
Discover the mysteries of Minecraft Legends, a new action strategy game. Explore a gentle land of rich resources and lush biomes on the brink of destruction. The ravaging piglins have arrived, and it’s up to you to inspire your allies and lead them in strategic battles to save the Overworld!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 19 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.9Kreviews | 58% | — | $3.1M |
| $39.99 | 8.6Kratings | 63% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lacks content not worth 40 bucks multiplayer experience also kinda mid but i enjoyed it for the 10 hours it took me to beat it
It is a good game for a few hours, but it becomes basic if you play it longer. I do not recoment buying it.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Bulgarian, Czech, Danish, Dutch*, Finnish, Greek +14 more
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm going to keep this as blunt yet fair as possible, this game is an overall failure as a strategy game, that doesn't really elevate the minecraft world beyond things which could be cool in the base game (ie more golems/piglin enemies). This is part of a definitive list of games that I wish I could return despite having two hours over. I wish they had more exceptions for it, as often I have seen examples of games where you can't really get the vibe within 2 hours.
I dont recommend this game at all, its just not made right. Your stuck on a donkey in a world. I dont understand it at all. I own Minecraft Java Editon, Bedrock Editon, and dungeons. Refunding the game 100%
又死一个衍生游戏 什么时候把故事模式搞回来?
In its current (and probably permanent) state, do not buy this game. Microsoft had so much potential to bring this game to something better. The concept and potential was all there and they failed at execution. I feel like if this game had more time in the oven and maybe an open beta test for feedback, this would have been a game worthy of the Minecraft title like Dungeons. Yet, I can't stop being fascinated in how much of a failure this game was. It is an amazing example of forgotten media, being completely abandoned by Microsoft and the community within literal weeks. It had great marketing and a lot of hype, a beautiful design and slightly promising storyline. When playing it though, it just feels unfinished and not well tested. The storyline is OK, however the singleplayer campaign is kinda repetitive. The PVP carries this game a lot and is less repetitive than singleplayer. The graphics and design are beautiful for how mid the gameplay is. I would love to have some of these things in vanilla Minecraft if they could implement it right. Really, in general, this game just wasn't tested and worked on enough and rushed. I'm hoping they've learned the lesson from this game and carry it over to Spicewood.
I honestly enjoyed this game. I understand the frustration about not receiving future updates, but the game feels complete as is. It reminds me of older RTS games - a campaign that you spend 10-15 hours on with the replayability coming in the form of VS mode. Would I play full price for this? Probably not. But it's worth throwing on your wishlist and trying out when it's on sale.
The game could of had so much potential if they didn't stop updating it. But if you want a game to play for a few hours and you like Minecraft then this is the game for you.
Unlike most negative reviews, I have played through and beat the game (on Mythic / Hard (3rd out of 4 difficulties)). I think I can recommend it for avid lovers of Minecraft, but not for anyone who enjoys a good RTS. If you've never played an RTS, this is a very watered down version of that, if you end up not liking the game, I would not take that to mean you don't like RTS's. For Minecraft fans, it has a lot of new unique characters and mobs as well as a ton of Piglin variants. It also has a really cool bit of lore about the origin of a certain mob that I won't spoil. A lot of the systems are very in-line with Minecraft themeing, such as using Allays to gather resources, the way buildings pop up block by block, the concept of the enemy base being a nether portal, etc. It is beautifully designed and themed. For RTS fans, I'm sorry to say that this game falls short in a lot of regards. It tried to be an action RTS where you are the leader and charge into battle too, but this is its biggest flaw. It doesn't feel like you are leading, especially later in the game, are often the weakest link in your army. On top of that, controlling your forces is unintuitive, and you can't control them from afar? You have to be right next to your army to command them, combining that with a really small army of 20 to start, you often find yourself charging the enemy base, attacking until most die, running outside the base to get reinforcements, and repeat for 30+ mins per base (that there's at least 12+ of). There is only a handful of troops to pick from and some are just straight up better versions of others. The enemy piglins don't play like a traditional RTS opponent either, they have a variety of enemies, but they are not manged, so you'll just face a random array of enemies constantly coming at you. Because it's somewhat random, the forces you control usually end up being a generic jack of all trades assortment that never changes. On top of all of that, there is no automatic reinforcements or resource gathering, so if you run out of resources you'll have to travel to a zone to collect them (assuming your villages don't have any in their chest), and if your troops die in battle you'll have to run and go make more. There is no eb and flow like you feel from most RTS's. At least on Mythic, the enemies felt unforgivably tough. My bases stopped using walls entirely and I started making walls out of offensive buildings. Crude, but it worked. And my attack strategy boiled down into cheese strategies. Use one type of troop, run past all of the buildings and enemies straight to the portal (enemy base), and destroy it without actually taking on the base. Or, when that wasn't feasible, use a long range TNT cannon to snipe the portal from afar, without ever going inside the base. Due to the lack of commanding, the lack of troop design, the lack of proper enemy AI, there was very little strategy in a strategy game. You can tell there was a lot of love poured into this game, so it is unfortunate that it was mired with bad design decisions. The game became tedious and stale after a while, maybe not even the 10 hour mark, so I cannot recommend this game. If it's on sale, maybe, but it would have to be almost 75% off ($10) to be worth it to check out and see if you enjoy it.
not gonna lie, game is boring as ♥♥♥♥
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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