
Discover the mysteries of Minecraft Legends, a new action strategy game. Explore a gentle land of rich resources and lush biomes on the brink of destruction. The ravaging piglins have arrived, and it’s up to you to inspire your allies and lead them in strategic battles to save the Overworld!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 19 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.9Kreviews | 58% | — | $3.1M |
| $39.99 | 8.6Kratings | 63% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game could of had so much potential if they didn't stop updating it. But if you want a game to play for a few hours and you like Minecraft then this is the game for you.
I would prefer to burn that money than to spend it on this game, worst game i have ever played!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 2.7K | 94% | $44.99 | |
| $3.1M | 4.8K | 60% | $29.99 | |
| $3.1M | 4.8K | 98% | $23.99 | |
| $3.1M | 6.5K | 86% | $19.99 | |
| $3.1M | 23.6K | 86% | $7.87 | |
| $3.1M | 2.2K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 9.3K | 95% | $19.99 | |
| $1.5M | 4.8K | 66% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 | |
| $9.5M | 56.6K | 84% | $9.99 | |
| $13.2M | 100K | 88% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Bulgarian, Czech, Danish, Dutch*, Finnish, Greek +14 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If only the gameplay design teams cared half as much as the art team for this game. Absolutely not worth it for more than $10 and even then its maybe 5-7 hours of gameplay total.
Das spiel ist scheiße und man hängt die ganze zeit nur im loading screen. Kauft euch das game nicht ist ne zeit und geld verschwendung. Musst du wissen
Gra opuszczona od twórców , nie opłaca jej się kupować. Gra nudna i bez większego sensu 💀💀
La-la-la-lava Ch-ch-ch-chicken Steve's lava chicken yea it's tasty as hell Ooh mamacita now you're ringin da bell Crispy and juicy now you're havin a snack Ooh super spicy it's a LAVA ATTAAAAAAAAAAAAAACK
预购玩家我是傻逼
Fun, multiplayer could use some love though. Not worth $40 for a basically dead game from a hugely successful franchise, at least right now until they update it.
Fun for just long enough so that I couldn't get a refund. I swear, it should've just been an RTS.
TLDR; Wonderfully original real time strategy game with no lobby browser. Opinion: game flopped because nobody who would give the game a chance was allowed to find matches to play. Let's talk Legends. In concept, the game is brilliant: a symmetrical RTS with an asymmetrical campaign/PVE element that places you, the commander, in the middle of the action. The restriction on your POV is made up for by your teammates, giving each player a specific role to play between builder, jungler, mob grinder, and offensive coordinator (or the like). Pair this dynamic with a lovely voxel Minecraft-style world, familiar unit faces, and the creative nonsense that ensues when placing freedom of building into the player's hands, and you've got yourself an incredible game. This is Minecraft the RTS. The REAL TIME STRATEGY GAME, Microsoft. See, the best way to enjoy Legends, as with all competitive real time strategy games, is versus other humans. The thrill of competition will allow the most avid fans to look past sloppy mouse controls (present here), inconvenient building placement mechanics (here), lack of updates (here, after just 9 months mind you) Even the least well-known games of similar genre always have a dedicated smaller player base thanks to the comfort of being able to boot up the game and slide on in to whatever few people are hosting a game. UNLESS YOU CAN'T SEE WHO'S PLAYING?!?! This game has NO LOBBY BROWSER SYSTEM. No way to even see what options are available to you when you hit that multiplayer button. There is no way to communicate to other players that you are here and ready to rumble. Even in its heyday by launch, there were massive wait times while the powers that be queued players into isolated random rooms, leaving them constantly wondering what the heck the other 5000 (peak at launch) players were possibly doing and denying them the option to simply set one up themselves. In my opinion, this singlehandedly killed the game, denying fans a chance to even try to play. Even Steam doesn't know what to make of the absence of this genre staple, with the RTS tag being towards the bottom of the list, just above... psychological horror? ...Right then. My theory is that somebody at Microsoft hard stopped any form of free communication in this game in the name of the young target audience that Minecraft draws. Hence why the game did not launch with any in-game comms (bruh), but seriously? There are over 1000 item names in Minecraft, make a lobby browser with titles being just one of those to stop people from having lobbies called "morning oak wood" or "Steve's meat." Ironically, it was never the innocent 12-year-olds of the internet that the game behind the IP was going to appeal to anyways. I knew exactly what kind of game I pre-ordered, and I desperately love it. The other reviews that narrowmindedly complain about the gameplay loop of an RTS campaign clearly did not. I am vastly disappointed that I do not have 10s or 100s of hours in this game because it was simply not worth my time to sit in a random room that may never fill with no way to check if anyone else in the world was playing versus. If the one dev keeping the servers alive ever reads this, please consider lobbying for a lobby browser in the game. Until then, I hope all you buyers have friends that love this game's concept as much as I do, because they are the only people you will ever play with. Review is positive because many current negative reviews are undeserved and will more than make up for the negative this review should be. May the creative minds behind this game one day get their chance in the spotlight without being hindered by corpos.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.