend over 30 villagers, rescue cats, and donate your discoveries to the museums! [i]Mineko looks a little like a Daruma doll, and it certainly takes some wishes, goal setting, and perseverance to 100% this game![/i] ✨ The weekly Night Market has rotating events, and more stalls gradually open with new items and new collectibles. There's a LOT going on here, and it takes time to see everything, especially with some of the rarer RNG items. The story has a playful sense of humor, I definitely recommend it! TIPS: 🌼 7 days in a week. 🌼 4 months in a year. 🌼 Take the bus to travel two times per day to other locations on the map! 🌼 Ruby in sells 1 item in AM and 1 item in PM in the village. 🌼 Hoard all types of flowers and items! buy them if you can!! 🌼 Nikko will collect items for you ♡ 🌼 You can sell items at the General Store, but the Night Market on Saturday is where it's at. Haggle with customers and earn triple what the General store will pay! 💰
The pacing was awful. The number of message in bottles and wind-up fish I got while fishing was extremely excessive to the point of being enraged when looking for specific fish. Very cute idea, beautiful artwork, honestly would be a great game if not for the pacing creating frustration in a cozy game.
It's a cute game, with a nice story and gameplay. There's a few bugs and you should pray that the RNG gods are on your side for a few quests/achievements.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $989K | 9.4K | 96% | $5.99 | |
| $371.3K | 408 | 89% | $19.99 | |
| $188K | 793 | 87% | $14.99 | |
| $14.3K | 164 | 77% | $4.99 | |
| — | 0 | — | — | |
| $2.9M | 1.8K | 82% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $263.1K | 2.3K | 93% | $3.89 | |
| $263.4K | 416 | 52% | $19.99 | |
| $263.1K | 676 | 98% | $19.99 | |
| $263.5K | 1.1K | 95% | $14.99 | |
| $263.5K | 555 | 73% | $19.99 | |
| $263.6K | 952 | 84% | $9.99 |